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Jurassic snack game boxJurassic Snack Children's Game

Jurassic Snack

To eat or to be eaten – that is the question!

Young Diplodocuses are fond of the tasty leaves offered by the neighbouring pastures. But watch out for the ferocious T.Rex who will scare away your Diplos! Your goal is to eat as much grass as possible.

What’s in the box?

  • Four pasture boards (3×3 squares)
  • 10 Diplo miniatures (5 blue, 5 yellow)
  • Two T.Rex miniatures
  • 28 grass tokens

How to play:

The blue player plays first. As the starting player you perform only one action. After this, you’ll take turns and perform two actions each.

The two actions you can perform are:

  • Moving one of your Diplos
  • Moving a T.Rex

A Diplo has one single goal: eating grass tokens. If you land on a grass token, your Diplo eats it and then you apply the effect.

The T. Rex just wants to scare the Diplos away!

The game ends immediately when one of the three following conditions is fulfilled:

  • One of the players has no Diplo left in the playing area. In this case, the player loses the game, and the amount of grass eaten by each player’s Diplos is not taken into account.
  • There are no more grass tokens in the playing area
  •  During two turns in a row, NO player has taken a grass token or scared away one of his opponent’s Diplos out of the playing area.

In the last two cases, each player reveals all the grass tokens that have been eaten, the player with the highest score wins the game!


10 lovely dinosaur figures to play with!

mosquito show game boxOut of stock

Mosquito Show

In the jungle, the mighty jungle, a chameleon and a toucan are in search of a tasty mosquito buffet. Be on the lookout for the prized golden mosquitoes to win the game!

What’s in the box?

  • One foldable board
  • Four miniatures
  • 27 double-sided tokens

How to play:

There are two phases to a player turn:

  • Placement phase – the two players simply place their two animals on the board.
  • Movement phase – players take turns and must move ONLY ONE of their two animals. They may move the same animal several turns in a row, or alternate.

In order to move, an animal MUST eat a mosquito. If an animal cannot eat a mosquito, it is blocked and cannot move.

Both the chameleon and the toucan move on the board in unique ways, which have their own advantages and disadvantages to the player.

All mosquitoes have special effects to help or hinder the player’s progress in the game.

The game can end in two different ways:

  • A player eats their 9th golden mosquito: it’s an instant victory!
  • On their turn, a player cannot move any of their animals: it’s an instant loss…


Mosquito Show comes with four cute figurines, bringing the game to life! Created by Bruno Cathala, who also brought us the award-winning, Kingdomino.

Run Run Run game components

Run Run Run!

You are exploring a mysterious Egyptian Pyramid when you discover the Relics of Tutankhanine, BUT a trap is triggered! The mummies have awakened and are hot on your heels.

Stop the multiplying mummies from touching the Relics AND open a new door to make your escape… with only five torches left your only choice is to run, run, RUN!

What’s in the box?

  • Four catventurer tiles
  • Four mummy cards
  • Three regroup tiles
  • Three boss mummy tiles
  • Four mummies and one boss
  • Four mummy dice
  • Six combat dice
  • Four catventurers
  • One Pharoah’s vault
  • One exit door
  • 64 random cards
  • Three door mechanisms
  • Five torch mechanisms
  • 20 hearts
  • 39 torches
  • 17 sarcophagus tokens

How to play:

You have entered a pyramid and accidentally set the mummies free!

Your objective is to prevent the mummies from touching the relics of the Pharaoh and activate the mechanisms that will trigger the opening of a new exit and get rid of the mummies.

You will need to work together – You win if: you place the Exit door and eliminate all mummies, including the boss from the pyramid.

You lose if: a player has to discard the last card from their hand, or a mummy reaches the Pharaohs vault.

On your turn: perform the mummies actions and then your action as the player.

Mummies Action:

  • Roll the dice and for each mummy you roll, move all mummies by one room.
  • If the mummy moves into a room with a player it immediately attacks.
  • Or place a heart – on one of the free heart spots on the mummy card, once you place the fifth card, the mummy awakes.

Player Action:

On your turn you can: Explore, Fight or Cooperate.

Explore – choose a room from your hand and add it to the path following the maze building rules. Then move your catventurer to the new room card. If the room doesn’t contain a torch, you will need to place one. Be careful, you only have a finite amount of torches.

Then draw one card for each path you connected on your turn. If you lay a sarcophagus, these have special powers that will activate when you move into the room.

Trigger a mechanism when you connect three of the different types of symbols. Once you gain three doors this opens the exit. And activates the boss mummy card who you will have to beat to win.

Fighting means that you attack a mummy, play cards from your hand, and add up the exits, then roll that amount of dice to hit the mummies. When a mummy loses its last heart, it is eliminated.

Cooperate means you take a break, re-group and share out cards to different players.

Get ready to Run, Run RUN!


Run, Run, Run can also be played in solo mode!