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Abandon All Artichokes Gamewright Card GameAbandon All Artichokes Gamewright Card Game

Abandon All Artichokes

A heartless card game!

This isn’t your garden-variety card game! A bumper-crop of prickly produce has overtaken your patch, and there’s only one choice: abandon all artichokes!

Prune your deck by harvesting fresh vegetables, each with a special power that lets you swap, discard, or compost cards. You’ll need luck, strategy, and a green thumb to grow a winning hand!

What’s in the box?

  • 100 cards

How to play:

Abandon All Artichokes is a fast-paced “deck-wrecking” card game. On your turn, carry out the following actions:

  1. Replenish the garden row by revealing cards from the top of the garden stack until there are 5 cards.
  2. Harvest 1 of the face-up cards from the garden row into your hand. This card may be played at any point during your turn.
  3. Play any number of cards from your hand. To play a card, place it in front of you and resolve its actions. Once the card has been resolved, place it face-up on top of your personal discard pile.
  4. Discard all unplayed (or unplayable) cards in your hand face-up to the top of your discard pile.
  5. Draw 5 cards from the top of your deck to refill your hand.

When you refill your hand at the end of your turn, if none of the cards are Artichokes, you immediately win the game!

Bonus!

Abandon All Artichokes reinforces visual discrimination and strategic thinking.

Dragonrealm Family Board GameDragonrealm Family Game

Dragonrealm

Dare to venture beyond Dragonwood!

Collect sets of adventurer cards in order to roll dice, which you will use to explore the mystical lands of Dragonrealm. Claim the land’s treasure, but beware of meddling goblins, who pop up to snatch the spoils. Gather the most gold and become ruler of the realm!

What’s in the box?

  • 68 adventurer cards
  • 50 treasure coins
  • 32 adventurer meeples
  • 21 location cards
  • 16 enhancement cards
  • Six goblin meeples
  • Six dice

How to play:

On your turn, you may either rest or explore.

Rest
Announce that you are taking a rest and draw 2 adventurer cards, one at a time, either from the face-up cards or the face-down deck (or 1 from each). If you draw a goblin card, place a goblin on the corresponding location card.

Explore
You may explore one of the face-up locations with one of the following three actions: sneak, search, or storm. To explore, play up to six cards from your hand face-up and announce which location you’re exploring and the type of action you’re using.

  • To sneak: play cards that are numerically in order regardless of colour.
  • To search: play cards that are all the same number.
  • To storm: play cards that are all the same colour.

Take one die for each card you played and roll them. If the total is equal to or greater than the amount listed for the action you chose, the explore succeeds! If the total is less, the explore fails.

  • If the explore succeeds, place one of your adventurer meeples on one of the locations open spaces, if the explore type has a gold circle around it, place 2 meeples.
  • If the explore fails, take the cards played back into your hand and place your adventurer in the academy where they can be used in the future to add one to a dice roll.

Once a location is full of adventurers, the location is complete and the player who has the greatest amount of adventurers on that location card claims it and the points are dealt out. In the event that the goblins have the majority, in the case, the treasure is lost and the goblins take the card.

The game ends immediately once the Dragon location is complete. The player with the most coins wins!

Bonus!

Dragonrealm reinforces probability and visual discrimination.

Dragonwood Family Board GameMensa Select

Dragonwood

Deep in the heart of this mythical forest lurk angry ogres, giggling goblins, and even the famed and fearsome fire-breathers themselves!

Collect sets of adventurer cards to earn dice, which you will use to roll against your foes. Stomp on some fire ants, shriek at a grumpy troll, or strike the menacing orange dragon with a magical silver sword. Only the bravest will overcome the odds to emerge victorious!

What’s in the box?

  • 108 cards
  • 6 dice

How to play:

On your turn, you may either reload or capture.

Reload
If you choose to draw an adventurer card, add it to your hand and signal that your turn is over by saying out loud, “reload!”

Capture
Announce which creature or enhancement you are trying to capture and show the cards you are using (including any enhancements) by placing them face up in front of you. There are three ways to capture a card from the landscape:

  • To strike: play cards that are numerically in order regardless of colour.
  • To stomp: play cards that are all the same number.
  • To scream: play cards that are all the same colour.

If you defeat a creature, take the card from the landscape and place it face down in a “victory” pile next to you. If you capture an enhancement, take the card and place it face up in front of you. This card can then be used throughout the rest of the game. If your capture is unsuccessful, you must discard one card from your hand.

The game ends when either:

  1. Both dragons have been defeated,
  2. Two adventure decks have been played through.

If you have the most victory point, you win!

Bonus!

Dragonwood reinforces strategic thinking.

Forbidden Desert game boxForbidden desert game components

Forbidden Desert

Dare you enter into this rip-roaring adventure in the desert city? A stunning sequel to the award-winning Forbidden Island… and Forbidden Desert is as foreboding as it sounds!

Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You’ll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm.

What’s in the box?

  • 49 cards
  • 48 sand markers
  • 24 tiles
  • Six pawns
  • Six meter clips
  • Four flying machine parts
  • One flying machine model
  • One sand storm meter and stand

How to play:

Take up 4 actions each turn:

  • Move: move your pawn to an adjacent, unblocked tile.
  • Remove sand: remove sand markers on your tile or on an adjacent tile.
  • Excavate: if your pawn is on the desert side of a tile that does not have any sand markers on it, you may excavate it.
  • Pick up a part: you may pick up a revealed Flying Machine part on an unblocked and excavated tile.

Bonus – if you’re on the same tile as another player, you can share water and pass equipment cards at any time during the game for free.

Sand Storm
Draw a number of cards from the sand storm draw pile equal to the current sand storm meter level and follow the instructions on each card.

To win the game, get to the launch pad! Once you have the four necessary parts, find your way to the launch pad tile where everyone can insert the parts into the flying machine, start the engine, and escape for the win.

You’ll lose the game if:

  • Thirst: if any player reaches the symbol on their canteen.
  • Buried: if you need to add a sand marker to a tile but there aren’t any left in the supply.
  • Swept Away: the sand storm meter reaches the symbol.

Bonus!

Forbidden Desert reinforces strategic thinking, visual discrimination and cooperation.

Forbidden Island Family Board Game

Forbidden Island

From award winning designer Matt Leacock comes Forbidden Island!

Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise.

Your team will have to work together and make some pulse-pounding manoeuvres, as the island will sink beneath every step. Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!

What’s in the box?

  • 58 playing cards
  • 24 island tiles
  • Six pawns
  • Four treasure figurines
  • One water meter and marker

How to play:

On every turn, do the following three things in order (as it is a coop game, do ask for help!):

Take up to 3 actions.

  • Move: move your pawn to an adjacent Island tile.
  • Shore Up: shore up any adjacent Island tile or the Island tile your pawn is on.
  • Give a Treasure Card: Give one or more of your treasure cards to another player if both of your pawns are on the same island tile.
  • Capture a Treasure: capture a treasure by discarding four matching treasure cards from your hand if your pawn is on either corresponding island tile.

Draw 2 treasure deck cards.
After taking actions, you must draw 2 cards from the top of the Treasure deck and add them to
your face up hand. Follow the instructions on each card.

Draw Flood cards
Draw cards from the top of the flood draw pile equal to the current water meter level. If a tile is already flooded, it sinks into the abyss!

To win the game you need get to fools landing! Once you have collected all four treasures, everyone must move their pawns to the Fools’ Landing tile. Then, you’ll need a helicopter card to lift your team off of Forbidden Island for the win!

You’ll lose the game if:

  • If both treasure tiles sink before you collect their respective treasures.
  • If the fools’ landing tile sinks.
  • If any player is on an Island tile that sinks and there is no adjacent tile to swim to.
  • If the water level reaches the skull and crossbones.

Bonus!

Forbidden Island reinforces strategic thinking, visual discrimination and cooperation.

Forbidden Jungle

Welcome to the jungle! Your team has crash-landed on a mysterious planet, overrun by nature and you will need to work together and search the ruins of an abandoned outpost for an elusive escape portal. But… the jungle is home to an ever-growing horde of venomous creatures! Shift tiles, power up portals, beat back the creatures and live to see another day!

Go Nuts For Donuts Card GameOppenheim Best Toy Award Platinum

Go Nuts for Donuts

Time to take the donuts!

Will you go for a stellar cruller or grab a glorious glazed? A double chocolate is sure to score, but in the long run Boston Cream may be worth more! Choose carefully – if two or more players go for the same donut, nobody gets it!

What’s in the box?

  • 70 donuts cards
  • 42 player cards
  • 7 donut row markers

How to play:

A game takes place over several rounds. To start a round, each player secretly picks which card they want from the donut row by taking a selection card from their hand and placing it face down in front of them. The numbers on your selection cards represent the position of the card in the row.

Once each player has a selection card face down in front of them, everyone simultaneously reveals it. Then, starting with the lowest selection number and counting up, players look to see if they get to take the card:

  • If two or more players picked the same card, no one gets it! Immediately discard that card to the discard pile.
  • If you are the only player to pick a card, take it from the donut row and place it face up in front of you.

If a card has a star at the corners of its description border, that means it has a special power that must be activated immediately when it is taken from the donut row.

When all of the selected cards have been taken (and all powers have been resolved), refill the empty spaces in numerical order with cards from the donut deck. All players should take back their selection cards into their hands and begin a new round, which plays out just like the previous one.

The game ends when there are not enough donuts in the donut deck to fully replenish the donut row. At that point, each player counts up their points and the player with the highest total is the winner!

Bonus!

Go Nuts for Donuts reinforces visual discrimination or strategic thinking.

IOTA game boxGamewright IOTA Card Game

IOTA

Look, see, play and score… a lot!

Add cards to a grid, making sure that colour, shape, and number are either all the same or all different across the line. Sounds easy but as the grid expands, so do the possibilities. Whoever sees the opportunities will seize the win!

Iota – the pocket-sized game that’s big time fun!

What’s in the box?

  • 66 cards

How to play:

On your turn, take one of the following two actions:

  1. Add 1,2,3 or 4 cards in a single line, connecting to any card(s) already in play.
  2. Pass… and trade some, all or none of your cards back to the bottom of the draw pile and take new ones.

After each turn, add up the face values of all cards in each line either created or extended on your turn. If a card is part of 2 lines, it is counted twice. Double points for the entire turn for each lot completed. Double again for playing all 4 of your cards on one turn.

The game ends when the draw pile runs out and one player plays their last card. Double points for that turn. Highest score wins!

Bonus!

IOTA reinforces visual discrimination and strategic thinking.

Perfect travel-sized game for on the going gaming.

little hands card holderlittle hands card holder box

Little Hands Card Holder

Give a big hand for this amazing card holder that makes playing card games easier than ever.

Put as many cards as you can between the plastic paddles and before you know it, you’ll be playing like a pro!

What’s in the box?

  • One playing card holder (cards not included)
Outfoxed Childrens Board Game

Outfoxed!

Mrs. Plumpert’s prized pot pie has gone missing and it’s now a chicken chase to crack the case!

You’ll have to work together quickly because the guilty fox is high-tailing it towards the exit!

Will you halt the hungry hooligan before it flies the coop… or will you be Outfoxed?

What’s in the box?

  • 16 suspect cards
  • 16 thief cards
  • 12 clue markers
  • Four detective hat pawns
  • Three custom dice
  • One fox figurine
  • One clue decoder
  • One game board

How to play:

Once the game has been set up, it’s the player who last ate pie who gets to start the game!

On your turn, take the three dice and before rolling, say out loud whether you will be ‘Searching for Clues’ or ‘Revealing Suspects’. If all three dice show the icon that match your choice after three rolls – footprint symbol for clues or eye symbol for suspects – you may perform the following action:

  • Search for Clues: Move your detective pawn up the board. If you land in a space that contains a paw print, draw the top clue marker and place it in the clue decoder. If the colour showing through the hole on the marker is red, you have discovered a clue as the thief is wearing that item. If it is red, the thief is not wearing the item – eliminate any face up suspect cards that do not match the description.
  • Reveal Suspects: Reveal two facedown suspect cards, then look at the face up clue markers that are on the board and check if they are wearing any of those items.
    If the three dice do not match the action that you chose by your third roll, the thief moves three spaces closer to the foxhole.

The game can end in one of three ways:

  • You have a strong suspicion of who the guilty fox is – name the suspect out loud, if it is correct, you have caught the thief and won! If it isn’t correct, the thief has escaped, and you have lost.
  • You eliminate all but one suspect cards – remove the thief from the decoder, if it matches you have won!
  • The fox escapes via the foxhole and you have therefore lost.

Bonus!

Outfoxed reinforces cooperation, deductive reasoning and visual discrimination. There are also two variants available for when you want more of a challenge!

Rat-a-Tat Cat Card Game

Rat-a-Tat Cat

A game of suspense, strategy, anticipation and a little luck. The object of the game is to get rid of the high cards (rats) and go for the low cards (cats).

Sneak a peek, draw two, or swap cards for an added twist. Bonus super peek lets you spy on opponents’ cards.

Rat-a-Tat Cat is a fun numbers card game with cats – and a few rats!

What’s in the box?

  • 54 cards

How to play:

On your turn, you either:

  • Draw the top card from the discard pile. This card MUST be used to replace one of your cards.
  • Draw the top card from the draw pile. A player may use it to:
    • Replace one of their cards.
    • Peek, swap, or draw 2 if it is a power card.
    • Discard it face up to the discard pile.

If you think you have the lowest score, you can end the round by knocking on the table and saying “Rat-a-Tat Cat” at the end of your turn.

The player with the lowest total score at the end of the game is the winner.

A game may be played three ways:

  1. Play for a certain number of rounds.
  2. Play for a specific length of time.
  3. Play to stay in the game and not reach 100 points. When a player reaches 100 points, there are out of the game. The last player in the game is the winner.

Bonus!

Rat-a-tat Cat reinforces memory skills.

Part of the Gamewright signature card game range.

Shifting Stones BoxShifting Stones Components

Shifting Stones

A game of rocky ruins. Rearrange the tiles to match patterns in your hand. Each time you flip or swap a tile, a card is sacrificed! Chisel out the most points and victory will be set in stone!

What’s in the box?

  • 77 Pattern Cards
  • 9 Stone Tiles
  • 5 Reference Cards

How to play:

A grid of nine stones lies before you. Rearrange the stones to match your Pattern cards and score points. The challenge is that cards may either be used to manipulate the stones or score points, but never both.

On your turn you may take as many actions as you’d like, and in any order, as long as you have cards to either discard or score. You can:

  • Shift Stones – Discard a Pattern card from your hand face up to the discard pile, then choose any two adjacent Stone tiles and swap their positions
  • Flip Stones – Discard a Pattern card from your hand face up to the discard pile, then choose a Stone tile and turn it over to its opposite side
  • Score a Card – Reveal a Pattern card from your hand that matches the current layout of the Stone tiles. Place that card face up in front of you, alongside any other cards you’ve scored
  • End Your Turn – You may end your turn at any time. When you do, replenish your hand back to 4 cards from the face down deck
  • Skip Your Turn – Instead of taking any of the other actions, you may skip your turn and draw 2 cards from the deck, bringing your hand up to 6 cards. You may not skip your turn twice in a row

Once any player has scored a specific number of Pattern cards (corresponding to the number of players), or more, this triggers the end of the game. To score a Pattern card, both the tile symbols and their orientation must match the Stone tile grid. After scoring a Pattern card, those points are yours for the rest of the game, even as the grid changes. You may only score a Pattern card on your turn and only once, even if the pattern shows up multiple times on the grid. Score the most points and win the game!

Bonus!

There is a solo play mode and Shifting Stones also reinforces pattern recognition and basic math skills!

slamwich coverslamwich components

Slamwich

Flip, stack and slap this loaf of cards to win!

Build sandwiches and double decker’s by turning cards over into a communal pile. But watch out, you will need to catch the thief and stop the munchers from stealing the stack! A sharp eye and a quick hand will prevail in this delicious snack game.

What’s in the Box?

  • 55 cards
    • 44 food cards
    • Three thief cards
    • Eight muncher cards
  • rules of play

How to Play:

The first player to collect all the cards wins the game.

Before you start, make sure you know the difference between the cards.

Shuffle and deal the cards equaly to each player, stack your cards in a pile face down in front of you – no peeking!

Moving around the circle to the left, take turns flipping your top card and tossing it onto the center pile. Being careful not to look at your card as you are flipping it.

SLAP the pile when you spot one of three things:

  • Double Decker – two of the same cards in a row.
  • Slamwich – two of the same cards separated by one that is different – makes a sandwich.
  • Thief – any one of the three thief cards.

The first player to slap the middle deck gets to keep the pile.

If a muncher card is played – the player to your left has to toss 1,2 or 3 cards on the centre pile and if there is a combination, it gives the other players a chance to stop the muncher and slap the pile. If a combination is not drawn, the muncher wins the deck.

When you are out of cards, you are out of the game. Keep playing till there is only one person left, the winner!

Bonus!

There are various alternate ways to play Slamwich, so you can play over and over again!

Sleeping Queens Card Game

Sleeping Queens

Rise and shine! The Pancake Queen, the Ladybug Queen and ten of their closest friends have fallen asleep under a sleeping spell and it’s your job to wake them up.

Use strategy, quick thinking and a little luck to rouse these napping nobles from their royal slumbers. But watch out for the wicked potions and dastardly dragons!

What’s in the box?

  • 79 cards

How to play:

On your turn, take ONE of the following actions, then draw a card:

  • Play a King to awaken a Sleeping Queen from the playing area.
  • Play a Knight to steal any one of your opponents’ awakened queens.
  • Dragons: Your opponent can stop your knight by immediately playing a Dragon card from their hand.
  • Play a Sleeping Potion card to put any one of your opponents’ awakened queens back to sleep.
  • Wands: Your opponent can defend against a sleeping potion by immediately playing a Wand card from their hand.
  • Play a Jester card and take a chance!

Discard one or more cards to draw new cards. There are three different ways you can do this:

  • Discard a single card of any kind and draw one card.
  • Discard pair of identical number cards and draw two cards.
  • Discard three or more number cards that make an addition equation and draw three or more cards

The first player to collect 5 queens or 50 points worth of queens in a 2-3 player game, or 4 queens or 40 points worth of queens in a 4-5 player game wins.

Bonus!

Sleeping Queens reinforces mathematical skills.

Part of the Gamewright signature card game range.

Sleeping queens 10th anniversary edition

Sleeping Queens 10th Anniversary Edition

Oh my, napping nobles!

This royally rousing card game is now in a deluxe 10th anniversary edition! Sleeping Queens is back with all your favourite queens plus, the addition of the Strawberry Queen.

Rise and Shine! The Pancake Queen, the Ladybug Queen and ten of their closest friends have fallen asleep under a sleeping spell and it’s your job to wake them up.

What’s in the Box?

  • 85 Cards
  • Two sticker sheets
  • Rules of play

How to play

In this new version of Sleeping Queens, is affectionately dubbed the Strawberry Queen edition. Comes in a keepsake tin and features a brand new queen, her royal strawberryness – she can’t be stolen or put back to sleep.

On your turn, take one the following actions and then draw a card.

  • Play a King to awaken a Sleeping Queen from the playing area.
  • Play a Knight to steal any one of your opponents’ awakened queens.
  • Dragons: Your opponent can stop your knight by immediately playing a Dragon card from their hand.
  • Play a Sleeping Potion card to put any one of your opponents’ awakened queens back to sleep.
  • Wands: Your opponent can defend against a sleeping potion by immediately playing a Wand card from their hand.
  • Play a Jester card and take a chance!

Discard one or more cards to draw new cards. There are three different ways you can do this:

  • Discard a single card of any kind and draw one card.
  • Discard pair of identical number cards and draw two cards.
  • Discard three or more number cards that make an addition equation and draw three or more cards

The first player to collect 5 queens or 50 points worth of queens in a 2-3 player game, or 4 queens or 40 points worth of queens in a 4-5 player game wins.

Bonus!

Sleeping Queens reinforces math, visual discrimination and creativity