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Iota Card GameGamewright IOTA Card Game

IOTA

£9.49

Look, see, play and score… a lot!

Add cards to a grid, making sure that colour, shape, and number are either all the same or all different across the line. Sounds easy but as the grid expands, so do the possibilities. Whoever sees the opportunities will seize the win!

Iota – the pocket-sized game that’s big time fun!

What’s in the box?

  • 66 cards

How to play:

On your turn, take one of the following two actions:

  1. Add 1,2,3 or 4 cards in a single line, connecting to any card(s) already in play.
  2. Pass… and trade some, all or none of your cards back to the bottom of the draw pile and take new ones.

After each turn, add up the face values of all cards in each line either created or extended on your turn. If a card is part of 2 lines, it is counted twice. Double points for the entire turn for each lot completed. Double again for playing all 4 of your cards on one turn.

The game ends when the draw pile runs out and one player plays their last card. Double points for that turn. Highest score wins!

Bonus!

IOTA reinforces visual discrimination and strategic thinking.

Perfect travel-sized game for on the going gaming.

King of Tokyo Family Board Game

King of Tokyo

£31.99

Join the fight for Tokyo – over 1 million copies sold worldwide!

Play mutant monsters, gigantic robots and other monstrous creatures, rampaging the city and vying for position as the one and only King of Tokyo!

Combine your dice to gather energy, heal your monster or just slap the other monsters down! Spend your energy to trigger permanent or one-shot special powers: a second head, body armor, nova death ray…

The fiercest monster will occupy Tokyo, and earn extra victory points, but you can’t heal and must face all the other monsters alone! Stop at nothing to become the King of Tokyo… but that’s when the real trouble begins for you!

What’s in the box?

  • One Tokyo board
  • 66 cards
  • 28 counters
  • Eight dice
  • Six monster boards
  • Six cardboard figures + 6 plastic stand
  • Energy cubes

How to play:

On your turn, complete the following actions:

1. Rolling and rerolling the dice
Roll all 6 dice (up to three times).

2. Resolving the dice
The symbols you get at the end of your rolling step are the actions for this turn.

3. Buying cards (optional)
You can spend your energy points to buy any of the face up cards.

If Tokyo is empty, your monster must enter. If you are attacked while in Tokyo, you can yield to the Monster that attacked. You still take the damage though! When you’re in Tokyo, you attack everyone on the outside, however, everyone on the outside deals damage to you.

The game is over when a monster reaches 20 Victory Points or is the last one standing. This monster is crowned King of Tokyo.

Bonus!

Multiple expansions and power up packs to keep the game evolving.

King of Tokyo Monster Pack Anubis Family Board Game

King of Tokyo Monster Pack: Anubis

£9.99

Anubis is coming for you! Can you escape the wrath of the God of the Dead?

This new Monster Pack also introduces the curse mechanics and the first pyramidal die in the best-selling King of Tokyo line!

What’s in the box?

  • One Anubis monster board
  • One cardboard figurine + figurine stand
  • One die of fate
  • 24 curse cards
  • One golden scarab card
  • Eight evolution cards for King of Tokyo
  • Eight evolution cards for King of New York

How to play:

The Anubis Monster Pack introduces a new game component, in the form of the pyramid-shaped die of fate!

If you use the die of Fate, shuffle the curse cards to form a face-down draw pile. Reveal and read the top card; this curse will now affect all players until it is replaced by the next one.

The die of fate must always be resolved. Do it before you resolve the other dice. The hieroglyph at the top of the die shows the result.

Evolution cards let you play King of Tokyo and King of New York with boosted Monsters! Anubis Evolutions work in the same way as the Evolutions in King of Tokyo: Power Up! and King of New York: Power Up!

Bonus!

Compatible with King of Tokyo and King of New York. To play with Anubis Evolutions, you will need the Power Up! expansion for your base game.

King of Tokyo Monster Pack Cthulhu Family Board GameKing of Tokyo Monster Pack Cthulhu Components Family Board Game

King of Tokyo Monster Pack: Cthulhu

£9.99

The return of the Ancient One promises to spread chaos across Tokyo and New York, where scenes of madness are already multiplying.

Even the other Monsters in these places could succumb to the insanity… Will you be crazy enough to respond to his call?

What’s in the box?

  • One Cthulu monster board
  • One cardboard figure and stand
  • 15 Cultist/Temple of Cthulu double-sided tiles
  • 12 madness tokens
  • Eight evolution cards for King of Tokyo
  • Eight evolution cards for King of New York

How to play:

King of Tokyo:

  • You can only play with the Cultist side of the tile. The Temple of Cthulhu side has no effect in King of Tokyo.
  • Place the tiles next to the board face-up. After resolving your dice, if you rolled four identical faces, take a Cultist tile and put it in front of you.

King of New York:

  • Shuffle the Cultist tiles with the building tiles from the base game.
  • The Temples of Cthulhu are Buildings, just like the HighRises, Power Plants, and Hospitals in King of New York. They work exactly the same way.
  • Cultists are Units, just like Infantry, Tanks, and Planes in King of New York. They work exactly the same way (except when you destroy them) and attack Monsters in their borough as usual

The Evolution cards let you play King of Tokyo and King of New York with supercharged Monsters! Cthulhu’s Evolutions work like the Evolutions in King of Tokyo: Power-Up! and King of New York: Power-Up!

Some of Cthulhu’s Evolutions give Madness tokens to other Monsters. In the beginning of your turn, roll as many dice as you have Madness tokens and put them aside. These dice cannot be rerolled this turn. You will resolve them with the other dice after you finish Rolling.

Bonus!

Compatible with King of Tokyo and King of New York. To play with Cthulhu’s Evolutions, you need the Power Up! expansion for whichever base game you have.

King of Tokyo Monster Pack King Kong Family Board Game

King of Tokyo Monster Pack: King Kong

£9.99

King Kong is ready to conquer the Empire State Building and Tokyo Tower to find his love. Will you dare cross his path, or worse, capture his beloved?

What’s in the box?

  • One King Kong monster board
  • One cardboard figure + stand
  • One Empire State Building figure + One Tokyo Tower figure
  • One beauty card
  • Eight evolution cards for King of Tokyo
  • Eight evolution cards for King of New York

How to play:

The King Kong Monster Pack adds new elements to the game: Tokyo Tower for King of Tokyo and the Empire State Building for King of New York! While different, they work in the same way.

When a monster claims a level, they always start on the bottom level. If they already control the bottom level, they claim the next level. if they already control the bottom two levels and claims the top level, they automatically win the game!

  • To claim a level of Tokyo Tower, a monster must be in Tokyo and roll at least four 1’s.
  • To claim a level of the Empire State Building, a monster must be in Manhattan and roll at least four ‘ouch’s’

If another monster controls the level you are claiming, you seize control. If you control the bottom two levels and another Monster claims the bottom level, you keep the middle level.

The Evolution cards let you play King of Tokyo and King of New York with supercharged Monsters! King Kong’s Evolutions work like the Evolutions in King of Tokyo: Power Up! and King of New York: Power Up!

Bonus!

Compatible with King of Tokyo and King of New York. To play with King Kong’s Evolutions, you need the Power Up! expansion for whichever base game you have.

Little Hands Card Holder Card Game

Little Hands Card Holder

£4.49

Give a big hand for this amazing card holder that makes playing card games easier than ever.

Put as many cards as you can between the plastic paddles and before you know it, you’ll be playing like a pro!

What’s in the box?

  • One playing card holder (cards not included)
Long Cow Children's GameLong Cow Childrens Board Game

Long Cow

£15.99

An Udderly Ridiculous Card Game!

It’s the moo-mentous card game of competitive cattle construction! The longer the cow, the more points you score. But make hay before your herd is hit by a tornado or worse – an alien abduction!

Round up the biggest bovines and party like the cows came home!

What’s in the box?

  • 90 cards
  • Two tokens
  • One “mooer”

How to play:

Play cards to assemble cows of all different lengths and breeds. At the same time, thwart your opponents with attack cards to shrink their herds. Earn bonus ribbons for first cow, longest cow, and biggest herd. Whoever scores the most points wins!

During set-up you’ll receive 6 cards each.

On every turn, start by drawing either two cards from the top of the deck, or any one “cow” part (head middle, or tail) card from anywhere in the discard pile. Then play as many cards as you wish from your hand, there are many different types of cards you can play that have different requirements and scoring.

If you don’t want your turn, you can pass by saying ‘Your Mooooove!’

There are three types of cow you’re trying to build: Longhorn, Holstein and Highland. Certain cards allow you to cross-breed, wild cards can be what you want and there are even attack cards to try and make your opponents herds smaller!

The game ends when the last card has been drawn from the draw deck. However, everyone else gets one final turn to play any remaining cards in their hands. Tally the cards in front of you, the person with the highest total wins!

Bonus!

Long Cow reinforces strategic thinking and spatial relations.

Loot Card Game

Loot Deluxe Tin

£13.49

Set sail for an exciting adventure of strategy and skullduggery in this captivating card game.

Storm your opponents’ merchant ships and seize valuable treasure. But watch your back, matey – plundering pirates are out to capture your ships as well!

What’s in the box?

  • 78 cards

How to play:

Shuffle the deck and deal 6 cards to each player. Stack the remaining cards in a draw pile in the middle of the table. On your turn, complete one of the following actions:

  • Draw a card from the deck.
  • Play a merchant ship – your ship is now “at sea” and can be attacked by pirate ship cards.
  • Play a pirate ship – pirate ships are used to attack merchant ships.
  • Play a pirate captain – pirate captains strengthen your attack on a merchant ship.
  • Play the admiral – the admiral has the same strength as a pirate captain but is played to defend your own merchant ship.

Capturing merchant ships: you have captured a merchant ship at the beginning of your turn if it is:

  • Your own merchant ship that you played on your last turn and it has not been attacked by pirates.
  • Any merchant ship where you have been able to retain the highest attack strength since your last turn.

The game ends when the draw pile has been depleted and one player is out of cards. Any uncaptured merchant ships left in play are placed in the discard pile. Total all of the gold coins from the merchant ships you’ve won. The player with the highest score wins!

Bonus!

Loot Deluxe Tin reinforces strategic thinking.

marshmallow testmarshmallow test

Marshmallow Test

£15.99

It’s a tricky-sticky situation: a game that rewards patience, but only for so long… Win tricks by playing the highest card in the established colour. The longer you wait to go out, the more points you score. But don’t delay too long or else you get nothing! Find the sweet spot and victory is your ultimate prize!

What’s in the box?

  • 60 cards
  • 35 marshmallow scoring tokens

How to play:

Shuffle the deck and deal each player a hand of 12 cards.

The dealer begins the round by playing a card from their hand face up to the middle of the playing area, starting the “trick.”

Play proceeds clockwise, with each player adding one of their own cards face up to the trick which matches the suit. If no match the lead suit, any card from your hand may be played.

When each player has played a card, whoever played the highest card in the lead suit wins the trick.

The player who won the trick collects all of the cards from the centre of the play area and puts them face down in a stack.

The winner of that trick continues the round by playing a card from their hand to start the next trick.

Continue playing rounds until one player collects a total of 20 (or more) points. The game ends instantly when this happens!

Bonus!

Marshmallow Test reinforces probability and strategic thinking to get those minds into gear!

Metro X Strategy Board GameMetro X Strategy Board Game

Metro X

£15.99

X marks the stops! Flip a card, choose a subway line, and cross off the given number of stops on your map. Earn bonuses for making transfers but lose points for incomplete tracks.

Everyone plays at the same time, so there’s never a dull moment as you race to complete routes. Get the highest score and become an underground sensation!

What’s in the box?

  • 15 transit cards
  • Six double-sided subway maps
  • Six dry-erase markers
  • Six summary cards

How to play:

At the start of every turn, the designated card flipper reveals the top card of the transit deck and discards it face-up next to the deck. All players must now simultaneously pick a route on their own board with an empty train car window, filling it in with either a number or X based on the revealed card, and subsequently mark off the appropriate stations along the train’s route.

There are four types of transit cards:

  1. Number: fill in any empty train car window with the number on the card. Then, on that subway route find the first empty station space from the start point and cross it off.
  2. Skip: skip cards function the same as number cards with one exception: you can skip over previously crossed off stations along a route.
  3. Transfer: fill in an empty train car window with an X. Then, on that subway route find the first empty station space from the start point and fill it with a number equal to twice (2x) the number of train lines that make a stop there.
  4. Free Space: cross off any one empty station, anywhere on your board.

The game ends after all the train car windows are filled. Most points wins!

Bonus!

Metro X reinforces probability and strategic thinking skills. A flip and write!

Metro X Print & Play

Outfoxed Childrens Board GameOutfoxed Childrens Board Game

Outfoxed!

£17.99

Mrs. Plumpert’s prized pot pie has gone missing and it’s now a chicken chase to crack the case!

You’ll have to work together quickly because the guilty fox is high-tailing it towards the exit!

Will you halt the hungry hooligan before it flies the coop… or will you be Outfoxed?

What’s in the box?

  • 16 suspect cards
  • 16 thief cards
  • 12 clue markers
  • Four detective hat pawns
  • Three custom dice
  • One fox figurine
  • One clue decoder
  • One game board

How to play:

Once the game has been set up, it’s the player who last ate pie who gets to start the game!

On your turn, take the three dice and before rolling, say out loud whether you will be ‘Searching for Clues’ or ‘Revealing Suspects’. If all three dice show the icon that match your choice after three rolls – footprint symbol for clues or eye symbol for suspects – you may perform the following action:

  • Search for Clues: Move your detective pawn up the board. If you land in a space that contains a paw print, draw the top clue marker and place it in the clue decoder. If the colour showing through the hole on the marker is red, you have discovered a clue as the thief is wearing that item. If it is red, the thief is not wearing the item – eliminate any face up suspect cards that do not match the description.
  • Reveal Suspects: Reveal two facedown suspect cards, then look at the face up clue markers that are on the board and check if they are wearing any of those items.
    If the three dice do not match the action that you chose by your third roll, the thief moves three spaces closer to the foxhole.

The game can end in one of three ways:

  • You have a strong suspicion of who the guilty fox is – name the suspect out loud, if it is correct, you have caught the thief and won! If it isn’t correct, the thief has escaped, and you have lost.
  • You eliminate all but one suspect cards – remove the thief from the decoder, if it matches you have won!
  • The fox escapes via the foxhole and you have therefore lost.

Bonus!

Outfoxed reinforces cooperation, deductive reasoning and visual discrimination. There are also two variants available for when you want more of a challenge!

Over Under Party GameOver Under Party Board Game

Over/Under

£9.99

The Game of Guesstimates

How many bricks are in the Empire State building? How far away is Pluto?

Make your best guess in this party game of estimating far-out facts.

Draw a card and ask others for their best estimate to one of 600 questions. Then decide whether their answer is either OVER or UNDER the correct amount.

Collect the most cards and guess what? You win!

Punto Card GamePunto Brainteaser

Punto

£9.49

Get to the points!

Flip your top card and add it to the grid – or cover an opponent’s card showing lower points. Be the first to get four-in-a-row and end up on top!

What’s in the box?

  • 72 cards

How to play:

The first player reveals their top card, placing it in the middle of the play area. On each subsequent turn, you reveal your top card and must place it next to or on top of a card already in play.

As soon as you’ve placed 4 (3-4 player game) or 5 cards (2 player game) of the same colour in a row — horizontally, vertically, or diagonally — you win the round! Take the card with the most points from your winning row and remove it from the game. The remaining cards are all returned to their respective players and shuffled. After that a new round begins, starting with the player to the left of the previous round’s winner.

The first player to win 2 rounds wins the game!

Bonus!

Punto reinforces visual discrimination and strategic thinking.

Perfect travel sized game for on the going gaming.

Rat-a-Tat Cat Card GameRat-a-Tat Cat Components Card Game

Rat-a-Tat Cat

£12.49

A game of suspense, strategy, anticipation and a little luck. The object of the game is to get rid of the high cards (rats) and go for the low cards (cats).

Sneak a peek, draw two, or swap cards for an added twist. Bonus super peek lets you spy on opponents’ cards.

Rat-a-Tat Cat is a fun numbers card game with cats – and a few rats!

What’s in the box?

  • 54 cards

How to play:

On your turn, you either:

  • Draw the top card from the discard pile. This card MUST be used to replace one of your cards.
  • Draw the top card from the draw pile. A player may use it to:
    • Replace one of their cards.
    • Peek, swap, or draw 2 if it is a power card.
    • Discard it face up to the discard pile.

If you think you have the lowest score, you can end the round by knocking on the table and saying “Rat-a-Tat Cat” at the end of your turn.

The player with the lowest total score at the end of the game is the winner.

A game may be played three ways:

  1. Play for a certain number of rounds.
  2. Play for a specific length of time.
  3. Play to stay in the game and not reach 100 points. When a player reaches 100 points, there are out of the game. The last player in the game is the winner.

Bonus!

Rat-a-tat Cat reinforces memory skills.

Part of the Gamewright signature card game range.

Rat-a-Tat Roll Children's Board GameRat-a-Tat Roll Children's Board Game

Rat-a-Tat Roll

£17.99

Roll around the world with Rat-a-Tat Roll, which puts a fresh spin on the best- selling Rat-a-Tat Cat card game – dice!

Look out for peeks, swaps and especially the chancy “wild” spots, where things could really get dicey!

Get the lowest score and Rat-a-Tat Catapult to victory!

What’s in the box?

  • 45 cards
  • 15 tokens
  • Four dice
  • One ‘Catue of Liberty’ pawn
  • One game board

How to play:

Move around the board trying to collect cats while avoiding rats. Choose one, two or three dice, keeping re-roll tokens handy in case you miss your mark.

Whoever most recently visited a famous monument goes first. Decide how far you want the Catue of Liberty to travel with the goal of collecting the lowest rat card. Roll up to three of the number dice depending on how far you want to go – then move Catue that number of spaces.

Complete the action on the space you have landed on – for example if you land on the card symbol, you can either take the card in that section or draw the top card from the draw pile.

Keep playing until you have either have either 5 cards(2 player game) or 4 cards (3-5 players) face-down in front of you. Reveal your cards and if you have the lowest value, you win!

Bonus!

Rat-a-Tat Roll is a fun numbers dice game that reinforces memory skills.