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say it party board game

Say It!


The Game of Crazy Combos!

It’s the frantic party game where crazy combinations lead to laugh-out-loud answers.

Draw a pair of prompt cards, and the compete to shout out the most entertaining response. What’s “something sticky”…”that you find in the couch cushions?”

Don’t delay it – just Say It!

shifting stonesshifting tsones

Shifting Stones


Leave no stone unturned! Nine mystical tiles lie before you in a grid of rocky ruins.

Rearrange the tiles to match one or more of the patterns in your hand. The catch is that you must sacrifice a card every time you swap or flip a tile.

Carve out the most points, and your victory is set in stone!

What’s in the box?

  • 77 cards
  • Nine stone tiles

How to play:

Place the stone tiles randomly to form a 3×3 grid.  Shuffle the deck of pattern cards and deal each player a hand of 4 cards.

Stack the rest of the deck above the tile grid, leaving space for a discard pile.

On your turn you may take as many actions as you’d like, and in any order, as long as you have cards to either discard or score. You can:

  • Shift Stones: discard a pattern card from your hand face up to the discard pile, then choose any two adjacent stone tiles and swap their positions.
  • Flip stones: discard a pattern card from your hand face up to the discard pile, then choose a stone tile and turn it over to its opposite side.
  • Score a card: reveal a pattern card from your hand that matches the current layout of the stone tiles.
  • Skip your turn: you can choose to skip your turn and draw two cards from the deck, bringing your hand up to 6 cards.

­­Once all players finish their final turns, tally the points on your scored cards. The player with the most total points is the winner.

Slamwich Card GameSlamwich Components Card Game



Flip and stack the clever loaf of cards to build slamwiches and double deckers. Tomato, lettuce, bacon… slap.

Get there first and win the pile. But watch out – you’ll have to catch the thief and stop the muncher from stealing a stack of cards.

What’s in the box?

  • 55 cards

How to play:

Take turns flipping your top card and putting it onto the centre pile. Slap the centre pile when you spot one of three things:

  • Double Decker – two of the same cards in a row make a double decker e.g two hot dogs.
  • Slamwich – two of the same cards separated by one that’s different make a Slamwich.
  • Thief – any one of the three thief cards, each showing a masked thief stealing a sandwich.

The first player to slap a slamwich or double decker gets to keep the cards in the centre pile. When you spot a thief, stop it and yell “Stop Thief”, get there first and you keep the pile.

When you’re out of cards, you’re out of the game. Keep playing until there’s only one player left. The first player to collect the cards is the winner!


Slamwich reinforces visual discrimination and hand-eye coordination.

Part of the Gamewright signature card game range.

Sleeping Queens Card Game

Sleeping Queens


Rise and shine! The Pancake Queen, the Ladybug Queen and ten of their closest friends have fallen asleep under a sleeping spell and it’s your job to wake them up.

Use strategy, quick thinking and a little luck to rouse these napping nobles from their royal slumbers. But watch out for the wicked potions and dastardly dragons!

What’s in the box?

  • 79 cards

How to play:

On your turn, take ONE of the following actions, then draw a card:

  • Play a King to awaken a Sleeping Queen from the playing area.
  • Play a Knight to steal any one of your opponents’ awakened queens.
  • Dragons: Your opponent can stop your knight by immediately playing a Dragon card from their hand.
  • Play a Sleeping Potion card to put any one of your opponents’ awakened queens back to sleep.
  • Wands: Your opponent can defend against a sleeping potion by immediately playing a Wand card from their hand.
  • Play a Jester card and take a chance!

Discard one or more cards to draw new cards. There are three different ways you can do this:

  • Discard a single card of any kind and draw one card.
  • Discard pair of identical number cards and draw two cards.
  • Discard three or more number cards that make an addition equation and draw three or more cards

The first player to collect 5 queens or 50 points worth of queens in a 2-3 player game, or 4 queens or 40 points worth of queens in a 4-5 player game wins.


Sleeping Queens reinforces mathematical skills.

Part of the Gamewright signature card game range.



Quick – name something fun to play beginning with the letter S! Slide whistle? Slot machine? How about Splurt – the hilarious fast-reaction word game! Flip a card and be the first to shout out an answer that matches the clues.

Can you name an animal containing 5 letters? A song ending in E? Think fast – say it first – win Splurt!

What’s in the box?

  • 100 cards

How to play:

Pull out a stack of 20-40 cards, depending on how long you want to play. This will be the Splurt! deck for the game – put the remaining cards off to the side.

Flip the top card to reveal its black side and place it to the right of the deck. All players race to be the first to call out an answer that matches the criteria. Whoever calls out a correct answer first collects the black card. Flip over the new top card to begin the next round.

The game ends when there is only one Splurt! card remaining. The player with the most cards wins the game!


Splurt! reinforces language & vocabulary skills. Part of the Gamewright port-a-party range!

Print and Play.

Sushi Go Party Card GameSushi Go Party Components Card Game

Sushi Go Party!


It’s a party platter of mega maki, super sashimi, and endless edamame in this expanded version of the best-selling card game.

You still earn points by picking winning sushi combos, but now you can customise each game by choosing a la carte from a menu of more than 20 delectable dishes.

What’s more, up to 8 players can join in on the sushi-feast… let the good times roll!

What’s in the box?

  • 181 cards
  • 22 menu tiles
  • 8 wooden pawns
  • Game board

How to play:

In Sushi Go Party! you choose what’s on the menu for each game! Different combinations will make the game feel very different. Choose one of the eight recommendations or get inspired and create your own!

Before each round, shuffle a group of face-down dessert cards into the main deck. Turns in Sushi Go Party! happen simultaneously. Choose a card to keep and pass the deck on. You’ll reveal your card so you can look to see what the other players are collecting.

Collect sets of cards to score big. You’ll play over 3 rounds. Sushi Go Party! has a handy scoring board to keep track of each round.

Like in Sushi Go! if you have no pudding at the end of the game, you’re minus 6 points! Always leave room for pudding!


Sushi Go Party reinforces strategic thinking and visual discrimination.

Sushi Go Card Game

Sushi Go!


Is that Tempura in your belly or are you just happy Sashimi?

In this fast-paced card game, the goal is to grab the best combination of sushi dishes as they whiz by. Score points for making the most Maki Rolls or a full set of Sashimi. Dip your favourite Nigiri in Wasabi to triple its value. But be sure to leave room for dessert or else you’ll eat into your score!

Gather the most points and declare yourself sushi master! Sushi Go! is a fun pick and pass card game that will leave you hungry for more!

What’s in the box?

  • 108 cards (lovely mixture of dumplings, tempura, puddings, nigiri and more!)

How to play:

The game takes place over 3 rounds.

To start a round, all players pick one card from their hand to keep – you pass the rest on. Reveal the card before passing the deck to the next player. Keep repeating this until there are no cards left to pass.

To score points you need to collect sets of cards. If you have the most maki rolls you’ll score 6 points! Whereas a set of Sashimi will score you 10 points, but if you only have 1 or 2, you’ll score nothing!

If you have the most pudding at the end of the game you’ll score a bonus 6 points, but if you have the least – you’re minus 6!

If you have the highest score after 3 rounds you’re the Sushi master!


Sushi Go! reinforces visual discrimination and strategic thinking. This travel friendly tin will have you playing on the go!

Sushi Go! is not only multi-award winning, but it also contains variants so the fun never stops.

Sushi Roll Family Board Game

Sushi Roll


Rice and dice! Roll with your favourite Sushi Go! characters in Sushi Roll, a dice-based version of the best-selling card game!

Load up the conveyor belts with savoury sushi dice – then pick one and pass the rest! Earn points for winning combos like two tempura or a set of sashimi. Grab a menu to re-roll your dice or use chopsticks to swap with an opponent. And be sure to save room for pudding at the end!

What’s in the box?

  • 40 scoring tokens
  • 30 dice
  • 20 pudding tokens
  • 18 menu tokens
  • 12 chopsticks tokens
  • Five conveyor belts
  • Five scoring trays
  • 1 dice bag

How to play:

To start a round, you all pick up your dice and roll them at the same time. The number of players and number of dice always adds up to 10 – handy tip! So if you’re a 3 player game, you need 7 dice each.

Once rolled, place all your dice on your conveyor belt without changing the faces. The player with the red conveyor belt gets to go first!

On your turn, perform the following two steps in order:

  1. Use any number of menu (re-roll) or chopstick (swap) tokens [optional]
  2. Choose one die to keep from the conveyor belt in front of you [mandatory]

Once everyone has taken a turn, slide your conveyor belts (and the dice on them) to the player on your left. Re-roll and go again! Once all the dice have been used, it’s time to score.

Your scoring pad shows you what sets score what points. Collect the correct number of scoring tokens and place all dice back in the bag. Draw new dice for the start of the new round. Pudding still scores big! So make sure to leave room.

At the end of the third round, it’s time for the final scoring! Whoever has the most points wins.

Sushi Roll reinforces visual discrimination and strategic thinking.

Tiki Topple Family Board GameTiki Topple Family Game

Tiki Topple


The Tactical Game of Totem Domination. Welcome to Tiki Island, home to nine colourful carvings all competing to be the top Polynesian Idol!

In this fast-paced strategy game, try to manoeuver your secret tikis to the top of the line by playing the right combination of action cards.

What’s in the box?

  • 55 cards
  • Nine custom tiki pieces
  • Four playing pawns
  • Game board

How to play:

The object of the game is to score the most points over a number of rounds by strategically playing your cards in order to manoeuvre your secret tiki pieces into the top three positions on the board.

On your turn, play one action card into a personal discard pile in front of you and move any tiki piece on the board according to the card action:

  • Tiki Up 1, 2 or 3 – take any active tiki piece and move it up 1,2 or 3 spaces in the line, shifting the other tiki’s down.
  • Tiki Topple – take any active tiki piece from anywhere in the line and move it to the very bottom of the line. Shift the other tikis up to fill the gap.
  • Tiki Toast – take the bottom-most active tiki piece and remove it from the board.

A round ends on one of two conditions:

  1. The sixth tiki is removed from the board (only three left).
  2. All players are out of cards.

After playing the same number of rounds as player count, if you have the highest number of points then you’re the Tiki master!


Tiki Topple reinforces strategic thinking and spatial relations.

Too Many Monkeys Card Games

Too Many Monkeys


Primo the Monkey was fast asleep until his friends swung by for a surprise pyjama party!

Help Primo chase away the primate pranksters by flipping and swapping cards in numerical order. Watch out for elephants and giraffes who want to crash in on the fun.

What’s in the box?

  • 55 cards

How to play:

Begin every turn by drawing either:

  • The top face down card from the draw pile,
  • The top card from the discard pile if it’s a numbered monkey card that is not already face up in front of you.

If your drawn card features a numbered monkey that is not already face up in front of you, swap it face up with the face down card in the position that matches the number on the card you drew.

As soon as all your cards are face up monkey cards in numerical order from 1 to 6 you win the round.

Play rounds until a player who is down to just one card draws a number 1 monkey card (Primo asleep). When this happens, that player has successfully gotten Primo back to bed and wins the game!


Too Many Monkeys reinforces number sequencing and probability.

Part of the Gamewright signature card game range.

Trash Pandas Card Game

Trash Pandas


The Game of Raucous Raccoons!

Paw through the deck to find luscious leftovers. Roll the die to tip over the garbage or raid a rival’s rubbish. The more you roll, the more actions you can take – but get too greedy and your turn is scrapped!

What’s in the box?

  • 54 cards
  • 6 wooden tokens
  • 1 custom die

How to play:

On your turn:

Roll the die and take the token that matches the die result from the middle. Then decide to either STOP or CONTINUE rolling. If you decide to stop, move to resolve tokens. If you continue, roll the die again and take the token that matches that roll result. However, if the die result ever matches a token you have already taken, you BUST and do not resolve ANY tokens.

Once you choose to stop rolling, you may then resolve each of the tokens you have collected in any order. Place each token back in the middle as you resolve it.

Once the last trash can card is drawn, the current player finishes their turn and the game ends. All players then discard any cards remaining in their hands, reveal stashed cards, and sort them by type. Add up the total number of cards per type and compare with opponents.

Count up and compare points – whoever has the most wins!


Trash Pandas reinforces visual discrimination and probability.

Zeus on the Loose Card Game

Zeus on the Loose


The great Greek God has bolted from Mount Olympus and it’s up to you to nab this dashing deity.

Grab Zeus when the total reaches a multiple of 10 or use the power of the Gods to help!

What’s in the box?

  • 56 cards
  • Zeus figurine

How to play:

On your turn, play one card face up onto a discard pile next to the draw pile. If you play a number card, add it to the previous Mount Olympus total and announce the new total out loud to the group.

Grab and hold onto the Zeus figurine any time you play a card that:

  • Makes the Mount Olympus total add up to a multiple of 10.
  • Is an identical match to the number card on top of Mount Olympus played by an opponent.
  • Is a Greek God that says “Steal Zeus”.

The round can end in a number of ways:

  • If you play a card that makes Mount Olympus add up to exactly 100 on your turn, steal Zeus and win the round.
  • If you play an exact matching number card that makes Mount Olympus equal to or exceed 100, steal Zeus and win the round.
  • If you play a card that makes the total of Mount Olympus add up to more than 100, the person who already has Zeus wins the round.
  • If the draw pile runs out, whoever has Zeus wins the round.

Whoever wins the round gets the first letter of the word ‘Zeus’. The first player to spell ‘Zeus’ wins the game!


Zeus on the Loose reinforces mathematical skills and strategic thinking.

Part of the Gamewright signature card game range.