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Art Robbery card game boxArt Robbery cards

Art Robbery

Boston:1990… You have entered the art museum, and emerged an hour later, unnoticed, with your pockets full. But now comes the hardest part – distributing the loot!

Slide into the role of art thieves! You have priceless drawings, paintings, sculptures and antiques in your possession. Confront the other players and try to snatch the most loot. But watch out, the FBI is hot on your tail, you will need a strong alibi!

What’s in the box?

  • 55 cards:
    • 36 number cards from 0-5
    • Six boss cards
    • Six guard dog cards
  • Seven greedy thief cards
  • 36 loot tiles
  • One guard dog figure

How to play:

You are a group of thieves who just successfully robbed an art museum, but now you must share the spoils, will you be the master thief with the most loot – or will you get caught?

The game is played over four rounds (raids). Each player receives a hand of five cards. Place the loot tiles in the middle, and for round one, the guard dog figure.

On your turn, play a card from your hand face up, onto this discard pile in the middle, then take the tile shown on the card, either from the middle, or another player and place face up in front of you. End your turn by drawing a card so your hand is back to five.

Each of the cards call for different actions:

Number cards – take the corresponding loot tile from the middle of the table.
Guard Dog – take the guard dog figure, protecting you from other players stealing from your pile.
Greedy Thief – Take any tile you want from the middle (no stealing from another player)
The Boss – Take the boss tile – this must be paired with a four or a five by the end of that round, otherwise discarded.
Alibis: on certain loot tiles, you will find white dots, collect as many as you can. At the end of the game, the player with the fewest is caught by the police.

A raid ends when the last tile is taken from the middle. All players put their loot tiles in a face down pile – they are now safe and can’t be stolen.

The game ends after the fourth raid. The person with the least number of alibis is eliminated, then players add up the values of loot tiles. Each boss is worth five points. Most points wins!

Bonus!

Designed by renowned games designer – Reiner Knizia and is part of the Helvetiq After Dinner collection. Art Robbery is also pocket sized, great for on-the-go gaming!

Bandida card game boxBandida Helvetiq Card Game

Bandida

Ready to chase another gangster? Beware, a new prisoner is coming to town…

But what will you choose? Will you play cops to prevent Bandida from escaping, or will you join the dark side to plan her escape?

In this sequel to the best-selling Bandido, you’ll find everything you liked in the first game, and more! Including new items and special events.

What’s in the box?

  • 70 cards
  • One super card

How to play:

On your turn, place one of your cards in order to connect it to one or more cards already on the table and draw a new card. Some cards show objects, triggering special actions when you place them on the table. Keep playing until you have reached the mode’s winning condition or until the draw pile is empty.

Game mode 1
Catch Bandida: you win the game if you manage to close every exit before the draw pile is empty thus stopping Bandida’s escape.

Game mode 2
Help Bandida escape: you win the game if you manage to place the ladder card on the table and close all other exits before the draw pile is empty.

Game mode 3
The lovers’ escape: only playable with a Bandido super card, included in Bandido game. You win the game if you manage to place the Bandido super card and the ladder card on the table, then close all other exits before the draw pile is empty.

Bonus!

With three different game modes to play and cooperate all together, this is the perfect recipe to have fun with family and friends!

Bandida comes in a travel-sized box, perfect to take away on holiday!

Bandida can be played solo!

Part of the Helvetiq pocket collection range.

Bandido card game box

Bandido

The game where cooperation and intuition catch the bad guy.

A prisoner is trying to escape through tunnels starting underneath his cell. Will you be able to join forces and cards to stop him?

What’s in the box?

  • 69 cards
  • One super card

How to play:

On your turn, place one of your cards to connect it to one or more cards already on the table. The card you play must fit perfectly; every tunnel has to line up with another tunnel.

After you have placed your card, take a new card from the draw pile. If you can’t play, you can place your cards under the draw pile and take three new cards.

If you manage to block off all tunnels, you have won the game together! If one tunnel remains open after all cards have been placed, Bandido escapes and you all lose.

Bonus!

Bandido comes in a travel-sized box, perfect to take away on holiday!

Bandido can be played solo!

Part of the Helvetiq pocket collection range.

Barrakuda BoxBarrakuda Spillshot

Barrakuda

You are exploring the shipwrecked waters of Cartagena, Colombia in search of gold! Embark on a terrific treasure hunt and be the first among the divers to discover the gold. But beware the fearsome Barracuda prowling through the wreck!

What’s in the box?

  • 20 Movement Cards
  • 4 Barracuda Cards
  • 12 Shipwreck Cards
  • 36 Gold Pieces
  • 1 Barracuda Meeple
  • 4 Coin Bag Cards
  • 4 Vault Cards
  • 4 Wooden Pawns
  • 1 Distance Die
  • 1 Direction Die

How to play:

Explore the Shipwrecks and be the first to return 8 Gold pieces to the vault on your boat, using your coin bag.

On your turn, you take 3 actions:

  1. Moving the Divers to explore the Shipwrecks or to try to control the Barracuda. All players choose one card from their hand, placing it face down in front of them. When everyone is ready, reveal the cards. If you played a Movement card, place your pawn on the corresponding Shipwreck, if you played a Barracuda card, stay where you are and place your pawn on its side. Place each Movement card face up, these cards will determine the initiative. Any Barracuda cards are placed in the centre.
  2. Moving the Barracuda – If no Barracuda cards, or more than one Barracuda card was played, roll the two dice. The Barracuda will move by a number of cards based on the Distance die in the direction of the Shipwreck card shown on the Direction die. If exactly one Barracuda card was played, that player managed to distract the Barracuda. They roll the Distance die only and moves the Barracuda in the direction of their choice. The die indicates the maximum distance it can move.
  3. Resolve the Shipwreck cards in ascending order. There are three possible scenarios:
    1. You are alone, without the Barracuda. Carry out the Special Action and the General Action of your Shipwreck card.
    2. You and the Barracuda are on the same Shipwreck. You drop all the gold pieces in your coin bag onto the Shipwreck.
    3. Several players are on the same card, without the Barracuda. The player with the initiative chooses to either carry out the Special Action, or to rob an opponent who’s also on the card.

The first player to secure Gold Pieces with a total value of 8 or more in their vault wins the game!

Bonus!

Extend the game by playing to a value of 10 Gold Pieces or try out Team Mode to play cooperatively!

Bubbly Box imageBubbly spill image

Bubbly

Take a deep breath…and blow your soap bubble as far as possible. Play cards to ascend levels while your bubble flies through the sky. But watch out for your opponents that will burst your fun! The highest soap score will win the game.

What’s in the box?

  • 1 Starting card
  • 54 Sky cards, in 6 colours
Captain Bluff Helvetiq Card Game

Captain Bluff

Unhappy in his job, a baggage handler has been caught messing up with luggage, sending it to every destination but the right one!

Now it’s your turn! Open new conveyor belts, swap round departure cities, and get rid of your luggage quickly. But be careful as your colleagues also want to leave early and can call you out if they realise you are getting rid of luggage on the wrong conveyor belt!

What’s in the box?

  • Six conveyor belt cards
  • 51 luggage cards
  • 14 special airport cards

How to play:

On your turn, complete the following five actions in order:

  1. Place luggage on a conveyor belt: place one or more pieces of luggage on a conveyor belt face up. Luggage must be placed in ascending or descending order. All luggage must come from the same departure city.
  2. Define a departure city: place a card above a conveyor belt, face down. You can choose to place a Luggage card or an Airport special card
  3. Check a departure city: secretly look at one of the cards lying face down above a conveyor belt.
  4. Change a departure city: secretly look at one of the cards lying face down above a conveyor belt.
  5. Close a conveyor belt: remove all cards from a conveyor belt. These cards are then discarded face down, and the departure city card is not revealed.

At any time, even when it is not their turn, players can pick up one or more pieces of luggage from the table. The recovered luggage goes into the player’s hand and they can then place it back on a conveyor belt when it is their turn.

The first player to get rid of all their cards wins the game.

Bonus!

Captain Bluff reinforces memory and bluffing skills.

Crazy Pilot

You are late to work! You will need to floor it through the city to make it on time. React as quickly as possible to the situations you are faced with, but watch out for zombies, they will ear into your score at the end of the game!

Elios Box Front

Elios

The sun is shining in this wooden game! In this abstract game, stack sticks on top of each other in the shape of the sun. The first person to place all of their sticks, is the winner!

Fish 'n' Flip Box

Fish ‘n’ Flip

Cut the nets, release the fish! Cleverly combine the powers of your animals and work together to create the best combos and free the animals caught in the nets.

The more nets that you manage to empty, the more points you will score. Watch out for the hazardous waste!

What’s in the box?

  • 120 cards
    • 79 Marine Animal Cards (10 whale, swordfish, octopus, turtle, dolphin, jellyfish and ray cards, and 9 shark cards)
    • 1 Boat Card
    • 20 Action Cards
    • 12 Waste Cards (6 plastic, 3 metal, 3 oil)
    • 8 Power Cards (1 for each animal)

How to play:

Various animals have been caught in fishing nets: players will have to work together and program their actions in order to free them. The more nets you manage to empty by the end of the game, the more points you’ll score.

Your turn consists of 4 steps:

  1. Moving animals – On your turn, use one of your action cards to form groups of animals, then discard the card and draw a new one
  2. Freeing animals – You may free all groups consisting of at least 2 adjacent animals of the same type that are swimming in the same direction
  3. Lowering animals – Lower the remaining animal cards towards the bottom of the net
  4. Refilling the nets – Starting from the left, add one new card to the top of each column. If new groups of animals are formed during this step, they are not freed

When the final card is added to the play area and the draw pile of animal cards is empty, the end of the game is triggered. The two next players in turn order each get one final action to try and free as many animals as possible. After that, the game is over. Count the number of animals that are still caught in the nets: the lower the number, the better your score will be!

Bonus!

There is a Competitive Version of play in which players have to fend for themselves. For an even bigger challenge, try the Campaign Mode and go through all the missions together.

Fly Home Box

Fly Home

Save the birds! As the night falls, the birds are still far from their nests! Memorise and observe the traits of your feathered friends and return them to their natural habitat before dark. But beware, the owls are on the prowl!

What’s in the box?

  • 42 Cards
    • 32 Birds
    • 6 Owls
    • 4 Binoculars
  • 4 Habitats
  • 16 Trait Tables
    • 4 per language

How to play:

Observe and memorize the common traits of the birds. The more birds you return to their habitat before nightfall, the higher your score will be at the end of the game.

Players take turns in clockwise order. You are always allowed to communicate with each other. On your turn, reveal 3 cards. Observe them carefully: if all three birds have one of the three chosen traits in common, you can put one of them in their habitat. As a group, the players choose 1 bird and place the card in its designated space on the habitat. Memorize the other cards and flip them face down again. If you can’t find any common traits, too bad! Now, the player to your left takes their turn.

The game ends when:

  • The sixth owl has been revealed: Night falls! Count the birds that have returned to their habitat and look at the table below to determine your score
  • All birds have safely returned to their habitat before nightfall: Bravo, you are true ornithologists!

Bonus!

Fly Home has a variation for more experienced bird watchers!

Forest card game box

Forest

The magical game for the whole family.

Form infinite landscapes using whimsical cards. Be the first to spot seven identical creatures and collect them. Collect the most cards to win!

What’s in the box?

  • 60 playing cards

How to play:

On your turn, play a card and refill your hand. Each card represents a piece of the forest with its trunks, leaves and fairy characters.

  • Cards showing tree trunks are placed vertically next to each other on the table.
  • Cards showing leaves are placed horizontally on top of trunks.

If placing your card adds a seventh fairy creature of the same type, call it out loud. You will win all the cards with this fairy creature on it. Regroup the remaining cards and leave them all visible on the table.

Forest ends when the draw pile is empty and when the players have no more cards to play. The remaining cards on the table go to the last player having collected cards with seven creatures. The player with the most cards at the end wins the game!

Bonus!

Forest comes in a travel-sized box, perfect to take away on holiday!

Part of the Helvetiq pocket collection range.

Go Town card game box

GoTown

Build faster, higher.

Floor by floor, build the highest tower in GoTown. But watch out, you are not the only one reaching for the sky.

What’s in the box?

  • 32 floor cards
  • 4 question mark cards
  • 18 special cards

How to play:

On your turn, draw a card from the draw pile. You may use as many cards as you want to perform different actions on your turn. Actions can be performed in any order. Available actions:

  • Building floors – play two floor cards that add up to 9.
  • Stealing floors – play one floor card and steal one from an opponent’s top floor.
  • Question mark card (Joker Cards) – can be played with any other floor card.
  • Securing floors (Dog and bone cards) – a floor can be protected by placing a guard dog card next to any floor.
  • Destroying a floor (Jack hammer and wrecking ball) – destroy an opponent’s top floor
  • Stealing cards (Thief and Super Thief) – steal an opponent’s card
  • Skipping turns (Food truck card) – force an opponent to skip their turn

As soon as a player completes five floors of their skyscraper, they are declared as the winner!

Bonus!

GoTown comes in a travel sized box, perfect to take away on holiday!

Part of the Helvetiq pocket collection range.

Happy Bee box artHappy Bee spill art

Happy Bee

The fields are buzz-ing with happiness! Happy Bee is a card drafting game that sees you collecting different colour bees to gain the most victory points you can. But bee-ware, don’t get stung by your opponents! Happy bee is the part of the eco-friendly Fun by Nature range.

What’s in the box?

  • 42 bee cards (6 x each colour)
  • 63 flower cards (9 x each colour)
  • 1 bee pawn
  • 1 turn tracker card

Hygge

Winter is coming, and the forest animals are preparing for hibernation. Help them to find and store their favourite things before winter sets in. Store as many items as possible, as well as the most valuable to win the game. Get ready for a cozy winter!

Just Wild Box

Just Wild

An endangered species territory battle. To survive in the wild, the lynx, bear, wolf and ibex must cleverly share space. Play cards strategically to protect your territory to ensure the survival of your species. But watch out, opponents will try to block your land!

What’s in the box?

  • 80 cards numbered 1 to 10
    • 20 lynx cards
    • 20 wolf cards
    • 20 ibex cards
    • 20 bear cards
  • 24 animal tokens
    • 6 of each species

How to play:

In nature, you have to learn how to deal with other species, because in the end it’s every animal for itself! Strategically place down your animal cards, claim certain types of terrain, and create the biggest territory to win!

On your turn, you must place a card on the table. If you play a special card, you may place one of your tokens. You may choose to:

  • Play a card face up by covering two half cards. The value of the card you play must be equal to the sum of the values on the covered cards. You are not allowed to cover a single card.
  • Play a card face down, if you can’t or don’t want to cover any cards, you must play one card from your hand face down on the table. You must place it adjacent to a card that was played previously. These cards can be covered on future turns according to the normal rules.

The game doesn’t end at the same time for all players. When you play your final card, calculate your points: each half card of your species that’s still visible scores you one point. Write down yours core immediately: this number is your final score, even if your cards are covered by other players later. The player with the highest score wins the game!

Bonus!

Just Wild aims to raise awareness about endangered animals and protecting their habitats.