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8bit box family board game8bit box outspeed family board game

8Bit Box


Inspired by retro gaming, 8Bit box contains everything to recreate the classic joy of videogames from everyone’s childhood, with the thrill of a boardgame experience.

Enjoy technology so cutting edge that it doesn’t need wires, screens or even electricity, with these three base games.

What’s in the box?

  • Six controllers
  • 12 coloured player cubes
  • 16 neutral cubes

Pixoid – Age 6+ | 3 to 4 players

  • Four circuit board lines
  • Eight screen edge tiles
  • Six-character tiles

Outspeed – Age 8+ | 3 to 6 players

  • Six ships
  • Three progression boards
  • 12 track tiles
  • Four finish line tiles
  • 32 bonus tokens
  • Seven forcefield tokens

Stadium – Age 10+ | 4 or 6 players

  • 16 trial tiles
  • Two medal boards
  • Six athlete boards
  • One first player token
  • One basketball token

How to play:

Pixoid: Move around the circuit board using your controller. Playing as Pixoid? Try to escape the Bugs for as long as you can! Playing as a Bug? Do your best to coordinate your moves with the other Bugs to catch Pixoid as fast as possible!

Outspeed: Using your controller, choose the route you’ll take for the next leg of the race. There are many possible strategies, and you’ll need to be cunning to be the first across the finish line. Managing your fuel level, accelerating at just the right time, and hindering your opponents will be the keys to success.

Stadium: Using your controller, decide the amount of energy you would like to spend on the current Trial. Each trial is different and you will have to be in sync with your teammates to go the distance and win the most Medals after 10 Trials.


Born in the IELLO labs, 8Bit Box is the result of many years of research and includes the most advanced technology in the board game industry.

8Bit Box Double Rumble Family Board Game8Bit Box Double Rumble Family Board Game

8Bit Box: Double Rumble


Scour the streets, explore the docks, and break into the undersea base to put an end to the chaos ravaging the city.

Play solo or team up to punch, kick and throw your way through four stages filled with formidable enemies.

The base 8Bit Box components are needed to play this game.

What’s in the box?

  • 76 enemy cards
  • Eight boss cards
  • 15 equipment cards
  • One battle board
  • Six fighter tiles
  • Six ongoing effect tokens

How to play:

Each Stage in composed of a side scroll phase (during which the enemies are put into play) and a brawl phase (during which the fighters battle the enemies).

Side Scroll
During this phase, you and your partner will choose the best place to put each card for the current stage. Follow the draw and placement steps and repeat them until all of the cards in the current stage have been placed.

During this phase, you can move your fighters, change special attacks, and battle the enemy or the Boss in front of your fighter. There are no turns during this phase. You can take multiple actions in the order of your choice before your partner takes a turn. Always finish one action before beginning the next one.

The game can end in one of two ways:

  1. The cube in the available credits zone reaches 0. You lose the game.
  2. You eliminate the Stage 4 Boss. You win!
Biblios Strategy Board GameBibilios Components Strategy Board Game



As the head of a medieval monastery, your goal is to assemble the greatest book collection and build the most famous library.

Use your limited gold wisely to acquire the necessary pigments for decorative lettering, hire the best copyists and reproduce the most precious works!

What’s in the box?

  • One category level board
  • Five special six-sided dice
  • 87 cards

How to play:

Your goal is to win the most victory points by having the highest total score in one of the five categories: pigments, holy books, monks, manuscripts and forbidden tomes.

The game is split into two phases.

Gift phase
Allocate the designated number of cards (according to player count) and then give the remaining players an opportunity to draw a card. When you allocate a card it is placed in one of three locations:

  1. In front of the active player (face-down)
  2. Into the public space (face-up)
  3. Into the auction pile (face-down)

Once all the cards have been picked from the public space, then your turn ends. The player to the left then becomes the active player. Players continue taking turns in the gift phase until the draw pile has been exhausted.

Auction phase
Reveal the topmost card of the draw pile and lay it face up at the centre of the table. Then all players bid for the card. The highest bidder pays the bid amount by discarding a certain number of cards from their hand.

Once all the cards in the draw pile have been purchased or discarded, it’s time to add up your points for each of the five categories. The player with the highest number of points in each category wins the victory points for that category and takes the corresponding die from the Scriptorium.

When the winner of each category has been determined, the players add the numbers on their dice. You win the game if you have the most victory points!

Break the Code Strategy GameBreak the Code Strategy Game

Break the Code


Oh my code! Your goal is to guess the numbers and colours of the cipher tiles. Ask the best questions and be the first player to decipher the code to win!

Will you break the code before your opponents?

What’s in the box?

  • 20 number tiles
  • 21 question cards
  • Four game screens
  • Memo pad

How to play:

In a two-player game, on your turn, you may perform one of the following two actions:

Ask a question: choose one of the six face up question cards to ask your opponent. Your opponent must answer truthfully. Once you have asked the question, remove it from the game.

Guess your opponent’s tiles: when you believe you know all of your opponent’s tiles, you may choose to guess your opponent’s tiles instead of asking a question. State the number and colour of your opponent’s tiles from left to right.

Your opponent answers either “correct” if you were right, or “wrong” if you were not. If your opponent guessed your tiles and only some were correct, do not tell them which were correct, as they can guess again on their next turn.

Should the first player correctly guess the other player’s number yiles, the second player has one chance to guess the first player’s number tiles. If the second player correctly guesses the first player’s number tiles, the game ends in a tie.


In a 3-4 player game, you are trying to guess hidden number tiles in the middle of the table!

Bunny Kingdom Strategy Board GameBunny Kingdom Components Strategy Board Game

Bunny Kingdom


Play as Rabbit Lords conquering a new world on behalf of the Bunny King.

Take control of vast Territories across the New World, build Cities, and farm Resources to make your Fiefs prosper and harvest precious Golden Carrots. Don’t forget to satisfy the King by accomplishing missions on behalf of his Majesty. Each choice can bring you closer to victory, but only one of you will be named “Big Ears” by the Bunny King…

Will you be worthy?

What’s in the box?

  • New world board
  • 144 rabbit figurines
  • 39 city figurines
  • 24 building tokens
  • 182 exploration cards
  • Four player aid cards

How to play:

Exploration phase

  • Draft cards: look at the cards in your hand and choose 2 that you will play. Put them face-down in front of you. Place the rest of your cards face-down in front of your neighbour.
  • Play cards: play the 2 cards you chose in the first step.

Construction phase: during this phase, you can place your buildings on the New World board. Buildings increase the Strength, Wealth, or size of your Fiefs.

Harvest phase: harvest all Golden Carrots from your Fiefs (A Fief is a Territory or group of connected Territories that you control. Territories are connected on their sides). During each Harvest Phase, every one of your Fiefs gives you: Golden Carrot from a Fief = Strength x Wealth.

At the end of the game, it’s time to reveal your Parchments! One at a time, each player reveals their cards and checks to see if they have fulfilled the requirements of their missions. The player with the most Golden Carrots wins the game and the honorific title of “Big Ears” until the next game!

Bunny Kingdom in the Sky Strategy Board GameBunny Kingdom in the Sky Strategy Board Game

Bunny Kingdom in the Sky


This expansion offers a new game board to the world of Bunny Kingdom that allows you to link fiefs in the sky with those on land!

It also includes new cards, new resources, a set of playing pieces, allowing five bunnies to play and a larger type of building that increases your influence by a factor of 5!

What’s in the box?

  • Great cloud board
  • 86 rabbit figurines
  • Seven city figurines
  • 20 building tokens
  • 30 coin tokens
  • 50 exploration cards

A copy of Bunny Kingdom is required to play.

diamant strategy board gameDiamant Components Strategy Board Game



Venture down mine shafts by turning up cards from a deck to collect treasure.

Before the next card is turned up, you have the chance to leave the mine and stash your finds, including any gems you get on the way out! How far will you push your luck?

What’s in the box?

  • 35 expedition cards
  • 16 decision cards
  • 100 precious stones
  • Eight explorer figurines
  • Eight chests
  • Five barricade tiles
  • One game board

How to play:

When you advance into the cave you reveal the next expedition card. There are three types:

  • Treasure card: take as many precious stones from the reserve as there are rubies on the card.
  • Trap card: if the same trap is revealed a second time, all players in the cave immediately return to camp emptyhanded.
  • Relic card: go directly to the “Players’ Decision” Phase.

Player’s Decision: before a new expedition card is revealed, each player still in the cave must decide to continue the expedition and delve deeper into the cave, or to return to camp to put their precious stones safely in their chest.

If you return to camp, gather all rubies that were left on Treasure Cards. If multiple players are leaving at the same time, no one takes the relic cards. However, if only one player leaves, they take all relics in the cave.

The game ends when the last barricade tile is placed on the fifth cave entrance. Count your rubies – the player with the highest score is declared the winner.

Downforce Family Board Game



Tires screech. Gears shift. Drivers push their million-dollar cars to the limit.

Restored by Rob Daviau from the 1996 Spiel des Jahres recommended game “Top Race”, Downforce puts players behind the wheel of cars with a different Power each. The difference between victory and defeat could be a single card.

What’s in the box?

  • A double-sided game board
  • Six race car pawns
  • 54 cards
  • Six driver plaques

How to play:

A game of Downforce is played over three parts:

  1. The Auction: After everyone look at their hands of cards, the cars are auctioned off one at a time. To bid, pick a card from your hand and place it face down on the table. If you have the highest speed card of the car colour shown wins the bid and pays that much.
  2. The Race: During the race, you play a speed card from your hand and resolve it. Then the player to their left takes the next turn. Play continues until all the cars have finished the race or no more cards can be played.
  3. The Betting: There are three lines on each racetrack indicating when betting occurs. Once a car first crosses the first betting line and after all of the movement on the card has been resolved, you all secretly mark on your score sheet which of the six cars you think will finish the race in first place. At the end of the race, you’ll gain money for each of your bets as indicated on the score sheet if the cars they bet on finished first, second, or third.

As soon as a car crosses the finish line, it is placed in the appropriate winner’s space near the race track. After all cars have finished the race, work out how much money you earn from your cars based on how they finished and any winnings from betting.

If you make the most, you’re the winner!

Downforce Danger Circuit Expansion Family Board Game

Downforce: Danger Circuit


Turbocharge your game of Downforce with this expansion pack! Add two new tracks and six new racer powers to your game.

A copy of Downforce is required to play.

What’s in the box?

  • A double-sided game board
  • 6power cards

How to play:

Crosstown Speedway features crossover loops, where cars in the rear can block cars in the lead, and split track sections, requiring a quick decision between taking the shorter or safer route.

Switchback Pass introduces “dangerous” spaces. These sections of the track can be used to pass other cars, but you can’t end your turn there.

The 6 new power cards included in the expansion are:

  • Tough – on any player’s turn, move 2 additional spaces when your car ends its movement next to a rumble strip (red-and-white).
  • Bold – on your turn, if your car would move 1 or 2 spaces, move it 3 spaces instead.
  • Defensive – if none of your cars move on your turn, move one of your cars 3 spaces.
  • Reckless – on your turn, if your car moves diagonally between two adjacent cars, move it 2 additional spaces.
  • Experienced – if any car starts its movement directly ahead of your car, move your car into the space they moved out of.
  • Ambitious – on any player’s turn, if your car crosses a betting line, move it 2 additional spaces.


Adds new thrills to Downforce!

downforce wild ridedownforce wild ride

Downforce: Wild Ride


Clear the road! Here comes the new expansion for Downforce, introducing two new tracks: Aloha Sands and Savanna Stretch! Pass the other cars by speeding on the jumps, and avoid wild animals crossing the road. A copy of Downforce is required to play.

What’s in the box?

  • One double-sided game board
  • Eight ramps
  • Three animal tokens

How to play:

There are two new tracks to play – each adding new mechanics to the gameplay.

Aloha Sands features ramps. If you hit them just right, you can catch some air and zoom ahead of the pack.

  • A car may use a ramp only if the car’s movement on the played card is equal to or higher than the number on the ramp AND the car has at least 1 space of movement remaining AND the ramp’s landing space is empty.
  • If none of these conditions are met, the car may not use the ramp continuing to move in the next available empty space.
  • Cars may use multiple ramps in one turn.

Savannah Stretch features wild animals stampeding across the track. You must avoid the animals as they rumble through the course.

  • Each animal occupies a space outlined by their colour on the board. Animals block movement into the spaces, just like a car.
  • At the end of a turn in which at least one car has passed an animal’s line, that animal moves to its next open space on the board. If it is in its last space on the track, remove it from the board.
  • Once an animal leaves its space, cars may enter that space as if it were a regular space.
Farmini Childrens Board GameFarmini Components Childrens Board Game



It’s springtime! It’s time to take care of your farm! Choose the best cards to build fence around your farm and protect your herds.

Watch out, the wolf roams and can appear at any time! Will you have the most animals and cornfields at the end?

What’s in the box?

  • 54 cards
  • 15 animal tokens
  • One farmyard

How to play:

On your turn, choose one of the 4 face-up cards and, depending on its type, expand your pens or adopt a new animal. There are 3 different types of cards:

  • Pen card: these allow you to expand your Farm. You place the pen card in your farm.
  • Animal card: take as many animal tokens as shown on the card. Place them on free spaces in your farm.
  • Wolf card: the game pauses while the wolf is about! The wolf scares away the animals depicted on the card. You’ll have to return these to the farmyard.

The game ends as soon as the deck is empty and there are no more available cards. Count up your points earnt in your farms, if you have the most you are the winner!


Farmini is part of the LOKI range, created by IELLO. This range of games is aimed specifically at children.

Flying Goblin Family GamesFlying Goblin Family Game

Flyin’ Goblin


Attack! Catapult your goblin soldiers to plunder the riches of the castle!

Gold and diamonds reward the best shots, but each room is full of surprises… not all of which are pleasant. Discover this wild game of precision, risk-taking and total madness!

What’s in the box?

  • Four catapults
  • Four army boards
  • 20 goblin soldier pawns
  • Six Goblin captain pawns
  • Eight Goblin looter pawns
  • 16 totems pawns
  • 50 coin tokens
  • 50 diamond tokens
  • One castle (box + 7 punchboards)
  • One tower punchboard

How to play:

The box forms the basis of the game – but make sure you have plenty of space to fling your goblins! You’ll need to spend your loot to buy extra troops or build your totem, before heading back to battle. Keep your totem intact to earn more diamonds!

Each round has the following phases:

  1. Catapulting: All at the same time, catapult your available goblins into the castle.
  2. Looting: Taking turns, retrieve your goblins and apply the effects of the rooms that they fell into.
  3. End Game Conditions: Check if anyone has met the end game condition.
  4. Recruitment: Taking turns, you can buy any of the various pieces from your personal army board.

Repeat the catapult! Keep going until either the totem victory condition is met or the diamond victory condition is met. With two different ways to win, you’ll be racing to play again!

High Risk Card GameHigh Risk Components Card Game

High Risk


“Climb if you will, but remember that courage and strength are nought without prudence, and that a momentary negligence may destroy the happiness of a lifetime” – Edward Whymper.

Only the best can join the expedition to climb the highest peak in the world!

In this fast-paced push your luck game, will you be satisfied to advance slowly but safely, or will you move fast but risk falling off the mountain?

What’s in the box?

  • 1 mountain board
  • 16 climber tokens
  • 6 dice

How to play:

A game is played over an unlimited of turns, until all of one player’s climber tokens reach the summit.

On your turn:

1. If this is your first die roll this turn, roll all 6 dice. If this isn’t your first die roll this turn, pick up all the ‘Danger’ symbols that you rolled last time and re-roll them.
2. Set the ‘Ascension’ and ‘Weather’ symbols aside.

If you only rolled ‘Danger’ symbols on your dice, move your highest token down the mountain, stopping at the first open zone below your next climber token. If this climber token is your only token to have left the basecamp it falls back to the basecamp.

If you have set all 6 dice aside, keep them and immediately play another turn.

If you have chosen to end your turn voluntarily, advance one of your tokens toward the summit as many zones (occupied or not) as Ascension symbols you have set aside.

The first player to have all of their climber tokens in the summit is the winner!


Part of the IELLO mini-games range. Great for on the go gaming!

Ishtar Strategy Board GameIshtar Strategy Board Game



Play the role of a gardener aiming to transform the dry desert into the Lost Hanging Gardens of Babylon!

To accomplish your mission, you must plant flowers to gather precious gems, buy trees to earn you points or purchase upgrades. Choose carefully and plan ahead to become the best gardener!

What’s in the box?

  • Four player boards
  • Six hexagonal terrain boards
  • One carpet board
  • 42 vegetation tiles
  • Eight blooming tiles
  • 26 tree cards
  • Six cup tiles
  • 20 trees
  • Six fountains
  • 114 gems
  • 16 assistants
  • Scoring pad

How to play:

Players play clockwise until the game end condition is met. On their turn, you perform the following actions in order:

Choose a Vegetation Tile: move the Watering Can clockwise to the next Vegetation. Take the top vegetation tile from the pile.

Place a Vegetation Tile: add the selected tile to any terrain board, making sure not to cover any fountains, sacred tablets, or other vegetation tiles. At least one space of that tile must be adjacent to a fountain or to any other vegetation tile placed previously.

Collect Gems: collect all gems from the corresponding spaces that you covered and place them in your supply in front of you.

Special Action: perform a special action if your tile has either a worker, skill or question mark icon on it. For a worker tile, place one of your gardeners on the tile, the skill icon means you can unlock a special skill on your player board and the question mark icon is a wildcard, meaning you can perform either action.

Plant a Tree: you may plant trees on each turn by buying them with your gems. Take the tree marker that was on the card and place it on any free grass space.

As soon as two piles of vegetation tiles are empty, the end of the game is triggered. Complete the current round so that each player plays the same number of total turns. Then, proceed to the scoring!

The player with the most victory points wins!

Kanagawa Strategy Board GameKanangawa Components Strategy Board Game



1840: In Kanagawa, the great bay of Tokyo, the Master Hokusai decided to open a painting school to share his art with his disciples. You are one of these disciples, and more than anything, you want to prove yourself worthy of the “crazy, old artist”.

Follow his teachings to expand your studio and paint your preferred subjects (trees, animals, characters, buildings), all while paying attention to the changing of the seasons in order to make the most harmonious print…

What’s in the box?

  • One school board
  • Four starting tiles
  • 72 lesson cards
  • One grand master pawn
  • One assistant pawn
  • 19 diploma tiles
  • 15 brush pawns
  • Three storm tokens

How to play:

The game plays over several rounds made up of the following steps:

Follow the teachings of the Master: draw as many lesson cards as there are players, placing them on the first row of the School board. These cards are placed face-up or face-down according to the instructions on the spaces on which they’re played.

Broaden your knowledge: pass your turn to wait for more lesson cards are added to the board.

Put it into practice: Leave the school since you’ve learned enough to continue your work. You must complete the following:

  • Choose a column of lesson cards from the school.
  • Continue your work: add all the lesson cards you took to your Studio and/or your Print, in the order of your choice. You can split your cards however you like between your Studio and your Print.
  • Take the corresponding Diploma: As soon as your Print meets the requirements of a Diploma that is still in the middle of the table, you must immediately choose whether to take it or leave it… to try to do even better!

The end of the game happens when one of these two conditions is met:

  • The deck is empty. The game ends at the end of the round, when all players at school have taken Lesson cards and put them into practice.
  • At the end of a complete round when one or more players have at least 11 cards in their Print.

The player with the most Harmony points wins!


Add the Kanagawa expansion ‘Yokai’ for a more enhanced experience.