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Anubixx Strategy GameAnubixx Strategy Game

Anubixx

£9.99

Pharaoh Cheops has called upon the best master builders in his realm.

Your job is to create the stateliest pyramid with an arch of triumph and beautiful floor mosaic. Prove your skill by choosing your dice cleverly to construct the pyramid and become the greatest master builder of all time!

What’s in the box?

  • Four coloured dice
  • Score pad
  • Five pens

How to play:

The starting player is the first active builder. Roll the dice and place them in the middle of the table. Then you can cross out up to two stones on your building sites. For each stone you cross out, you have to immediately take the matching die from the middle of the table and place it at the top of your playing card.

If there is no matching die, you must cross out either a stone of the same colour or joker stone in your quarry. You must cross out the coloured stones in your quarry from left to right, once you skip a stone, you cannot go back and use it.

Once a player has completed all their building works, all dice are returned to the middle of the table to be used by the next player.

If you cross out a unique symbol in a building or the last symbol in the same group, declare this to the other builders and as a reward, you can cross out the same bonus symbol on your playing card.

The round is completed when all builders have had a turn. Play continues clockwise from the first active builder they roll all the dice and continue play.

The game finishes when one of the builders has completed their second building. In order to score, each builder needs to determine the points for each of their buildings and their bonuses and enters the score on their gamesheet. The player with the highest score wins!

Bonus!

Perfect for on the go gaming!

Qwantum Strategy Board Gameqwantum strategy board game

Qwantum

£9.99

After Qwixx and Qwinto, here comes the third strike!

Enter numbers in your grid that are always higher than the previous turn – until those totals need to go lower once again…

What’s in the box?

  • 7 dice
  • Score pads
  • Four pencils

How to play:

Take all seven dice and take your first turn. If you are not happy with the score, you can reroll.

Select one colour and enter the total for the dice in this colour on the corresponding coloured row on your scoresheet.

Now remaining players can enter any one of the remaining three colours on their scoresheet. The white dice is also added to every colour’s total here too.

Numbers always have to be entered from left to right in each coloured row – gaps are not allowed. The numbers within each coloured row always have to be higher from left to right but only up to the thick line and then from there on they have to get lower.

The game ends when one player has completely filled in all four coloured rows on their scoresheet. Total up points, making deductions for misthrows – highest score wins!

Bonus!

Perfect for on the go gaming!

qwinto strategy board gameqwinto strategy board game

Qwinto

£9.99

A follow on from the award-winning bestseller Qwixx.

It’s a race to fill your scoresheets with numbers as quickly – and as highly – as possible in order to score the most points!

What’s in the box?

  • Three dice
  • A scorepad
  • Four pencils

How to play:

Decide how many dice you want to roll, whether 1, 2 or 3. Roll your die or dice and call out the sum.

Now all players can (but do not have to) write down the sum that was called out into exactly one field on their score sheets. The sum can only be entered into a row that matches in colour with the dice that were rolled. Within a coloured row, the numbers must be in ascending order from left to right and no number may appear more than once in the same row. Within a column no number may appear more than once. The order of the numbers in a column doesn’t matter.

It is a failed attempt if the player cannot or doesn’t want to enter a number.

The game is over when a player has two coloured rows completely filled out or when someone has recorded their fourth failed attempt. Points are recorded as follows:

  • If a coloured row contains empty fields, each entered number in this row is scored as a single point.
  • If a coloured row contains no empty fields, the number showing on the far right is scored as points.
  • If there are empty fields in a column, no bonus points are rewarded for this column.
  • If all three fields in the column are filled with numbers, the number in the bonus field is scored as bonus points.

The points from the three coloured rows and the bonus points are then added up. From this sum, subtract points for each failed attempt (-5 each). The player with the most points wins.

Bonus!

Perfect for on the go gaming!

qwixx strategy board gameqwixx strategy board game

Qwixx

£9.99

A quick-playing dice game in which everyone participates, no matter whose turn it is.

To score points you want to mark off as many numbers as possible! The highest score wins.

What’s in the box?

  • 6 coloured dice
  • A scorepad
  • Four Pencils

How to play:

During the course of the game, the numbers must be crossed out from left to right in each of the four colour-rows. You can leave out numbers, but you can’t go back once you do.

The active player throws with all six dice. The following two actions are now carried out one after the other:

  1. The active player adds the pips of the two white dice together and says aloud, and in a clear voice, the sum that thereby results. Each player may then (but is not obliged to!) cross out the number that the active player has spoken out in any colour-row of their choosing.
  2. The active player may then add together the pips shown on just one white dice together with the pips shown on just one coloured dice of his choosing and cross out the number corresponding to this sum in the colour-row corresponding to the colour of the dice chosen.

To lock the row, you need to get at least 5 crosses in a row. This colour-row is now finished and closed off for all the players and no more crosses can be made in this colour in any of the subsequent rounds.

The game ends immediately as soon as someone has marked their fourth misthrow or as soon as two colour-rows have been completed and closed off.

The player with the highest total result is the winner.

Bonus!

Perfect size for on the go gaming!

Silver and Golf Strategy GameSilver and Golf Strategy Game

Silver & Gold

£12.99

Distant islands with golden treasures – who hasn’t dreamed of that?!

Silver & Gold combines simple rules, fast action, luck, and planning as players try to complete treasure map after treasure map.

What’s in the box?

  • 47 treasure cards
  • Eight expedition cards
  • Four score cards
  • One round card
  • Four pens

How to play:

On your turn, complete the following three actions:

  1. Reveal an expedition card.
  2. Crossing off boxes – Cross off boxes on any one of your two treasure cards according to the pattern on the revealed expedition card. The pattern may be rotated 90° or 180° or mirrored but otherwise it must be kept completely unchanged and complete.
  3. Complete row of coins or treasure card – resolve the completed rows or treasure card.

The game ends after four rounds. Any treasure cards not completed do not earn any victory points and are put to the side. Each player now adds up the victory points they have achieved on their score card. If you have the highest number of victory points, you’re the winner!

Bonus!

The maps are wipeable, allowing for endless adventures!

The Game Card Game

The Game

£9.99

The Game is no toy. You and your friends will have to work together if you are going to beat it. How well can you coordinate your movements? Without talking? Can you trust your friends to make the right move to ensure you can discard all 98 cards?

Are you ready to play the game? Or will the game play you?

What’s in the box?

  • Four-row cards
  • 98 number cards

How to play:

During the game, four rows of cards are formed in the middle of the table. Two rows are in ascending order (numbers 1–99), and two rows are in descending order (numbers 100–2).

On your turn lay at least two cards from your hand to the right of any of the four row cards. In an ascending row of cards, the card number of each card laid must always be greater than the card laid before it. In a descending row of cards, it’s exactly the opposite: each card laid must always be smaller than the card before.

Specific numbers are not allowed to be mentioned but any other communication is allowed.

When the game is over, count how many cards were not laid in total; that means, the cards left in all the players’ hands plus any remaining cards in the draw pile, if any. Less than 10 cards is an excellent result. If all 98 cards were played, you beat the game!

Bonus!

The Game can be played both as a team or solitaire!

The Game Quick and Easy Card GameThe Game Quick and Easy Card Game

The Game ‘Quick & Easy’

£9.99

Play a card, draw a card, it couldn’t be easier.

But don’t be fooled! This may be the ‘Quick and Easy’ edition, but The Game won’t give up a fight that easily.

What’s in the box?

  • Two sequence cards
  • 50 number cards

How to play:

On your turn lay one or two cards from your hand on the stack of your choice or one card on each stack. Then take the same number of cards from the stack to draw from, so you have two cards in your hand again.

  • The numbers in the bottom (ascending) stack must always be higher.
  • The numbers in the top (descending) stack must always be lower.

Specific numbers are not allowed to be mentioned but any other communication is allowed.

Once the stack to draw from has been used up, the game continues without any cards being drawn. The game ends immediately (and is unfortunately lost) if a player whose turn it is can no longer lay a card according to the rules. Once all 50 number cards have been laid, you have beaten the game.

the mind card gamethe mind card game

The Mind

£9.99

Ever get the feeling that your friends can read your mind? Could you be telepathic? Your group challenge is to lay the cards in ascending number order. Sounds simple? But can you do it without speaking, without communication, using just the power of your mind?

With over one million copies sold, come on board for this journey and see if you have what it takes to beat ‘The Mind’.

Let’s become one!

What’s in the box?

  • 100 number cards
  • 12 level cards
  • Five life cards
  • Three throwing stars cards

How to play:

You start the game with a number of lives equal to the number of players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2 and so on.

Collectively you must play these cards into the centre of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another’s eyes, and when you feel the time is right, you play your lowest card. If no one holds a card lower than what you played, great, the game continues! If someone did, all players discard face up all cards lower than what you played, and the team loses one life.

Throwing star: each player discards their lowest card face up, giving everyone information and getting you closer to completing the level.

When certain levels are completed, you’ll be rewarded with additional lives or throwing stars.

The game ends in two ways:

  • You complete all the levels with at least one life remaining. Congratulations, you have collectively beaten the game and proven you are truly telepathic!
  • You lose all your lives. The Mind has won!

Bonus!

For an extra challenge, play The Mind in extreme mode with all played cards going onto the stack face down. You don’t look at the cards played until the end of a level, losing lives at that time for cards played out of order.

The Mind Extreme Card GameThe Mind Extreme Card Game

The Mind Extreme

£9.99

The telepathic experience continues…

Here we go again… eyes locked, cards in hand – are you ready to become one mind?

The Mind Extreme requires next level telepathy as you navigate new rules and missions. Now there are two stacks to complete, one in ascending order and one in descending order! If that wasn‘t enough, some levels have to be played blind!

Time to become one – again!

What’s in the box?

  • 100 number cards
  • 12 level cards
  • Five live cards
  • Three throwing star cards

How to play:

You start the game with a number of lives equal to the number of players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2 and so on.

Collectively you must play cards into the centre of the table on a single discard pile in order, but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another’s eyes, and when you feel the time is right, you play your lowest card.

There are two decks each numbered 1-50. You’ll have two discard piles in play, with cards from the white deck needing to be played in ascending order and cards from the red deck being played in descending order. What’s more, some levels must be played blind — that is, with the cards discarded face down so that no one sees what you’ve played.

Throwing star: each player discards their lowest card face up, giving everyone information and getting you closer to completing the level.

When certain levels are completed, you’ll be rewarded with additional lives or throwing stars.

The game ends in two ways:

  • You complete all the levels with at least one life remaining. Congratulations, you have collectively beaten the game and proven you are truly telepathic!
  • You lose all your lives. The Mind Extreme has beaten you this time.