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qwixx strategy board gameMensa Select


A quick-playing dice game in which everyone participates, no matter whose turn it is.

To score points you want to mark off as many numbers as possible! The highest score wins.

What’s in the box?

  • 6 coloured dice
  • A scorepad
  • Four Pencils

How to play:

During the course of the game, the numbers must be crossed out from left to right in each of the four colour-rows. You can leave out numbers, but you can’t go back once you do.

The active player throws with all six dice. The following two actions are now carried out one after the other:

  1. The active player adds the pips of the two white dice together and says aloud, and in a clear voice, the sum that thereby results. Each player may then (but is not obliged to!) cross out the number that the active player has spoken out in any colour-row of their choosing.
  2. The active player may then add together the pips shown on just one white dice together with the pips shown on just one coloured dice of his choosing and cross out the number corresponding to this sum in the colour-row corresponding to the colour of the dice chosen.

To lock the row, you need to get at least 5 crosses in a row. This colour-row is now finished and closed off for all the players and no more crosses can be made in this colour in any of the subsequent rounds.

The game ends immediately as soon as someone has marked their fourth misthrow or as soon as two colour-rows have been completed and closed off.

The player with the highest total result is the winner.


Perfect size for on the go gaming!

qwixx longo game boxQwixx longo game components

Qwixx Longo

Qwixx is back!

Everyone participates, no matter whose turn it is. Now with an eight sided dice, higher numbers can be rolled to give you more chance to cross off spaces.

Are you Qwixx enough to win?

What’s in the box

  • Six dice
  • Four markers
  • One game pad
  • Instructions

How to play

Players try to cross off as many numbers as possible in the four coloured row of their player sheets. The more crosses you have in a coloured row, the more points you score.

Cross off numbers in each of the four coloured rows from left to right. You don’t have to start at the left, you are able to skip numbers, but be careful, you can’t come back to those later!

The coloured rows are longer than the original Qwixx, ranging from 2-16 and 16-2. You may lock each coloured row using one of the last two numbers. Plus each score sheet has two lucky numbers.

The first player rolls all six dice, then performs the following actions:

  1. Adds results of the white dice – all players can cross this off their sheet.
  2. The active player may choose to combine the white dice with one coloured die and cross off the sum.

Locking a row means you cross of the right most number on your sheet. You then cross off the space with the lock symbol, this will count towards your points at the end of the game.

The game ends when one player crossed off their fourth ‘failed roll’ space. Or when a second row is locked by anyone and a second coloured die is removed.

Add up the scores, and the player with the highest score wins!


Qwixx Longo is the sequel to the best selling roll and write, Qwixx!

Silver and Golf Strategy GameSilver and Golf Strategy Game

Silver & Gold

Distant islands with golden treasures – who hasn’t dreamed of that?!

Silver & Gold combines simple rules, fast action, luck, and planning as players try to complete treasure map after treasure map.

What’s in the box?

  • 47 treasure cards
  • Eight expedition cards
  • Four score cards
  • One round card
  • Four pens

How to play:

On your turn, complete the following three actions:

  1. Reveal an expedition card.
  2. Crossing off boxes – Cross off boxes on any one of your two treasure cards according to the pattern on the revealed expedition card. The pattern may be rotated 90° or 180° or mirrored but otherwise it must be kept completely unchanged and complete.
  3. Complete row of coins or treasure card – resolve the completed rows or treasure card.

The game ends after four rounds. Any treasure cards not completed do not earn any victory points and are put to the side. Each player now adds up the victory points they have achieved on their score card. If you have the highest number of victory points, you’re the winner!


The maps are wipeable, allowing for endless adventures!

splitter game boxsplitter game components


When two halves make a whole!

A new speedy dice rolling challenge with simple rules and symmetry. Group numbers together to score points, sounds easy right? But, you are placing 2 numbers at a time, so be clever when you place them.

Tactically place numbers, score points and win!

What’s in the box?

  • Two dice
  • Two game pads
  • Four pencils
  • Instructions

 How to play

Every round, players write down the same numbers (1-6)on their score sheets, but in different positions. After 22 rounds, each player will have completely filled in their score sheet. If, at the end, exactly two 2’s are next to each other – that will score you two points. If exactly three 3’s are next to each other – you score three points, and so on.

To play, roll the dice, then all players must write down both numbers on their sheets, they must choose where to write them down, ensuring the numbers are symmetrical to the center line.

Once all players are finished, the next round starts, and the next player rolls the dice.

The game ends after 22 rounds. The person with the highest score, wins.

There is an added variant to this game that adds more of a challenge!


Splitter can also be played solo!

the game box

The Game

The Game is no toy. You and your friends will have to work together if you are going to beat it. How well can you coordinate your movements? Without talking? Can you trust your friends to make the right move to ensure you can discard all 98 cards?

Are you ready to play the game? Or will the game play you?

What’s in the box?

  • Four-row cards
  • 98 number cards

How to play:

During the game, four rows of cards are formed in the middle of the table. Two rows are in ascending order (numbers 1–99), and two rows are in descending order (numbers 100–2).

On your turn lay at least two cards from your hand to the right of any of the four row cards. In an ascending row of cards, the card number of each card laid must always be greater than the card laid before it. In a descending row of cards, it’s exactly the opposite: each card laid must always be smaller than the card before.

Specific numbers are not allowed to be mentioned but any other communication is allowed.

When the game is over, count how many cards were not laid in total; that means, the cards left in all the players’ hands plus any remaining cards in the draw pile, if any. Less than 10 cards is an excellent result. If all 98 cards were played, you beat the game!


The Game can be played both as a team or solitaire!

the mind card gamethe mind card game

The Mind

Ever get the feeling you know what your friends are thinking? Could you be telepathic? If so, you’ll find The Mind an experience like no other!

This award-winning game of sixth sense and second sight sees you work together against the odds… As a team of up to four, you lay down number cards, from 1 to 100, in the right order… sounds easy right? The catch is, you can’t communicate! You have to use the power of your mind!

With over 1 million copies sold The Mind is great for the whole family. Do you have what it takes to beat…The Mind?

Let’s become one!

What’s in the box?

  • 100 number cards
  • 12 level cards
  • Five life cards
  • Three throwing stars cards

How to play:

You start the game with a number of lives equal to the number of players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2 and so on.

Starting with one card each, you think, wait and concentrate… When you feel the time’s right, you must lay your cards – in ascending order! With level one complete, you add a second card, then a third – and so on, all the way up to level 12. BUT, you cannot communicate with one another in any way as to which cards you hold.

If no one holds a card lower than what you played, great, the game continues! If someone did, all players discard face up all cards lower than what you played, and the team loses one life. Use your precious lives carefully on your journey to beat the game.

Throwing star: each player discards their lowest card face up, giving everyone information and getting you closer to completing the level.

When certain levels are completed, you’ll be rewarded with additional lives or throwing stars.

The game ends in two ways:

  • You complete all the levels with at least one life remaining. Congratulations, you have collectively beaten the game and proven you are truly telepathic!
  • You lose all your lives. The Mind has won!


For an extra challenge, play The Mind in extreme mode with all played cards going onto the stack face down. You don’t look at the cards played until the end of a level, losing lives at that time for cards played out of order.

The Mind Soulmates

This product is a pre-order, add to your order now and your account handler will be in touch when this arrives! 

‘Allow yourself to be enlightened!’ Can you connect minds, souls (and cards) to win? One of you is the seer who views selected cards in advance to give the team valuable tips. Then… you must connect minds once again. But this time, you lay cards FACE DOWN. Prepare to prove you and your friends are true soulmates!