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The Gods have illuminated the sky with constellations. But who is the mortal amongst the Gods? Can they remain hidden, or will the false images confuse those without divine inspiration? Keep your eyes open, as not all will be as it seems…

What’s in the box?

  • One game board
  • Two God tracks
  • 20 God markers
  • Four mortal markers
  • Six crescent moons
  • 18 stars
  • 72 dream cards
  • Four image numbers
  • Six star-shaped selection tokens

How to play:

The game is played over several rounds. Each round consists of the following phases:

  • Lay out dreams: lay out 4 dream cards face up arranged as a square on the game board. Place one image number on a corner of each card.
  • Determine the vision & the mortal: each player is dealt a God/mortal marker. Now have a look at your own God marker. Don‘t let any other player know what you see on your marker.
  • Place stars: the player who dealt out the God markers begins. They place one star on the game board. After that, players continue until all players have placed their 3 stars.
  • Guess & resolve: now, all players secretly indicate their own guess on the uncovered prong of their own selection token. Each God guesses the player colour of the mortal. The mortal guesses the image number of the true vision. Everyone reveals their guesses!
  • Record points on the God track: you are rewarded with God points for correct guesses and smart laying-out of the stars. Each player records their points by advancing their own crescent moon piece on the God’s track. If nobody has reached 16 God points yet, play continues.

The game ends with the completion of the game round in which (at least) one player reaches 16 Gods points.

The player who is in the lead on the God track is the (almost) immortal winner of the game!

get litget lit

Get Lit!


Benny Burns likes it really loud. Only if you have a big blast at the annual pyromaniac competition can you get a look at Benny‘s legendary collection of safes. Set off bombs with the longest fuses to stand a chance of winning. But be careful, there are crooks who are trying to control the big bang to their own end…

Get ready for a blast – the fuse is lit!

What’s in the box?

  • 110 cards

How to play:

Secure the highest-value fuse cards by setting off two bombs at the right moment. You can use water cards to water down the other players chances of creating a big bang!

Shuffle the fuse cards and deal out four of them to each player. Take these cards into your hand, along with one water card. Shuffle the remaining fuse and water cards together. Use (approximately) 25 of these cards to form a small face-down card stack.

Now shuffle the cutting card into this small card stack. After that, put all remaining cards on top, thus forming the face-down draw pile.

On your turn, you either: play one card from your hand, or set off a bomb.

Play either a fuse card to continue growing the length of the fuse or a water card to extinguish it.

The game ends immediately as soon as the fuse cutting card is taken from the draw pile or all players have set off two bombs.

Add up the values of all the face-up cards of your bomb piles. The face-down card on top of each pile (the one that set off the bomb) is not included in the count! Subtract the values of your hand cards from this total.

If you have the highest total, you have created the loudest bang and have won the game!




In this udderly simple game, be the first player to get rid of all cow cards and yell out “Moono!”. Match the position of the spots on the cow cards with the position of Moono on the central cow pat. Prepare to be amooosed!

What’s in the box?

  • 64 cards

How to play:

Shuffle all cards with the cowpat side facing up. Each player gets 7 cards with the cow side facing them. Put the remaining cards in the middle of the table, with the cowpat facing up; they form the cowpat pile. Moono is always sitting on these cowpats.

On your turn, you place one cow alongside one of the four sides of the cowpat. Try to match the position of the spots on the cow to where Moono is sitting on the cowpat and makes sure your cow is facing in the right direction.

If you are not able to play any cow from your hand, you take the top card from the cowpat pile. If you now have a suitable cow, you may place it. Otherwise, your turn ends, and next player takes theirs.

As soon as one player places their last cow correctly, they have to shout “Moono!”. The round ends immediately, no matter what cow is shown on that card.

Each player who still has cow cards in their hands adds up their spots and notes the total on a sheet of paper; these are their dung points.

Play as many rounds as there are players. The player who has the fewest dung points at the end of all rounds wins the game!