Showing 17–32 of 41 results

Kawaii Card gameHelvetiq Kawaii Card Game



Be the fastest to collect as many ice creams of your favourite flavour as you can, or you might see your score melt like ice in the sun!

To succeed you need to constantly observe other players’ actions, use your memory and act fast, with no hesitation.

What’s in the box?

  • 55 ice cream cards
  • Five “favourite flavour” cards
  • Five “favourite shape” cards
  • 10 heart-shape capture tokens

How to play:

Each player quickly turns a card over from their reserve and places it in front of them. The cards must be placed in front of each player in a pile, slightly offset from one another, so that the flavour and shape of the ice creams on each card remain visible.

When a player spots one or several piles they find interesting, they can capture it. They
should quickly put their token on the corresponding pile and say “Kawaii”. The player takes all the cards from that pile and puts them aside in a score pile. The player then gives their capture token to the player whose pile they just captured. The given token can be now used by another player (immediately or later in the game).

Once all the cards have been played and captured, each player counts their score with the cards they captured. The player with the least points starts the next round.

After three rounds, the player with the highest score wins the game!


Misty comes in a travel sized box, perfect to take away on holiday!

Part of the Helvetiq pocket collection range.

Little Hands Card Holder Card Game

Little Hands Card Holder


Give a big hand for this amazing card holder that makes playing card games easier than ever.

Put as many cards as you can between the plastic paddles and before you know it, you’ll be playing like a pro!

What’s in the box?

  • One playing card holder (cards not included)
Loot Card Game

Loot Deluxe Tin


Set sail for an exciting adventure of strategy and skullduggery in this captivating card game.

Storm your opponents’ merchant ships and seize valuable treasure. But watch your back, matey – plundering pirates are out to capture your ships as well!

What’s in the box?

  • 78 cards

How to play:

Shuffle the deck and deal 6 cards to each player. Stack the remaining cards in a draw pile in the middle of the table. On your turn, complete one of the following actions:

  • Draw a card from the deck.
  • Play a merchant ship – your ship is now “at sea” and can be attacked by pirate ship cards.
  • Play a pirate ship – pirate ships are used to attack merchant ships.
  • Play a pirate captain – pirate captains strengthen your attack on a merchant ship.
  • Play the admiral – the admiral has the same strength as a pirate captain but is played to defend your own merchant ship.

Capturing merchant ships: you have captured a merchant ship at the beginning of your turn if it is:

  • Your own merchant ship that you played on your last turn and it has not been attacked by pirates.
  • Any merchant ship where you have been able to retain the highest attack strength since your last turn.

The game ends when the draw pile has been depleted and one player is out of cards. Any uncaptured merchant ships left in play are placed in the discard pile. Total all of the gold coins from the merchant ships you’ve won. The player with the highest score wins!


Loot Deluxe Tin reinforces strategic thinking.

Misty Card GameHelvetiq Misty Card Game



It’s raining outside and you’re doodling on the windowpane, when suddenly your drawings come to life: trucks are moving, rockets are soaring, leaves are falling.

But watch out, a flower eating monster is lurking nearby… welcome to Misty!

What’s in the box?

  • 54 cards

How to play:

On your turn, choose one card from your hand and put it in front of you, face down. When every player is done, they simultaneously reveal their cards and place them in front of them.

The five remaining cards go to the next player to your left, face down. Take the cards you got from your neighbour: this is your new hand. Repeat the choosing card and passing the hand phase until you have six cards in front of you. Then repeat with six more cards until you have a full window of twelve cards in front of you.

Once the construction phase is finished, each player activates their window, in turn. To activate your window, you can start with any card you want and then activate the other cards in the order you choose. To activate a card, complete the action it states on the card.

When every player is done activating their window, the players count up their scores.

The first player to win two rounds is the winner!


Misty comes in a travel-sized box, perfect to take away on holiday!

Part of the Helvetiq pocket collection range.

Nessos Card Game



In this fast-paced bluffing game, can you capture the creatures from Ancient Greece that have escaped?

Be careful not the cross the path of the terrible Charon, keeper of the Underworld! He is only interested in taking you on a one way trip to Hell!

What’s in the box?

  • 55 Amphora cards (40 Creature & 15 Charon)
  • One first player pawn

How to play:

Shuffle all Amphora cards and give 5 cards to each player. Put the rest of the Amphora cards in a pack, face down, in the centre of the table, as the draw.

The player who has the first player pawn chooses a card in their hand of cards and offers it by putting it face down in front of another player of his choice.

  • If the card offered is a Creature card, you must say out loud the number of the card without lying.
  • If the card offered is a Charon card, you can (and should) lie by saying out loud any number you wish.

The player who gets the card has 3 choices:

  • To accept the card and place face up in front of them.
  • To refuse the card and pass it back.
  • To add a from their hand, face down, and passes the two cards to another player.

As soon as a player turns the cards face up in front of them, it ends the round. The Creature cards in front of you face up bring you closer to victory. Add their value to the ones you won before.

The game may end 3 ways:

  • A player reaches or exceeds the number of points required becomes the chosen one!
  • If players are eliminated as they have 3 Charons, the last one standing wins the game.
  • When a total number of 9 Charon cards are face-up on the table, the game ends. the player who has the higher number of points wins the game.


Part of the IELLO mini-games range. Great for on the go gaming! If you like the bluffing in Cockroach poker, you’ll love Nessos!

Ninja Academy Card Game

Ninja Academy


As an apprentice Ninja, it’s time for you to show all your skills in challenging and exciting tricky trials. Will you be quicker, stronger and smarter than your opponents?

Be strong enough to collect points depending on your score but also be strategic enough when you bet on the winner of each duel!

Dexterity is the key to winning!

What’s in the box?

  • 10 Ninja pawns
  • 10 wood logs
  • Three order cards
  • 20 trial cards
  • Four tatami cards
  • 30 victory point tokens

How to play:

Each game of Ninja Academy is divided into a series of alternating trials that play as follows:

Collective Trial: Draw the first Collective Trial Card, show the picture to the other players, then read aloud the text at the back of the card. All players should take part in this Trial. The winner of the Trial gains 3 Victory Coins.

Duel Trials: Draw the first Duel Trial Card, shows the picture to the other players, then read aloud the text at the back of the card. Players who do not take part in the Trial are called bystanders – they must now choose their favourite. To mark their choice, they place their Tatami in front of the player that is going to win the Trial (according to them). Players that have been summoned for the Duel should take part in the Trial as per the rules. The winner of the Trial gains 2 Victory Coins. Each player that bet on the winner gains 1 Victory Coin.

After the third Collective Trial, the game ends. The player with the most Victory Coins receives the highest grade and wins the game.

They are also declared a Ninjutsu Master – and that’s something. The players who scored at least 10 points can still be proud – they also graduate!


Part of the IELLO mini-games range. Great for on the go gaming!

Omerta Card Game



Chicago, 1932. You are a prohibition gangster. The untouchables are about to raid your smuggling warehouse.

Don’t get caught handling illegal alcohol and try to get rid of as many banned bottles as possible before your opponent’s get rid of theirs!

What’s in the box?

  • 40 bottle cards
  • 20 character cards
  • Four Famous Gangster cards

How to play:

On your turn, you draw a card, then you choose to either:

  • Replace one of your cards with the card you just picked, but without looking at the card from your hand.
  • Or put the card you just drew directly on the discard pile, face up (this is only when you draw from the draw pile, not the discard pile).

When a player discards a bottle card, all the players can get rid of an identical card by revealing it and discarding it. When the active player discards a character card, the power of the card is activated. The powers are described on the cards.

When you think your stock is 7 or lower, including points from character cards, you can call Omerta. The game ends immediately. Everyone reveals their hands and counts their scores.

If no one calls Omerta, the game ends after a certain number of rounds: you play as many rounds as players around the table. Lowest score wins!


Omerta is a classic card game revisited in the best way possible with an original theme.

Papageno Card GameHelvetiq Papageno Card Game



With the help of the famous bird catcher, attract the lightest birds into your enchanted garden!

To impress the Queen, you’ll need to attract only the best birds. Choose carefully, as the heaviest birds might cost you the victory…

What’s in the box?

  • 50 cards

How to play:

On your turn, take one card from the draw pile and look at it secretly or take the top face-up card from the discard pile.

Special cards: there are three special cards. Their power is activated when you place them on your game area.

  • Capture: when a you place this card in your game area, you can capture a bird or a special card from an opponent’s collection
  • Pan flute: when Papageno plays his flute, birds dance around! After placing this card in your game area, the active player gives their exchanged card to the neighbour on their left.
  • Egg: an egg card takes the value of the card to its left or right. If it is placed in the middle column, then you can decide if the value of this card is identical to the one on its left or right.

The game ends as soon as one player has all their cards face up. All players reveal their cards and count their scores. Remember small is beautiful – collect the smallest and lightest birds and win two rounds to be victorious!


Papageno comes in a travel-sized box, perfect to take away on holiday!

Part of the Helvetiq pocket collection range.

Punto Card GamePunto Brainteaser



Get to the points!

Flip your top card and add it to the grid – or cover an opponent’s card showing lower points. Be the first to get four-in-a-row and end up on top!

What’s in the box?

  • 72 cards

How to play:

The first player reveals their top card, placing it in the middle of the play area. On each subsequent turn, you reveal your top card and must place it next to or on top of a card already in play.

As soon as you’ve placed 4 (3-4 player game) or 5 cards (2 player game) of the same colour in a row — horizontally, vertically, or diagonally — you win the round! Take the card with the most points from your winning row and remove it from the game. The remaining cards are all returned to their respective players and shuffled. After that a new round begins, starting with the player to the left of the previous round’s winner.

The first player to win 2 rounds wins the game!


Punto reinforces visual discrimination and strategic thinking.

Perfect travel sized game for on the going gaming.

Rat-a-Tat Cat Card GameRat-a-Tat Cat Components Card Game

Rat-a-Tat Cat


A game of suspense, strategy, anticipation and a little luck. The object of the game is to get rid of the high cards (rats) and go for the low cards (cats).

Sneak a peek, draw two, or swap cards for an added twist. Bonus super peek lets you spy on opponents’ cards.

Rat-a-Tat Cat is a fun numbers card game with cats – and a few rats!

What’s in the box?

  • 54 cards

How to play:

On your turn, you either:

  • Draw the top card from the discard pile. This card MUST be used to replace one of your cards.
  • Draw the top card from the draw pile. A player may use it to:
    • Replace one of their cards.
    • Peek, swap, or draw 2 if it is a power card.
    • Discard it face up to the discard pile.

If you think you have the lowest score, you can end the round by knocking on the table and saying “Rat-a-Tat Cat” at the end of your turn.

The player with the lowest total score at the end of the game is the winner.

A game may be played three ways:

  1. Play for a certain number of rounds.
  2. Play for a specific length of time.
  3. Play to stay in the game and not reach 100 points. When a player reaches 100 points, there are out of the game. The last player in the game is the winner.


Rat-a-tat Cat reinforces memory skills.

Part of the Gamewright signature card game range.

Schotten Totten Card GameSchotten Totten Components Card Game

Schotten Totten


A warm spring breeze flows through the valley as the birds begin to sing and the snow slowly melts away. Your precious village is slowly uncovered and the stone lines that define your property become visible. The earth is soft and the stones could easily roll just a bit into your neighbour’s farm granting you the extra room your clan needs. No one will notice, right?

What’s in the box?

  • 54 clan cards numbered one to nine
  • 10 tactic cards
  • Nine stone tiles
  • Two player aids

How to play:

On your turn, choose a card from your hand and place it face-up next to a stone, on your side of the border. Once you have placed a card next to a stone, it cannot be moved. Then draw a card and play moves to your opponent. If the deck is empty, you continue playing without drawing cards.

Claiming a stone: After playing a card on a stone and before drawing, you can claim one or several stones. You can only claim a stone after each player has played three cards on their side of the border. To claim a stone, you must have a stronger combination of cards than those played by your opponent. These combinations, from the strongest to the weakest, are described as follows:

  • Colour run: three cards of the same colour and of three successive strengths
  • Three of a kind: three cards of the same strength
  • Colour: three cards of the same colour
  • Run: three cards of successive strength and of any colour
  • Sum: any three cards

To win, you either need to control three adjacent stones or five stones scattered along the Border!


Part of the IELLO mini-games range. Great for on the go gaming!

Silver and Golf Strategy GameSilver and Golf Strategy Game

Silver & Gold


Distant islands with golden treasures – who hasn’t dreamed of that?!

Silver & Gold combines simple rules, fast action, luck, and planning as players try to complete treasure map after treasure map.

What’s in the box?

  • 47 treasure cards
  • Eight expedition cards
  • Four score cards
  • One round card
  • Four pens

How to play:

On your turn, complete the following three actions:

  1. Reveal an expedition card.
  2. Crossing off boxes – Cross off boxes on any one of your two treasure cards according to the pattern on the revealed expedition card. The pattern may be rotated 90° or 180° or mirrored but otherwise it must be kept completely unchanged and complete.
  3. Complete row of coins or treasure card – resolve the completed rows or treasure card.

The game ends after four rounds. Any treasure cards not completed do not earn any victory points and are put to the side. Each player now adds up the victory points they have achieved on their score card. If you have the highest number of victory points, you’re the winner!


The maps are wipeable, allowing for endless adventures!

Slamwich Card GameSlamwich Components Card Game



Flip and stack the clever loaf of cards to build slamwiches and double deckers. Tomato, lettuce, bacon… slap.

Get there first and win the pile. But watch out – you’ll have to catch the thief and stop the muncher from stealing a stack of cards.

What’s in the box?

  • 55 cards

How to play:

Take turns flipping your top card and putting it onto the centre pile. Slap the centre pile when you spot one of three things:

  • Double Decker – two of the same cards in a row make a double decker e.g two hot dogs.
  • Slamwich – two of the same cards separated by one that’s different make a Slamwich.
  • Thief – any one of the three thief cards, each showing a masked thief stealing a sandwich.

The first player to slap a slamwich or double decker gets to keep the cards in the centre pile. When you spot a thief, stop it and yell “Stop Thief”, get there first and you keep the pile.

When you’re out of cards, you’re out of the game. Keep playing until there’s only one player left. The first player to collect the cards is the winner!


Slamwich reinforces visual discrimination and hand-eye coordination.

Part of the Gamewright signature card game range.

Sleeping Queens Card Game

Sleeping Queens


Rise and shine! The Pancake Queen, the Ladybug Queen and ten of their closest friends have fallen asleep under a sleeping spell and it’s your job to wake them up.

Use strategy, quick thinking and a little luck to rouse these napping nobles from their royal slumbers. But watch out for the wicked potions and dastardly dragons!

What’s in the box?

  • 79 cards

How to play:

On your turn, take ONE of the following actions, then draw a card:

  • Play a King to awaken a Sleeping Queen from the playing area.
  • Play a Knight to steal any one of your opponents’ awakened queens.
  • Dragons: Your opponent can stop your knight by immediately playing a Dragon card from their hand.
  • Play a Sleeping Potion card to put any one of your opponents’ awakened queens back to sleep.
  • Wands: Your opponent can defend against a sleeping potion by immediately playing a Wand card from their hand.
  • Play a Jester card and take a chance!

Discard one or more cards to draw new cards. There are three different ways you can do this:

  • Discard a single card of any kind and draw one card.
  • Discard pair of identical number cards and draw two cards.
  • Discard three or more number cards that make an addition equation and draw three or more cards

The first player to collect 5 queens or 50 points worth of queens in a 2-3 player game, or 4 queens or 40 points worth of queens in a 4-5 player game wins.


Sleeping Queens reinforces mathematical skills.

Part of the Gamewright signature card game range.

The Game Card Game

The Game


The Game is no toy. You and your friends will have to work together if you are going to beat it. How well can you coordinate your movements? Without talking? Can you trust your friends to make the right move to ensure you can discard all 98 cards?

Are you ready to play the game? Or will the game play you?

What’s in the box?

  • Four-row cards
  • 98 number cards

How to play:

During the game, four rows of cards are formed in the middle of the table. Two rows are in ascending order (numbers 1–99), and two rows are in descending order (numbers 100–2).

On your turn lay at least two cards from your hand to the right of any of the four row cards. In an ascending row of cards, the card number of each card laid must always be greater than the card laid before it. In a descending row of cards, it’s exactly the opposite: each card laid must always be smaller than the card before.

Specific numbers are not allowed to be mentioned but any other communication is allowed.

When the game is over, count how many cards were not laid in total; that means, the cards left in all the players’ hands plus any remaining cards in the draw pile, if any. Less than 10 cards is an excellent result. If all 98 cards were played, you beat the game!


The Game can be played both as a team or solitaire!

The Game Quick and Easy Card GameThe Game Quick and Easy Card Game

The Game ‘Quick & Easy’


Play a card, draw a card, it couldn’t be easier.

But don’t be fooled! This may be the ‘Quick and Easy’ edition, but The Game won’t give up a fight that easily.

What’s in the box?

  • Two sequence cards
  • 50 number cards

How to play:

On your turn lay one or two cards from your hand on the stack of your choice or one card on each stack. Then take the same number of cards from the stack to draw from, so you have two cards in your hand again.

  • The numbers in the bottom (ascending) stack must always be higher.
  • The numbers in the top (descending) stack must always be lower.

Specific numbers are not allowed to be mentioned but any other communication is allowed.

Once the stack to draw from has been used up, the game continues without any cards being drawn. The game ends immediately (and is unfortunately lost) if a player whose turn it is can no longer lay a card according to the rules. Once all 50 number cards have been laid, you have beaten the game.