Showing 33–41 of 41 results

the mind card gamethe mind card game

The Mind

£9.99

Ever get the feeling that your friends can read your mind? Could you be telepathic? Your group challenge is to lay the cards in ascending number order. Sounds simple? But can you do it without speaking, without communication, using just the power of your mind?

With over one million copies sold, come on board for this journey and see if you have what it takes to beat ‘The Mind’.

Let’s become one!

What’s in the box?

  • 100 number cards
  • 12 level cards
  • Five life cards
  • Three throwing stars cards

How to play:

You start the game with a number of lives equal to the number of players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2 and so on.

Collectively you must play these cards into the centre of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another’s eyes, and when you feel the time is right, you play your lowest card. If no one holds a card lower than what you played, great, the game continues! If someone did, all players discard face up all cards lower than what you played, and the team loses one life.

Throwing star: each player discards their lowest card face up, giving everyone information and getting you closer to completing the level.

When certain levels are completed, you’ll be rewarded with additional lives or throwing stars.

The game ends in two ways:

  • You complete all the levels with at least one life remaining. Congratulations, you have collectively beaten the game and proven you are truly telepathic!
  • You lose all your lives. The Mind has won!

Bonus!

For an extra challenge, play The Mind in extreme mode with all played cards going onto the stack face down. You don’t look at the cards played until the end of a level, losing lives at that time for cards played out of order.

The Mind Extreme Card GameThe Mind Extreme Card Game

The Mind Extreme

£9.99

The telepathic experience continues…

Here we go again… eyes locked, cards in hand – are you ready to become one mind?

The Mind Extreme requires next level telepathy as you navigate new rules and missions. Now there are two stacks to complete, one in ascending order and one in descending order! If that wasn‘t enough, some levels have to be played blind!

Time to become one – again!

What’s in the box?

  • 100 number cards
  • 12 level cards
  • Five live cards
  • Three throwing star cards

How to play:

You start the game with a number of lives equal to the number of players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2 and so on.

Collectively you must play cards into the centre of the table on a single discard pile in order, but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another’s eyes, and when you feel the time is right, you play your lowest card.

There are two decks each numbered 1-50. You’ll have two discard piles in play, with cards from the white deck needing to be played in ascending order and cards from the red deck being played in descending order. What’s more, some levels must be played blind — that is, with the cards discarded face down so that no one sees what you’ve played.

Throwing star: each player discards their lowest card face up, giving everyone information and getting you closer to completing the level.

When certain levels are completed, you’ll be rewarded with additional lives or throwing stars.

The game ends in two ways:

  • You complete all the levels with at least one life remaining. Congratulations, you have collectively beaten the game and proven you are truly telepathic!
  • You lose all your lives. The Mind Extreme has beaten you this time.
Time Bomb Evolution Iello Card GameTime Bomb Evolution Iello Card Game

Time Bomb Evolution

£12.99

A new time bomb, more explosive than ever!

Moriarty has now planted bombs in several London monuments and Sherlock Holmes’ team must defuse them all! But beware: each defusing now triggers unexpected effects, and you will more than ever question the secret identity of the other players!

Unleash the unique pleasure of this incredible deduction and bluffing game in a new version, more explosive than ever!

What’s in the box?

  • 16 character cards
  • Four Sherlock’s team members
  • Two Moriarty’s team members
  • 36 wire cards
  • Six number cards
  • Six countdown tokens
  • One articulated cutting pliers
  • One cutting pliers card

How to play:

On your turn, take the wire cutter and place it on any other player’s wire card to cut that wire. Then, reveal the card that you cut and place it in the middle of the table.

  • If the card is the 1st, 2nd or 3rd bomb of a given colour, nothing happens. Place it with the other revealed bomb cards to keep track of how many bombs have been revealed in that colour.
  • If the card is the 4th bomb of a given colour, it explodes! Moriarty’s team members may reveal their cards and enjoy their victory. Otherwise, the game continues.
  • If the card is a defusing wire, place it with the other revealed defusing wire cards to keep track of how many defusing wire cards have been revealed.

The round ends when you have revealed as many cards as there are players. Take all players’ wire cards and shuffle them all together. Deal 4 cards to each player, a new round starts.

The game immediately ends:

  • If all defusing wire cards have been revealed. Sherlock’s team wins.
  • 4 bombs in a single colour have been revealed: the bomb explodes. Moriarty’s team wins.
  • There are still unrevealed defusing wire cards at the end of the 4th round. Time runs out, the clock strikes midnight, and the bombs explode! Moriarty’s team wins.

Bonus!

The new evolution to the best-selling mini-game: Time Bomb. It is a stand-alone game.

Too Many Monkeys Card Games

Too Many Monkeys

£12.49

Primo the Monkey was fast asleep until his friends swung by for a surprise pyjama party!

Help Primo chase away the primate pranksters by flipping and swapping cards in numerical order. Watch out for elephants and giraffes who want to crash in on the fun.

What’s in the box?

  • 55 cards

How to play:

Begin every turn by drawing either:

  • The top face down card from the draw pile,
  • The top card from the discard pile if it’s a numbered monkey card that is not already face up in front of you.

If your drawn card features a numbered monkey that is not already face up in front of you, swap it face up with the face down card in the position that matches the number on the card you drew.

As soon as all your cards are face up monkey cards in numerical order from 1 to 6 you win the round.

Play rounds until a player who is down to just one card draws a number 1 monkey card (Primo asleep). When this happens, that player has successfully gotten Primo back to bed and wins the game!

Bonus!

Too Many Monkeys reinforces number sequencing and probability.

Part of the Gamewright signature card game range.

Trash Pandas Card Game

Trash Pandas

£12.49

The Game of Raucous Raccoons!

Paw through the deck to find luscious leftovers. Roll the die to tip over the garbage or raid a rival’s rubbish. The more you roll, the more actions you can take – but get too greedy and your turn is scrapped!

What’s in the box?

  • 54 cards
  • 6 wooden tokens
  • 1 custom die

How to play:

On your turn:

Roll the die and take the token that matches the die result from the middle. Then decide to either STOP or CONTINUE rolling. If you decide to stop, move to resolve tokens. If you continue, roll the die again and take the token that matches that roll result. However, if the die result ever matches a token you have already taken, you BUST and do not resolve ANY tokens.

Once you choose to stop rolling, you may then resolve each of the tokens you have collected in any order. Place each token back in the middle as you resolve it.

Once the last trash can card is drawn, the current player finishes their turn and the game ends. All players then discard any cards remaining in their hands, reveal stashed cards, and sort them by type. Add up the total number of cards per type and compare with opponents.

Count up and compare points – whoever has the most wins!

Bonus!

Trash Pandas reinforces visual discrimination and probability.

Welcome Back to the Dungeon Card Game

Welcome Back to the Dungeon

£12.99

The sun is shining in the Abysmal Woods where you’re strolling without a care in the world, your weapon at your belt, dreams of adventure in your head. On your path, you stop before a damaged dungeon door.

You recognise this dungeon from the ballads sung in your village! However, you’re not the only one who wants to enter, despite the warnings left around the entrance by the previous adventurers. Will you muster your courage to break open the door or will you let your opponent’s brave the monsters found inside? Let the adventure begin!

What’s in the box?

  • 19 monster cards
  • 28 tiles
  • Eight player aids
  • Five success cards
  • One health point board
  • One dragon token

How to play:

The game plays over several rounds, during which players bid to determine who has to take the Adventurer into the dungeon.

Each round has two phases:

Bidding phase: either draw a card from the monster deck or pass your turn. If you chose to draw a card, take the top card of the monster deck. Then either:

  • Add the monster to the dungeon.
  • Place the monster in front of you, face down.

Once all players but one has passed, the bidding phase ends. The remaining player must enter the Dungeon alone.

Dungeon phase: starting with the last monster placed into the dungeon, reveal
the cards in the dungeon pile one by one:

  • If you reveal a monster that is defeated by a piece of equipment in play, discard the monster without losing any HP.
  • If you reveal a monster that can’t be defeated, lose as many HP as its strength.
  • If you reveal a special monster, apply its effect, move the Dragon token on the HP board if necessary

The Dungeon phase ends when one of these two conditions is met:

  • You defeated all the monsters in the dungeon and your HP is greater than 0 on the HP board. Take a success card.
  • The dragon token reaches the box 0 HP space and no equipment will allow you to come back to life. Flip your player card onto the red side, if it is already on the red side, you are eliminated.

You win the game in either of the following ways:

  • You earn a second success card.
  • All the other players have been eliminated from the game.

Bonus!

Part of the IELLO mini games range. Great for on the go gaming!

Welcome to the Dungeon Card GameWelcome to the Dungeon Components Card Game

Welcome to the Dungeon

£12.99

You all stand at the entrance to the dungeon, but only one will enter: the bravest, the craziest, or maybe just the one who hasn’t had a chance to flee yet!

Are you tough enough to hit the dungeon? Or will you let someone else go down – and hope they stay down?

What’s in the box?

  • 13 monster cards
  • Four-player aids
  • Four adventurer tiles
  • 24 equipment tiles
  • Eight success cards

How to play:

The game plays out over several rounds, during which the players bid to determine who gets to take the Adventurer into the Dungeon. That one player will take the Adventurer into the Dungeon, drawing ever nearer to victory or defeat, depending on their success.

Each round contains two phases:

1. Bidding Phase:

Either draw a card from the monster deck or pass your turn. If you chose to draw a card, take the top card of the monster deck. Then either:

  • Add the monster to the dungeon.
  • Place the monster in front of you, face down.

Once all players but one have passed, the bidding phase ends. The remaining player must take the Adventurer into the dungeon all by themselves, with whatever equipment the Adventurer has left.

2. Dungeon Phase:

Reveal the cards from the dungeon pile, if you have equipment that can eliminate the monster, discard the monster without losing any HP. Otherwise, you lose HP equal to the monster’s strength. Continue like this until there are no more monsters in the dungeon. If you have remaining health points, you have succeeded, take a success card! If you have lost all your health points, you have failed, flip your player card onto the red side. If it is already on the red side, you are eliminated.

You win the game in either of the following ways:

  • You earn a second success card.
  • All the other players have been eliminated from the game.

Bonus!

Part of the IELLO mini games range. Great for on the go gaming!

Winston Card Game

Winston

£9.99

The longer the dog, the funnier the game!

Make the longest dachshund to collect the most points, or else you will end up with…dog poo!

What’s in the box?

  • 66 Dog cards
  • Four size cards
  • Two wooden pieces

How to play:

On your turn, you may carry out one or more actions:

  • Start a new dog: You may start a new dog with a head or a body card.
  • Extend a dog: You may extend a dog by adding cards of the same kind.
  • Complete a dog: To complete a dog, assemble one head and at least two body cards of the same kind on the table. The longer the dog, the more points you get! The player who completes a dog takes the cards and places them in a pile, face down in front of them. You have now won the dog. Whoever completes the longest dog gets the bone and the shortest dog gets the poo.

The game ends when the last card has been played. Players count the body parts per dog they have assembled, the longer the dog, the more points! The player left with the bone gets six bonus points and the player who is left with the poo loses six points.

The player with the most points wins!

Bonus!

Winston comes in a travel sized box, perfect to take away on holiday!

Part of the Helvetiq pocket collection range.

Zeus on the Loose Card Game

Zeus on the Loose

£12.49

The great Greek God has bolted from Mount Olympus and it’s up to you to nab this dashing deity.

Grab Zeus when the total reaches a multiple of 10 or use the power of the Gods to help!

What’s in the box?

  • 56 cards
  • Zeus figurine

How to play:

On your turn, play one card face up onto a discard pile next to the draw pile. If you play a number card, add it to the previous Mount Olympus total and announce the new total out loud to the group.

Grab and hold onto the Zeus figurine any time you play a card that:

  • Makes the Mount Olympus total add up to a multiple of 10.
  • Is an identical match to the number card on top of Mount Olympus played by an opponent.
  • Is a Greek God that says “Steal Zeus”.

The round can end in a number of ways:

  • If you play a card that makes Mount Olympus add up to exactly 100 on your turn, steal Zeus and win the round.
  • If you play an exact matching number card that makes Mount Olympus equal to or exceed 100, steal Zeus and win the round.
  • If you play a card that makes the total of Mount Olympus add up to more than 100, the person who already has Zeus wins the round.
  • If the draw pile runs out, whoever has Zeus wins the round.

Whoever wins the round gets the first letter of the word ‘Zeus’. The first player to spell ‘Zeus’ wins the game!

Bonus!

Zeus on the Loose reinforces mathematical skills and strategic thinking.

Part of the Gamewright signature card game range.