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8bit box family board game8bit box outspeed family board game

8Bit Box


Inspired by retro gaming, 8Bit box contains everything to recreate the classic joy of videogames from everyone’s childhood, with the thrill of a boardgame experience.

Enjoy technology so cutting edge that it doesn’t need wires, screens or even electricity, with these three base games.

What’s in the box?

  • Six controllers
  • 12 coloured player cubes
  • 16 neutral cubes

Pixoid – Age 6+ | 3 to 4 players

  • Four circuit board lines
  • Eight screen edge tiles
  • Six-character tiles

Outspeed – Age 8+ | 3 to 6 players

  • Six ships
  • Three progression boards
  • 12 track tiles
  • Four finish line tiles
  • 32 bonus tokens
  • Seven forcefield tokens

Stadium – Age 10+ | 4 or 6 players

  • 16 trial tiles
  • Two medal boards
  • Six athlete boards
  • One first player token
  • One basketball token

How to play:

Pixoid: Move around the circuit board using your controller. Playing as Pixoid? Try to escape the Bugs for as long as you can! Playing as a Bug? Do your best to coordinate your moves with the other Bugs to catch Pixoid as fast as possible!

Outspeed: Using your controller, choose the route you’ll take for the next leg of the race. There are many possible strategies, and you’ll need to be cunning to be the first across the finish line. Managing your fuel level, accelerating at just the right time, and hindering your opponents will be the keys to success.

Stadium: Using your controller, decide the amount of energy you would like to spend on the current Trial. Each trial is different and you will have to be in sync with your teammates to go the distance and win the most Medals after 10 Trials.


Born in the IELLO labs, 8Bit Box is the result of many years of research and includes the most advanced technology in the board game industry.

8Bit Box Double Rumble Family Board Game8Bit Box Double Rumble Family Board Game

8Bit Box: Double Rumble


Scour the streets, explore the docks, and break into the undersea base to put an end to the chaos ravaging the city.

Play solo or team up to punch, kick and throw your way through four stages filled with formidable enemies.

The base 8Bit Box components are needed to play this game.

What’s in the box?

  • 76 enemy cards
  • Eight boss cards
  • 15 equipment cards
  • One battle board
  • Six fighter tiles
  • Six ongoing effect tokens

How to play:

Each Stage in composed of a side scroll phase (during which the enemies are put into play) and a brawl phase (during which the fighters battle the enemies).

Side Scroll
During this phase, you and your partner will choose the best place to put each card for the current stage. Follow the draw and placement steps and repeat them until all of the cards in the current stage have been placed.

During this phase, you can move your fighters, change special attacks, and battle the enemy or the Boss in front of your fighter. There are no turns during this phase. You can take multiple actions in the order of your choice before your partner takes a turn. Always finish one action before beginning the next one.

The game can end in one of two ways:

  1. The cube in the available credits zone reaches 0. You lose the game.
  2. You eliminate the Stage 4 Boss. You win!
Battle Sheep Family Board Game

Battle Sheep


Opposing sheep herds go head to fluffy head in a strategy game the whole family will love!

Plan your moves carefully to occupy the most pastures and fence out your foe. A different playing board is assembled before every game, making the game full of new challenges every time you play!

What’s in the box?

  • 16 pasture tiles
  • 64 sheep tokens

How to play:

On your turn, move any stack of your own sheep by splitting the stack into two parts, moving the top part of the stack in a straight line as far as it can go before hitting another sheep or the border. You must leave at least one sheep on the space on which the original stack was standing.

Play continues with each player moving by splitting any of their stacks and moving the new stack to a new pasture. A stack is blocked when it is surrounded by opponents’ pieces or the edge and can no longer be split and moved.

When all your sheep are blocked, you no longer continue playing. The game ends when no player can move. The player who succeeds in controlling the most pasture land (the most tiles) wins!


Battle Sheep reinforces focus and attention, problem-solving and visual perception.

Candy LabCandy Lab

Candy Lab


There will be only one Master Confectioner!

Machines are operating at full capacity in the candy factory! Box those candies and compete for the title of Master Confectioner! Collect barley sugar sticks and use the special effects to hinder your opponents. Fulfil your customers orders to end up on top!

What’s in the box?

  • 27 candy bar pieces
  • 48 order cards
  • One golden sugar cane card
  • Four help cards

How to play:

Place all candy bars in the middle of the table forming a line with their numbers and symbols visible. This is your conveyor belt!

Shuffle the order cards and deal to each player: 5 cards for a 3-4 player game, 6 cards for a 2 player game.

With the remaining cards create a draw pile and place the first 3 cards face up next to the pile.

On your turn, do one of the following:

  • Play a card from your hand to fulfill an order.
  • Put back into play one, two or three of your candy bars in order to draw cards.
  • Draw one single card if you can’t play a card and you don’t have any candy bars to put in play.

The game ends when:

  • A player retrieves the last candy bar. They also get the golden sugar cane, worth 3 bonus points.
  • When a player draws the last face down card of the draw pile.

Count your points, adding your candy bar points and the order cards fulfilled. Highest points wins the game and is appointed master confectioner!

Downforce Family Board Game



Tires screech. Gears shift. Drivers push their million-dollar cars to the limit.

Restored by Rob Daviau from the 1996 Spiel des Jahres recommended game “Top Race”, Downforce puts players behind the wheel of cars with a different Power each. The difference between victory and defeat could be a single card.

What’s in the box?

  • A double-sided game board
  • Six race car pawns
  • 54 cards
  • Six driver plaques

How to play:

A game of Downforce is played over three parts:

  1. The Auction: After everyone look at their hands of cards, the cars are auctioned off one at a time. To bid, pick a card from your hand and place it face down on the table. If you have the highest speed card of the car colour shown wins the bid and pays that much.
  2. The Race: During the race, you play a speed card from your hand and resolve it. Then the player to their left takes the next turn. Play continues until all the cars have finished the race or no more cards can be played.
  3. The Betting: There are three lines on each racetrack indicating when betting occurs. Once a car first crosses the first betting line and after all of the movement on the card has been resolved, you all secretly mark on your score sheet which of the six cars you think will finish the race in first place. At the end of the race, you’ll gain money for each of your bets as indicated on the score sheet if the cars they bet on finished first, second, or third.

As soon as a car crosses the finish line, it is placed in the appropriate winner’s space near the race track. After all cars have finished the race, work out how much money you earn from your cars based on how they finished and any winnings from betting.

If you make the most, you’re the winner!

Downforce Danger Circuit Expansion Family Board Game

Downforce: Danger Circuit


Turbocharge your game of Downforce with this expansion pack! Add two new tracks and six new racer powers to your game.

A copy of Downforce is required to play.

What’s in the box?

  • A double-sided game board
  • 6power cards

How to play:

Crosstown Speedway features crossover loops, where cars in the rear can block cars in the lead, and split track sections, requiring a quick decision between taking the shorter or safer route.

Switchback Pass introduces “dangerous” spaces. These sections of the track can be used to pass other cars, but you can’t end your turn there.

The 6 new power cards included in the expansion are:

  • Tough – on any player’s turn, move 2 additional spaces when your car ends its movement next to a rumble strip (red-and-white).
  • Bold – on your turn, if your car would move 1 or 2 spaces, move it 3 spaces instead.
  • Defensive – if none of your cars move on your turn, move one of your cars 3 spaces.
  • Reckless – on your turn, if your car moves diagonally between two adjacent cars, move it 2 additional spaces.
  • Experienced – if any car starts its movement directly ahead of your car, move your car into the space they moved out of.
  • Ambitious – on any player’s turn, if your car crosses a betting line, move it 2 additional spaces.


Adds new thrills to Downforce!

downforce wild ridedownforce wild ride

Downforce: Wild Ride


Clear the road! Here comes the new expansion for Downforce, introducing two new tracks: Aloha Sands and Savanna Stretch! Pass the other cars by speeding on the jumps, and avoid wild animals crossing the road. A copy of Downforce is required to play.

What’s in the box?

  • One double-sided game board
  • Eight ramps
  • Three animal tokens

How to play:

There are two new tracks to play – each adding new mechanics to the gameplay.

Aloha Sands features ramps. If you hit them just right, you can catch some air and zoom ahead of the pack.

  • A car may use a ramp only if the car’s movement on the played card is equal to or higher than the number on the ramp AND the car has at least 1 space of movement remaining AND the ramp’s landing space is empty.
  • If none of these conditions are met, the car may not use the ramp continuing to move in the next available empty space.
  • Cars may use multiple ramps in one turn.

Savannah Stretch features wild animals stampeding across the track. You must avoid the animals as they rumble through the course.

  • Each animal occupies a space outlined by their colour on the board. Animals block movement into the spaces, just like a car.
  • At the end of a turn in which at least one car has passed an animal’s line, that animal moves to its next open space on the board. If it is in its last space on the track, remove it from the board.
  • Once an animal leaves its space, cars may enter that space as if it were a regular space.
Dragon's Cave Family Board GameDragon's Cave Family Board Game

Dragon’s Cave


Lured by a precious treasure, you are brave dwarves venturing into the dragon’s cave, gathering gold coins on your way.

Pick each step forward carefully, if the dragon predicts your next move on the path, you will move backward and risk losing some coins!

What’s in the box?

  • One board
  • One dragon
  • Four dwarves
  • 44 gold coins
  • Four treasure chests
  • Four money bags
  • 24 cards

How to play:

One player is the dragon, the other players are the dwarves. The Dwarves try to move forward along the path by secretly choosing cards which they place in front of them, face-down. The player in control of the Dragon then places the Dragon on one of the five squares in its lair.

  • Reveal your cards! If you have picked a different square from the one the Dragon is on, move your Dwarf to the first square of this colour situated in front of your Dwarf. Take as many gold coins from the Dragon’s Treasure as is shown on your square.
  • If you pick the same square as the Dragon, then you are are scared and have to move back! You don’t get any gold coins.
  • If you picked the chest card you don’t move their Dwarf. You’re safe from the dragon during this round of the game.

The game ends at the end of a round where at least one player has managed to reach the dragon’s lair. Count up your gold coins – if you have the most you win!


Dragon’s Cave reinforces social play and guessing skills.

Dragonrealm Family Board GameDragonrealm Family Game



Dare to venture beyond Dragonwood!

Collect sets of adventurer cards in order to roll dice, which you will use to explore the mystical lands of Dragonrealm. Claim the land’s treasure, but beware of meddling goblins, who pop up to snatch the spoils. Gather the most gold and become ruler of the realm!

What’s in the box?

  • 68 adventurer cards
  • 50 treasure coins
  • 32 adventurer meeples
  • 21 location cards
  • 16 enhancement cards
  • Six goblin meeples
  • Six dice

How to play:

On your turn, you may either rest or explore.

Announce that you are taking a rest and draw 2 adventurer cards, one at a time, either from the face-up cards or the face-down deck (or 1 from each). If you draw a goblin card, place a goblin on the corresponding location card.

You may explore one of the face-up locations with one of the following three actions: sneak, search, or storm. To explore, play up to six cards from your hand face-up and announce which location you’re exploring and the type of action you’re using.

  • To sneak: play cards that are numerically in order regardless of colour.
  • To search: play cards that are all the same number.
  • To storm: play cards that are all the same colour.

Take one die for each card you played and roll them. If the total is equal to or greater than the amount listed for the action you chose, the explore succeeds! If the total is less, the explore fails.

  • If the explore succeeds, place one of your adventurer meeples on one of the locations open spaces, if the explore type has a gold circle around it, place 2 meeples.
  • If the explore fails, take the cards played back into your hand and place your adventurer in the academy where they can be used in the future to add one to a dice roll.

Once a location is full of adventurers, the location is complete and the player who has the greatest amount of adventurers on that location card claims it and the points are dealt out. In the event that the goblins have the majority, in the case, the treasure is lost and the goblins take the card.

The game ends immediately once the Dragon location is complete. The player with the most coins wins!


Dragonrealm reinforces probability and visual discrimination.

Dragonwood Family Board GameDragonwood Components Family Board Game



Deep in the heart of this mythical forest lurk angry ogres, giggling goblins, and even the famed and fearsome fire-breathers themselves!

Collect sets of adventurer cards to earn dice, which you will use to roll against your foes. Stomp on some fire ants, shriek at a grumpy troll, or strike the menacing orange dragon with a magical silver sword. Only the bravest will overcome the odds to emerge victorious!

What’s in the box?

  • 108 cards
  • 6 dice

How to play:

On your turn, you may either reload or capture.

If you choose to draw an adventurer card, add it to your hand and signal that your turn is over by saying out loud, “reload!”

Announce which creature or enhancement you are trying to capture and show the cards you are using (including any enhancements) by placing them face up in front of you. There are three ways to capture a card from the landscape:

  • To strike: play cards that are numerically in order regardless of colour.
  • To stomp: play cards that are all the same number.
  • To scream: play cards that are all the same colour.

If you defeat a creature, take the card from the landscape and place it face down in a “victory” pile next to you. If you capture an enhancement, take the card and place it face up in front of you. This card can then be used throughout the rest of the game. If your capture is unsuccessful, you must discard one card from your hand.

The game ends when either:

  1. Both dragons have been defeated,
  2. Two adventure decks have been played through.

If you have the most victory point, you win!


Dragonwood reinforces strategic thinking.




The Gods have illuminated the sky with constellations. But who is the mortal amongst the Gods? Can they remain hidden, or will the false images confuse those without divine inspiration? Keep your eyes open, as not all will be as it seems…

What’s in the box?

  • One game board
  • Two God tracks
  • 20 God markers
  • Four mortal markers
  • Six crescent moons
  • 18 stars
  • 72 dream cards
  • Four image numbers
  • Six star-shaped selection tokens

How to play:

The game is played over several rounds. Each round consists of the following phases:

  • Lay out dreams: lay out 4 dream cards face up arranged as a square on the game board. Place one image number on a corner of each card.
  • Determine the vision & the mortal: each player is dealt a God/mortal marker. Now have a look at your own God marker. Don‘t let any other player know what you see on your marker.
  • Place stars: the player who dealt out the God markers begins. They place one star on the game board. After that, players continue until all players have placed their 3 stars.
  • Guess & resolve: now, all players secretly indicate their own guess on the uncovered prong of their own selection token. Each God guesses the player colour of the mortal. The mortal guesses the image number of the true vision. Everyone reveals their guesses!
  • Record points on the God track: you are rewarded with God points for correct guesses and smart laying-out of the stars. Each player records their points by advancing their own crescent moon piece on the God’s track. If nobody has reached 16 God points yet, play continues.

The game ends with the completion of the game round in which (at least) one player reaches 16 Gods points.

The player who is in the lead on the God track is the (almost) immortal winner of the game!

Dungeon Drop


Instant dungeon… Infinite possibilities…

It’s time to drop into the dungeon! Venture into an ever-shifting labyrinth teeming with untold treasure. Colourful cubes represent, gold, gems, goblins, and more. Raid the rooms that best suit your hero’s quest but stay alert – the dungeon changes with every drop. Grab the most loot and become the Dungeon Drop Master!

What’s in the box?

  • Four meeples
  • Four player aids
  • Score tracker
  • Four solo tokens
  • Four teamwork tokens
  • 87 cubes
  • Six custom dice
  • 15 race cards
  • 10 class cards
  • 10 quest cards

How to play:

The game takes place over three rounds. Each Hero will take one turn per round, as follows:

  1. Explore: draw the specified number of cubes from the box (depending on player count), without looking at them, and drop them into the Dungeon.
  2. Act: Activate either your Race or Class ability. Some abilities in the game involve flicking one or more cubes in the Dungeon.
  3. Loot: form a room by selecting 3 grey pillar cubes, and then collect all cubes within or touching that space.

At the end of the round, each Hero counts the total number of treasure cubes they have in their stash to determine their weight. Reassign the turn order markers, in order from the lightest to heaviest weight.

After 3 rounds have been completed, it’s time to count your treasure! Players proceed as follows:

  1. Reveal quest cards.
  2. For each key paired with a chest in your stash, roll the chest to see how much it’s worth.
  3. Count total scores.

The Hero with the highest total score wins!

Flip over Frog Family Board Game

Flip over Frog


Help your brightly coloured frogs take control of your little corner of the rainforest!

Cleverly place frogs on the board to flip adjacent tiles, hiding some frogs and revealing others. Watch out for snakes though as they love to snack on those tasty frogs. Can you flip your way to victory?

What’s in the box?

  • 36 square tiles
  • Four frog tokens
  • A game board

How to play:

You’ll all be dealt a secret frog colour – this is what you’ll need to win!

On your turn you must do the following:

  1. Play a tile
  2. Resolve the effect of the tile
  3. Draw a new tile from the stack, refilling your hand to 3 tiles.

There are two types of tile – frogs and snakes.

  • A frog tile can be played either on any empty space on the game board, or on top of any face down tile. It cannot be played on a face up tile. When a frog tile is played, flip over any adjacent tiles in the direction of the 4 arrows.
  • A snake tile removes a frog from the game. The snakes may only be played on top of a face up frog

The game ends immediately when either:

  • All tiles have been played,
  • The board is full (with 16 face up frog tiles).

Reveal your frog token. If you have the most face up frogs in your colour, then you’re the frog flipping champion!


Simplicity is key when it comes to Flip Over Frog – with only three rules to remember, the focus is placed firmly on strategy!

Flying Goblin Family GamesFlying Goblin Family Game

Flyin’ Goblin


Attack! Catapult your goblin soldiers to plunder the riches of the castle!

Gold and diamonds reward the best shots, but each room is full of surprises… not all of which are pleasant. Discover this wild game of precision, risk-taking and total madness!

What’s in the box?

  • Four catapults
  • Four army boards
  • 20 goblin soldier pawns
  • Six Goblin captain pawns
  • Eight Goblin looter pawns
  • 16 totems pawns
  • 50 coin tokens
  • 50 diamond tokens
  • One castle (box + 7 punchboards)
  • One tower punchboard

How to play:

The box forms the basis of the game – but make sure you have plenty of space to fling your goblins! You’ll need to spend your loot to buy extra troops or build your totem, before heading back to battle. Keep your totem intact to earn more diamonds!

Each round has the following phases:

  1. Catapulting: All at the same time, catapult your available goblins into the castle.
  2. Looting: Taking turns, retrieve your goblins and apply the effects of the rooms that they fell into.
  3. End Game Conditions: Check if anyone has met the end game condition.
  4. Recruitment: Taking turns, you can buy any of the various pieces from your personal army board.

Repeat the catapult! Keep going until either the totem victory condition is met or the diamond victory condition is met. With two different ways to win, you’ll be racing to play again!

Forbidden Desert Family Board GameForbidden Desert Components Family Board Game

Forbidden Desert


Dare you enter into this rip-roaring adventure in the desert city? A stunning sequel to the award-winning Forbidden Island… and Forbidden Desert is as foreboding as it sounds!

Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You’ll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm.

What’s in the box?

  • 49 cards
  • 48 sand markers
  • 24 tiles
  • Six pawns
  • Six meter clips
  • Four flying machine parts
  • One flying machine model
  • One sand storm meter and stand

How to play:

Take up 4 actions each turn:

  • Move: move your pawn to an adjacent, unblocked tile.
  • Remove sand: remove sand markers on your tile or on an adjacent tile.
  • Excavate: if your pawn is on the desert side of a tile that does not have any sand markers on it, you may excavate it.
  • Pick up a part: you may pick up a revealed Flying Machine part on an unblocked and excavated tile.

Bonus – if you’re on the same tile as another player, you can share water and pass equipment cards at any time during the game for free.

Sand Storm
Draw a number of cards from the sand storm draw pile equal to the current sand storm meter level and follow the instructions on each card.

To win the game, get to the launch pad! Once you have the four necessary parts, find your way to the launch pad tile where everyone can insert the parts into the flying machine, start the engine, and escape for the win.

You’ll lose the game if:

  • Thirst: if any player reaches the symbol on their canteen.
  • Buried: if you need to add a sand marker to a tile but there aren’t any left in the supply.
  • Swept Away: the sand storm meter reaches the symbol.


Forbidden Desert reinforces strategic thinking, visual discrimination and cooperation.