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8bit box family board game8bit box outspeed family board game

8Bit Box


Inspired by retro gaming, 8Bit box contains everything to recreate the classic joy of videogames from everyone’s childhood, with the thrill of a boardgame experience.

Enjoy technology so cutting edge that it doesn’t need wires, screens or even electricity, with these three base games.

What’s in the box?

  • Six controllers
  • 12 coloured player cubes
  • 16 neutral cubes

Pixoid – Age 6+ | 3 to 4 players

  • Four circuit board lines
  • Eight screen edge tiles
  • Six-character tiles

Outspeed – Age 8+ | 3 to 6 players

  • Six ships
  • Three progression boards
  • 12 track tiles
  • Four finish line tiles
  • 32 bonus tokens
  • Seven forcefield tokens

Stadium – Age 10+ | 4 or 6 players

  • 16 trial tiles
  • Two medal boards
  • Six athlete boards
  • One first player token
  • One basketball token

How to play:

Pixoid: Move around the circuit board using your controller. Playing as Pixoid? Try to escape the Bugs for as long as you can! Playing as a Bug? Do your best to coordinate your moves with the other Bugs to catch Pixoid as fast as possible!

Outspeed: Using your controller, choose the route you’ll take for the next leg of the race. There are many possible strategies, and you’ll need to be cunning to be the first across the finish line. Managing your fuel level, accelerating at just the right time, and hindering your opponents will be the keys to success.

Stadium: Using your controller, decide the amount of energy you would like to spend on the current Trial. Each trial is different and you will have to be in sync with your teammates to go the distance and win the most Medals after 10 Trials.


Born in the IELLO labs, 8Bit Box is the result of many years of research and includes the most advanced technology in the board game industry.

8Bit Box Double Rumble Family Board Game8Bit Box Double Rumble Family Board Game

8Bit Box: Double Rumble


Scour the streets, explore the docks, and break into the undersea base to put an end to the chaos ravaging the city.

Play solo or team up to punch, kick and throw your way through four stages filled with formidable enemies.

The base 8Bit Box components are needed to play this game.

What’s in the box?

  • 76 enemy cards
  • Eight boss cards
  • 15 equipment cards
  • One battle board
  • Six fighter tiles
  • Six ongoing effect tokens

How to play:

Each Stage in composed of a side scroll phase (during which the enemies are put into play) and a brawl phase (during which the fighters battle the enemies).

Side Scroll
During this phase, you and your partner will choose the best place to put each card for the current stage. Follow the draw and placement steps and repeat them until all of the cards in the current stage have been placed.

During this phase, you can move your fighters, change special attacks, and battle the enemy or the Boss in front of your fighter. There are no turns during this phase. You can take multiple actions in the order of your choice before your partner takes a turn. Always finish one action before beginning the next one.

The game can end in one of two ways:

  1. The cube in the available credits zone reaches 0. You lose the game.
  2. You eliminate the Stage 4 Boss. You win!
Battle Sheep Family Board Game

Battle Sheep


Opposing sheep herds go head to fluffy head in a strategy game the whole family will love!

Plan your moves carefully to occupy the most pastures and fence out your foe. A different playing board is assembled before every game, making the game full of new challenges every time you play!

What’s in the box?

  • 16 pasture tiles
  • 64 sheep tokens

How to play:

On your turn, move any stack of your own sheep by splitting the stack into two parts, moving the top part of the stack in a straight line as far as it can go before hitting another sheep or the border. You must leave at least one sheep on the space on which the original stack was standing.

Play continues with each player moving by splitting any of their stacks and moving the new stack to a new pasture. A stack is blocked when it is surrounded by opponents’ pieces or the edge and can no longer be split and moved.

When all your sheep are blocked, you no longer continue playing. The game ends when no player can move. The player who succeeds in controlling the most pasture land (the most tiles) wins!


Battle Sheep reinforces focus and attention, problem-solving and visual perception.

Downforce Family Board Game



Tires screech. Gears shift. Drivers push their million-dollar cars to the limit.

Restored by Rob Daviau from the 1996 Spiel des Jahres recommended game “Top Race”, Downforce puts players behind the wheel of cars with a different Power each. The difference between victory and defeat could be a single card.

What’s in the box?

  • A double-sided game board
  • Six race car pawns
  • 54 cards
  • Six driver plaques

How to play:

A game of Downforce is played over three parts:

  1. The Auction: After everyone look at their hands of cards, the cars are auctioned off one at a time. To bid, pick a card from your hand and place it face down on the table. If you have the highest speed card of the car colour shown wins the bid and pays that much.
  2. The Race: During the race, you play a speed card from your hand and resolve it. Then the player to their left takes the next turn. Play continues until all the cars have finished the race or no more cards can be played.
  3. The Betting: There are three lines on each racetrack indicating when betting occurs. Once a car first crosses the first betting line and after all of the movement on the card has been resolved, you all secretly mark on your score sheet which of the six cars you think will finish the race in first place. At the end of the race, you’ll gain money for each of your bets as indicated on the score sheet if the cars they bet on finished first, second, or third.

As soon as a car crosses the finish line, it is placed in the appropriate winner’s space near the race track. After all cars have finished the race, work out how much money you earn from your cars based on how they finished and any winnings from betting.

If you make the most, you’re the winner!

Downforce Danger Circuit Expansion Family Board Game

Downforce: Danger Circuit


Turbocharge your game of Downforce with this expansion pack! Add two new tracks and six new racer powers to your game.

A copy of Downforce is required to play.

What’s in the box?

  • A double-sided game board
  • 6power cards

How to play:

Crosstown Speedway features crossover loops, where cars in the rear can block cars in the lead, and split track sections, requiring a quick decision between taking the shorter or safer route.

Switchback Pass introduces “dangerous” spaces. These sections of the track can be used to pass other cars, but you can’t end your turn there.

The 6 new power cards included in the expansion are:

  • Tough – on any player’s turn, move 2 additional spaces when your car ends its movement next to a rumble strip (red-and-white).
  • Bold – on your turn, if your car would move 1 or 2 spaces, move it 3 spaces instead.
  • Defensive – if none of your cars move on your turn, move one of your cars 3 spaces.
  • Reckless – on your turn, if your car moves diagonally between two adjacent cars, move it 2 additional spaces.
  • Experienced – if any car starts its movement directly ahead of your car, move your car into the space they moved out of.
  • Ambitious – on any player’s turn, if your car crosses a betting line, move it 2 additional spaces.


Adds new thrills to Downforce!

Dragon's Cave Family Board GameDragon's Cave Family Board Game

Dragon’s Cave


Lured by a precious treasure, you are brave dwarves venturing into the dragon’s cave, gathering gold coins on your way.

Pick each step forward carefully, if the dragon predicts your next move on the path, you will move backward and risk losing some coins!

What’s in the box?

  • One board
  • One dragon
  • Four dwarves
  • 44 gold coins
  • Four treasure chests
  • Four money bags
  • 24 cards

How to Play:

One player is the dragon, the other players are the dwarves. The Dwarves try to move forward along the path by secretly choosing cards which they place in front of them, face-down. The player in control of the Dragon then places the Dragon on one of the five squares in its lair.

  • Reveal your cards! If you have picked a different square from the one the Dragon is on, move your Dwarf to the first square of this colour situated in front of your Dwarf. Take as many gold coins from the Dragon’s Treasure as is shown on your square.
  • If you pick the same square as the Dragon, then you are are scared and have to move back! You don’t get any gold coins.
  • If you picked the chest card you don’t move their Dwarf. You’re safe from the dragon during this round of the game.

The game ends at the end of a round where at least one player has managed to reach the dragon’s lair. Count up your gold coins – if you have the most you win!


Dragon’s Cave reinforces social play and guessing skills.

Dragonrealm Family Board GameDragonrealm Family Game



Dare to venture beyond Dragonwood!

Collect sets of adventurer cards in order to roll dice, which you will use to explore the mystical lands of Dragonrealm. Claim the land’s treasure, but beware of meddling goblins, who pop up to snatch the spoils. Gather the most gold and become ruler of the realm!

What’s in the box?

  • 68 adventurer cards
  • 50 treasure coins
  • 32 adventurer meeples
  • 21 location cards
  • 16 enhancement cards
  • Six goblin meeples
  • Six dice

How to play:

On your turn, you may either rest or explore.

Announce that you are taking a rest and draw 2 adventurer cards, one at a time, either from the face-up cards or the face-down deck (or 1 from each). If you draw a goblin card, place a goblin on the corresponding location card.

You may explore one of the face-up locations with one of the following three actions: sneak, search, or storm. To explore, play up to six cards from your hand face-up and announce which location you’re exploring and the type of action you’re using.

  • To sneak: play cards that are numerically in order regardless of colour.
  • To search: play cards that are all the same number.
  • To storm: play cards that are all the same colour.

Take one die for each card you played and roll them. If the total is equal to or greater than the amount listed for the action you chose, the explore succeeds! If the total is less, the explore fails.

  • If the explore succeeds, place one of your adventurer meeples on one of the locations open spaces, if the explore type has a gold circle around it, place 2 meeples.
  • If the explore fails, take the cards played back into your hand and place your adventurer in the academy where they can be used in the future to add one to a dice roll.

Once a location is full of adventurers, the location is complete and the player who has the greatest amount of adventurers on that location card claims it and the points are dealt out. In the event that the goblins have the majority, in the case, the treasure is lost and the goblins take the card.

The game ends immediately once the Dragon location is complete. The player with the most coins wins!


Dragonrealm reinforces probability and visual discrimination.

Dragonwood Family Board GameDragonwood Components Family Board Game



Deep in the heart of this mythical forest lurk angry ogres, giggling goblins, and even the famed and fearsome fire-breathers themselves!

Collect sets of adventurer cards to earn dice, which you will use to roll against your foes. Stomp on some fire ants, shriek at a grumpy troll, or strike the menacing orange dragon with a magical silver sword. Only the bravest will overcome the odds to emerge victorious!

What’s in the box?

  • 108 cards
  • 6 dice

How to play:

On your turn, you may either reload or capture.

If you choose to draw an adventurer card, add it to your hand and signal that your turn is over by saying out loud, “reload!”

Announce which creature or enhancement you are trying to capture and show the cards you are using (including any enhancements) by placing them face up in front of you. There are three ways to capture a card from the landscape:

  • To strike: play cards that are numerically in order regardless of colour.
  • To stomp: play cards that are all the same number.
  • To scream: play cards that are all the same colour.

If you defeat a creature, take the card from the landscape and place it face down in a “victory” pile next to you. If you capture an enhancement, take the card and place it face up in front of you. This card can then be used throughout the rest of the game. If your capture is unsuccessful, you must discard one card from your hand.

The game ends when either:

  1. Both dragons have been defeated,
  2. Two adventure decks have been played through.

If you have the most victory point, you win!


Dragonwood reinforces strategic thinking.

Flip over Frog Family Board Game

Flip over Frog


Help your brightly coloured frogs take control of your little corner of the rainforest!

Cleverly place frogs on the board to flip adjacent tiles, hiding some frogs and revealing others. Watch out for snakes though as they love to snack on those tasty frogs. Can you flip your way to victory?

What’s in the box?

  • 36 square tiles
  • Four frog tokens
  • A game board

How to play:

You’ll all be dealt a secret frog colour – this is what you’ll need to win!

On your turn you must do the following:

  1. Play a tile
  2. Resolve the effect of the tile
  3. Draw a new tile from the stack, refilling your hand to 3 tiles.

There are two types of tile – frogs and snakes.

  • A frog tile can be played either on any empty space on the game board, or on top of any face down tile. It cannot be played on a face up tile. When a frog tile is played, flip over any adjacent tiles in the direction of the 4 arrows.
  • A snake tile removes a frog from the game. The snakes may only be played on top of a face up frog

The game ends immediately when either:

  • All tiles have been played,
  • The board is full (with 16 face up frog tiles).

Reveal your frog token. If you have the most face up frogs in your colour, then you’re the frog flipping champion!


Simplicity is key when it comes to Flip Over Frog – with only three rules to remember, the focus is placed firmly on strategy!

Flying Goblin Family GamesFlying Goblin Family Game

Flyin’ Goblin


Attack! Catapult your goblin soldiers to plunder the riches of the castle!

Gold and diamonds reward the best shots, but each room is full of surprises… not all of which are pleasant. Discover this wild game of precision, risk-taking and total madness!

What’s in the box?

  • Four catapults
  • Four army boards
  • 20 goblin soldier pawns
  • Six Goblin captain pawns
  • Eight Goblin looter pawns
  • 16 totems pawns
  • 50 coin tokens
  • 50 diamond tokens
  • One castle (box + 7 punchboards)
  • One tower punchboard

How to play:

The box forms the basis of the game – but make sure you have plenty of space to fling your goblins! You’ll need to spend your loot to buy extra troops or build your totem, before heading back to battle. Keep your totem intact to earn more diamonds!

Each round has the following phases:

  1. Catapulting: All at the same time, catapult your available goblins into the castle.
  2. Looting: Taking turns, retrieve your goblins and apply the effects of the rooms that they fell into.
  3. End Game Conditions: Check if anyone has met the end game condition.
  4. Recruitment: Taking turns, you can buy any of the various pieces from your personal army board.

Repeat the catapult! Keep going until either the totem victory condition is met or the diamond victory condition is met. With two different ways to win, you’ll be racing to play again!

Forbidden Desert Family Board GameForbidden Desert Components Family Board Game

Forbidden Desert


Dare you enter into this rip-roaring adventure in the desert city? A stunning sequel to the award-winning Forbidden Island… and Forbidden Desert is as foreboding as it sounds!

Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You’ll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm.

What’s in the box?

  • 49 cards
  • 48 sand markers
  • 24 tiles
  • Six pawns
  • Six meter clips
  • Four flying machine parts
  • One flying machine model
  • One sand storm meter and stand

How to play:

Take up 4 actions each turn:

  • Move: move your pawn to an adjacent, unblocked tile.
  • Remove sand: remove sand markers on your tile or on an adjacent tile.
  • Excavate: if your pawn is on the desert side of a tile that does not have any sand markers on it, you may excavate it.
  • Pick up a part: you may pick up a revealed Flying Machine part on an unblocked and excavated tile.

Bonus – if you’re on the same tile as another player, you can share water and pass equipment cards at any time during the game for free.

Sand Storm
Draw a number of cards from the sand storm draw pile equal to the current sand storm meter level and follow the instructions on each card.

To win the game, get to the launch pad! Once you have the four necessary parts, find your way to the launch pad tile where everyone can insert the parts into the flying machine, start the engine, and escape for the win.

You’ll lose the game if:

  • Thirst: if any player reaches the symbol on their canteen.
  • Buried: if you need to add a sand marker to a tile but there aren’t any left in the supply.
  • Swept Away: the sand storm meter reaches the symbol.


Forbidden Desert reinforces strategic thinking, visual discrimination and cooperation.

Forbidden Island Family Board Game

Forbidden Island


From award winning designer Matt Leacock comes Forbidden Island!

Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise.

Your team will have to work together and make some pulse-pounding manoeuvres, as the island will sink beneath every step. Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!

What’s in the box?

  • 58 playing cards
  • 24 island tiles
  • Six pawns
  • Four treasure figurines
  • One water meter and marker

How to play:

On every turn, do the following three things in order (as it is a coop game, do ask for help!):

Take up to 3 actions.

  • Move: move your pawn to an adjacent Island tile.
  • Shore Up: shore up any adjacent Island tile or the Island tile your pawn is on.
  • Give a Treasure Card: Give one or more of your treasure cards to another player if both of your pawns are on the same island tile.
  • Capture a Treasure: capture a treasure by discarding four matching treasure cards from your hand if your pawn is on either corresponding island tile.

Draw 2 treasure deck cards.
After taking actions, you must draw 2 cards from the top of the Treasure deck and add them to
your face up hand. Follow the instructions on each card.

Draw Flood cards
Draw cards from the top of the flood draw pile equal to the current water meter level. If a tile is already flooded, it sinks into the abyss!

To win the game you need get to fools landing! Once you have collected all four treasures, everyone must move their pawns to the Fools’ Landing tile. Then, you’ll need a helicopter card to lift your team off of Forbidden Island for the win!

You’ll lose the game if:

  • If both treasure tiles sink before you collect their respective treasures.
  • If the fools’ landing tile sinks.
  • If any player is on an Island tile that sinks and there is no adjacent tile to swim to.
  • If the water level reaches the skull and crossbones.


Forbidden Island reinforces strategic thinking, visual discrimination and cooperation.

Forbidden Sky Family Board GameForbidden Sky Components Family Board Game

Forbidden Sky


Soar to dizzying heights in this electrifying cooperative adventure! Work as a team to explore a mysterious platform that floats at the centre of a savage storm.

Connect a circuit of cables to launch a secret rocket – all before you are struck by lightning or blown off to the depths below. It’s a high-wire act that will test your team’s capacity for courage and cooperation. One false step and you all could be grounded… permanently!

What’s in the box?

  • 37 tiles
  • 36 cards
  • 32 circuit components
  • 13 meter clips
  • Six wooden pawns
  • One storm meter and stand
  • A starting grid
  • One rocket

How to play:

On every turn, do the following things in order:

Take up to 4 actions:

  • Move: move your pawn to an adjacent tile.
  • Scout: draw the top tile from the power platform draw pile and place it face up in front of you (up to a 3 tile limit).
  • Explore: place one of your tiles onto the platform, adjacent to the tile that your pawn is on.
  • Wire: add a physical wire to a circuit component attached to your tile so that it connects to another circuit component.

Storm Cards: Draw cards from the storm draw pile equal to the storm intensity level on the storm meter. Reveal and resolve the cards one at a time.

To win the game, get to the launch pad! Once you have wired the required components into a circuit (except one final wire that you’ll use to take off), first place the rocket onto the launch pad. Make sure you’re all on the rocket, and as a final step, add the last wire to complete the circuit and launch the rocket for the win!

You’ll lose the game if:

  • Electrocuted: if the clip on any player’s health meter reaches the skull and crossbones.
  • Fall: if the clip on any player’s rope meter reaches the skull and crossbones.
  • Swept away: if the clip on the Storm meter reaches the skull and crossbones.
  • Abandoned: if the rocket takes off before everyone is on a launch pad tile.

Forbidden Sky reinforces strategic thinking, visual discrimination and cooperation.

Hi Lo Flip Family Board GameHi Lo Flip Family Board Game

Hi Lo Flip


Fortunes will flip in this wild game of strategy and chance! Play number cards to a centre pile, following the direction on the Hi-Lo chip.

If you get stuck, flip the chip for a chance to reverse the order and save your turn. But if you wind up without a move, the points go to your opponent. Be the first player out of cards and Lo! You end the game on a Hi!

What’s in the box?

  • 100 cards
  • 1 Hi Lo chip

How to play:

On your turn, look at the Hi-Lo chip. If “Hi” is face-up, you must play a card to the discard pile that’s higher than the current top card of the pile. If “Lo” is face-up, then you must play a lower card.

You must play a card if possible, but if not then flip the Hi-Lo chip. If the chip lands on the opposite side, play a card from your hand and end your turn. If it lands on the same side as before, draw the top card of the draw pile and play it if possible. If you’re still unable to play a card, you’ll instead make a “reset” play. To make a reset play, first, the player who most recently played a card collects all the cards in the discard pile.

Special Card Abilities:

  • Cards ending in “1”: Playing one of these cards causes the next player to draw 1 card and immediately skip their turn.
  • Cards ending in “2”: When you play a card ending in 2, you must immediately play a second card, unless it was your final card.
  • Cards ending in “0”: These cards are each worth 10 points when scoring

Ending the round: The round ends when one player has discarded all the cards in their hand. That player wins all of the cards in the current discard pile and receives a bonus of 10 points for going out. All players count the cards they collected and score 10 points for each card ending in “0”, and 1 point each for all other cards. Each player announces their total for the scorekeeper to tally.

The game ends once any player has accumulated at least 75 points at the end of a round. Whoever has the highest score is the winner.


Hi Lo Flip reinforces probability and strategic thinking skills.

King of New York Family Board Game

King of New York


New city, new rules, new monsters – same fight, to be the king!

There are buildings to stomp, vengeful military units to be destroyed and six brand new monsters! Every roll of the dice might mean that your monster feels the OUCH, as military units open fire. There’s always something happening in the city that never sleeps.

What’s in the box?

  • Eight dice
  • One game board
  • 66 cards
  • 46 effect tokens
  • Six monster boards
  • Six monster cardboard figures and their plastic stands
  • 45 building tiles
  • Energy cubes

How to play:

On your turn, complete the following actions:

1. Rolling and rerolling the dice
Roll all 6 dice (up to three times).

2. Resolving the dice
The symbols you get at the end of your rolling step are the actions for this turn.

3. Move (generally optional, but sometimes mandatory)
If no one is in Manhattan you must move there. If another monster is anywhere in Manhattan, you have two options: either move to a borough that doesn’t already have two monsters in it (except Manhattan), or you can just stay where you are. If you were already in Manhattan, advance to the 2–4 space in the next zone up in Manhattan.

4. Buying cards (optional)
You can spend your energy points to buy any of the face up cards.

The game is over when a monster reaches 20 Victory Points or is the last one standing. This monster is crowned King of New York!


The monsters from King of New York can be used in King of Tokyo and vice versa, but the power cards are specific to this game.

King of New York Power Up Family Board Game

King of New York: Power Up


A new challenger joins the New York Monster’s gang: Mega Shark!

Each New York monster now has its unique set of evolution cards to wreak havoc in both King of New York and King of Tokyo. Level up your game like never before.

What’s in the box?

  • 56 evolution cards for King of New York
  • 56 evolution cards to make your King of New York Monsters evolve in King of Tokyo
  • One Mega Shark monster board
  • One cardboard figure and stand

How to play:

Take the eight evolution cards belonging to your monster, shuffle them, and make a draw pile. After the resolve dice phase, if you have rolled at least 3 hearts, you draw two Evolution cards, keeping one in their hand without showing it and discarding the other. Keep your evolutions in hand until you decide to play them, which can even be during another player’s turn if the card’s effect doesn’t specify when to play it.

There are two types of Evolution:

  • Temporary: discard them after use.
  • Permanent: Play them face up in front of you. You benefit from their effect as long as they’re in play.

Each evolution card shows:

  • The name of the monster it belongs to.
  • The type of evolution.
  • The species.
  • The name and effect of the evolution.


A copy of King of New York or King of Tokyo are required to play.

Variant: Mutant Evolutions

Shuffle the evolutions of the monsters in play and deal eight evolutions to each player. All players pick one, and the pass then rest. Repeat until you all have eight cards.