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Murphy’s wife has flown away. The bank repossessed his nest and a magpie stole his last few coins. It never rains but it pours. And why should your luck be any different when you play Pechvogel?

What’s in the box?

  • One game board
  • 13 frustration counters
  • 15 score markers
  • Seven dice
  • One murphy counter

How to play:

At the start of your turn, throw the seven dice. After the first throw, put all dice of one rolled number onto the board. This number is your target, you must try to collect four of them this turn.

You can’t choose another target this turn.

After each roll you also have to put all ravens you throw onto the board. You need to avoid collecting three or more of these!

Continue throwing the remaining dice till there are four of your target or three ravens on the board.

As soon as there are at least four of your target or at least three ravens on the board, stop throwing – unless somebody uses a frustration. If you’ve collected four of your target, take a score marker showing that number.

You can either take it from the middle of the table or (if possible) steal it from an opponent. If you steal it, return a score marker of your choice from the middle of the table to the game box.

If you’ve collected three ravens, take all frustrations from the board, or if there are none there, take one from the supply instead.

If there are both four of your target and three ravens on the board, do both: take a corresponding score marker, along with all frustrations from the board or a frustration from the supply.

The game ends when there are no more score markers in the middle of the table. Most points wins!

Pengoloo Childrens Board Game



With a little luck and a good memory, you can be the first person to collect six penguins and win the game! Pengoloo is a fun South Pole eggspedition in which players roll the dice to find a penguin’s matching hidden eggs.

What’s in the box?

  • 12 plastic penguins
  • 12 plastic eggs
  • Four iceberg board
  • Two plastic dice

How to play:

Place one egg inside each penguin, mix them up and then place them in the middle of the table.

Begin your turn by rolling the dice. You have two attempts per turn to find two hidden eggs that match the colours on the dice. Every time you lift a penguin, all players need to be able to see the colour of the hidden egg.

  • If you don’t find a match, put the penguins back on their eggs, and it’s the next player’s turn.
  • If you find one matching egg, place the corresponding penguin with its egg inside in front of your iceberg, and it’s the next player’s turn.
  • If you find two matching eggs, place both penguins with their eggs in front of your iceberg and play again.

The first player to collect six penguins wins the game!


Pengoloo reinforces memory, social play and visual perception.

Pentago Strategy Board GamePentago Strategy Board Game



A simple strategy game, with a twist!

To win, create a row of five marbles in any direction. After every turn, you rotate one of the grids 90°. Can you create connect 5 on an ever-changing game board?

What’s in the box?

  • Four twistable 3×3 game blocks
  • 18 black marbles
  • 19 white marbles

How to play:

Players take turns at placing marbles on the game board and twisting the game blocks. A player is free to twist any of the game blocks, regardless of which game block the player placed the marble on.

A winning row of five marbles can occur vertically, horizontally or diagonally, anywhere on the board and will span two or three game blocks.

What seems like a simple five-in-a-row game quickly gets mind twisting as the board fills up and both players are twisting the game blocks, creating a constantly changing and challenging game scenario.

photosynthesis strategy board game



In this beautiful and unique game, several varieties of trees compete to grow and spread their seeds in the sunlight of the forest.

Take your trees through their lifecycle, from seedling to full bloom to rebirth, and earn points as their leaves collect energy from the revolving sun’s rays. Carefully pick where you sow and when you grow, as trees in the shadows are blocked from light, and from points.

What’s in the box?

  • Game board
  • One sun segment
  • Four sun revolution counters
  • Four player boards
  • First player token
  • 24 scoring tokens
  • Four light point trackers
  • 24 seed tokens
  • 32 small trees
  • 16 medium trees
  • Eight large trees

How to play:

Each round has two phases:

  1. The Photosynthesis Phase: count light points based on the position of the sun and add to the individual player boards. Players get light points for each tree that is not in the shadow of another tree. A small tree scores 1 point, a medium tree scores 2 points, a large tree scores 3 points.
  2. The Life Cycle Phase: spend your points! Players can use their light points to purchase seeds or trees of any size from their player boards. Players can plant seeds or upgraded trees. Or you can choose to collect scoring tokens by harvesting large trees.

The game ends when the sun has completed three revolutions around the board. You count points based on your scoring tokens. The player with the most points wins the game!


Photosynthesis reinforces maths and problem-solving skills.

Planet Strategy Board GamePlanet Strategy Board Game



A world is taking shape in the palm of your hands.

Strategically position your continents to form hospitable environments for animal life to develop and try to create the most populated and diverse Planet!

What’s in the box?

  • Four planet cores
  • 50 continent tiles
  • 45 animal cards
  • Five “natural habitat” objective cards
  • First player token

How to play:

Every turn is made up of two parts:

1. Adding continents

Take the first pile of 5 continent tiles and spread these out across the centre of the table, face up. The first player chooses one tile from these 5 and adds this to a free space on their planet’s core. The other players then take turns doing the same.

2. The origin of life

From the third turn onwards, life starts to emerge on the planets. All players check if their planet meets the conditions required to host the animal cards which can be won with each turn. The player who possesses the most habitable planet for the animal takes
the card and keeps it in front of them.

The game ends after the 12th turn (when the player’s planets are fully covered) and after the last animal cards have been won. Each player reveals their objective card and checks whether or not they have met their objectives, winning points if they have succeeded.

The player with the most points wins the game!


Planet reinforces problem solving and maths skills.

prisma arena

Prisma Arena


Prepare yourself for a battle unlike any other! Spar against friends using the martial art of Prismakata. Level up to unlock new powers to help you reach the rank of Guardian, and ready yourself to defend the Seed of Hope!

What’s in the box?

  • One gameboard
  • Eight action dials
  • One central gameboard
  • One advantage token
  • 12 standee bases
  • 12 obstacles
  • Four hero standees
  • Eight Mo’kon standees
  • 36 combo cards
  • 50 prisma power cards
  • Four hero cards
  • Four guest hero cards
  • Eight Mo’kon cards
  • Four hero sticker sheets
  • Four hero lockers
  • Four hero storage bags
  • Four player aids
  • Four score trackers
  • 64 hit tokens

How to play:

Before your first game, customise your hero with the stickers!

A game is played over several rounds. Each round contains three phases:

  • Check advantage: this is when you will determine who goes first this round.
  • Activate characters: take turns activating the characters in your squad.
  • End of round: this is when you will check whether the endgame score has been reached, draw new combo cards and prepare for the next round.

Take turns to move your hero and Mo’kon around the arena, attempting to blast and strike at your opponent’s characters. Fill their hit gauge with enough hits (represented by hit tokens) to temporarily bounce them from the Arena, scoring points.

The game ends when at least one player has scored 20 or more points at the end of a round. The player with the highest score wins!

Punto Card GamePunto Brainteaser



Get to the points!

Flip your top card and add it to the grid – or cover an opponent’s card showing lower points. Be the first to get four-in-a-row and end up on top!

What’s in the box?

  • 72 cards

How to play:

The first player reveals their top card, placing it in the middle of the play area. On each subsequent turn, you reveal your top card and must place it next to or on top of a card already in play.

As soon as you’ve placed 4 (3-4 player game) or 5 cards (2 player game) of the same colour in a row — horizontally, vertically, or diagonally — you win the round! Take the card with the most points from your winning row and remove it from the game. The remaining cards are all returned to their respective players and shuffled. After that a new round begins, starting with the player to the left of the previous round’s winner.

The first player to win 2 rounds wins the game!


Punto reinforces visual discrimination and strategic thinking.

Perfect travel sized game for on the going gaming.

Q-bitz Family Board GameQ-bitz Family Board Game



Say goodbye to boredom and challenge your mind and each other with this family-fun puzzle game!

Round one is all about speed, round two requires a bit of luck and round three tests brain power!

What’s in the box?

  • 80 Q-bitz cards
  • Four wooden trays
  • Four sets of 16 cubes

How to play:

Round 1

Race to recreate the pattern shown on the card using your set of cubes, rotating the cubes in any way. Shout “Q-bitz” if you’re the first player to make a match! You’ll earn the card for being the fastest.

Round 2

This time you have to roll your cubes like dice to get the right pattern! Once again, speed is of the essence. Fastest wins the card.

Round 3

Final round is all about memory. You have 10 seconds to memorise the card before it is flipped face down. Now race to complete the card.

At the end of the three rounds, if you have the most cards, you’re the winner!


Q-bitz stimulates the brain to use spatial reasoning, visual dexterity and memory skills.

Q-bitz Extreme Family Board Game

Q-bitz Extreme


With your Q-bitz Extreme board with 16 cubes, you’ll be racing to match the cards, just like in Q-bitz. However for an added challenges, the patterns are now curved!

You’ll be declared the extreme champion if you have the most cards by the end of the game!

What’s in the box?

  • 80 Q-bitz Extreme cards
  • Four wooden trays
  • Four sets of 16 cubes

How to play:

Round 1

Race to recreate the pattern shown on the card using your set of cubes, rotating the cubes in any way. Shout “Q-bitz Extreme” if you’re the first player to make a match! You’ll earn the card for being the fastest.

Round 2

This time you have to roll your cubes like dice to get the right pattern! Once again, speed is of the essence. Fastest wins the card.

Round 3

Final round is all about memory. You have 10 seconds to memorise the card before it is flipped face down. Now race to complete the card.

Round 4

Turn over top Q-bitz Extreme card. Race to arrange your cubes to replicate the reverse of the image shown on the card!

Play 2 sets of each round – most cards wins and is crowned champion!


Q-bitz Extreme stimulates the brain to use spatial reasoning, visual dexterity and memory skills.

Q-bitz Junior Children's Board GameQ-bitz Junior Children's Board Game

Q-bitz Junior


The perfect introduction to Q-bitz, with sets of four cubes and 60 pattern cards. Players race to recreate the pattern with their cubes – fastest player wins the card!

A fun way to introduce your child to pattern matching, spatial reasoning and problem solving.

What’s in the box?

  • Four sets of four wooden cubes
  • Four wooden trays
  • 60 cards
  • Parent Guide

How to play:

There are lots of ways you can play Q-bitz Junior at home. This example has you playing each round three times, the player with the most card wins!

Round One
Turn over a pattern card and race to recreate the pattern with your set of cubes. If you’re the first to complete the card, shout ‘Q-bitz!’ and collect the card.

Round Two
Reveal the top card. Players roll all of their cubes on the table like dice and use the cubes as rolled to recreate the pattern. If you’re the first to complete the card, shout ‘Q-bitz!’ and collect the card.


The parent guide offers extending learning opportunities for understanding patterns, sorting, observation and memory.

Q-bitz Solo Orange Edition Family Board Game

Q-bitz Solo (Orange Edition)


Use Q-bitz Solo as a solitaire challenge or to add another player, a new colour and additional pattern cards to the original Q-bitz game.

What’s in the box?

  • 20 new pattern cards
  • One wooden tray
  • 16 cubes
  • Travel friendly tin

How to play:

Round 1

Turn over the top Q-bitz card. Race to recreate the pattern shown on the card, rotating the cubes in any way, and positioning them in the tray.

Round 2
Turn over the top Q-bitz card. Roll all of the cubes on the table like dice. Using the cubes as rolled (face up), place as many cubes as possible in the tray to recreate the pattern shown on the card. Re-roll all remaining unusable cubes until shapes needed to recreate the pattern are rolled.

Round 3
Turn over the top Q-bitz card. You have 10 seconds to memorise the card. Turn the card facedown and arrange the cubes in the tray to match the card from memory. Try to complete the pattern or get the most cubes in the correct place. If you get stuck, take up to two peeks to help complete the pattern.

How you play is completely up to you! You could even add a timer and record your score see how quickly you can complete each round of play.


Q-bitz Solo stimulates the brain to use spatial reasoning, visual dexterity and memory skills. In a handy travel tin, it is perfect for on the go gaming. Or combine with Q-bitz to hold a five player game!

Queendomino Family Board GameQueendomino Components Family Board Game



The Queen has heard that beautiful kingdoms of dominoes have been built all over the world! Queendomino is both a standalone game and an expansion of the 2017 Spiel des Jahres recipient, Kingdomino. It offers more complex challenges, a new territory, and a way for more players to participate.

Tax lands wisely, erect your buildings carefully to try and win the favour of the Queen all whilst avoiding the dragon’s flame.

What’s in the box?

  • 48 dominoes
  • Four castles
  • Eight Kings in four colours
  • One Queen
  • 15 towers
  • 21 knights
  • Coins
  • A scorepad
  • One dragon
  • Buildings tokens

How to play:

On your turn, you take the following actions (note that 1 and 5 are mandatory – the rest are optional:

  1. Add the chosen domino to your territory according to connection rules
  2. Send 1 or 2 knights to collect tax
  3. Construct a building
  4. Bribe a dragon into burning down a main building
  5. Choose a new domino in the new line by placing your king on it

When the last dominoes are lined up, you will all take your last turn, with actions 1-4. You should have a 5 x 5 grid if you’re playing with 3-4 people, or a 7 x 7 grid if it’s a 2 player game.

Calculate your victory points, highest score rules!


Queendomino reinforces focus and attention, math, problem solving and visual perception skills.

Queendomino can either be played as a stand alone game, or combined with Kingdomino for a royal treat! There are extra variants you can try – playing individually or playing as a team!

Print and Play.

Qwantum Strategy Board Gameqwantum strategy board game



After Qwixx and Qwinto, here comes the third strike!

Enter numbers in your grid that are always higher than the previous turn – until those totals need to go lower once again…

What’s in the box?

  • 7 dice
  • Score pads
  • Four pencils

How to play:

Take all seven dice and take your first turn. If you are not happy with the score, you can reroll.

Select one colour and enter the total for the dice in this colour on the corresponding coloured row on your scoresheet.

Now remaining players can enter any one of the remaining three colours on their scoresheet. The white dice is also added to every colour’s total here too.

Numbers always have to be entered from left to right in each coloured row – gaps are not allowed. The numbers within each coloured row always have to be higher from left to right but only up to the thick line and then from there on they have to get lower.

The game ends when one player has completely filled in all four coloured rows on their scoresheet. Total up points, making deductions for misthrows – highest score wins!


Perfect for on the go gaming!

qwinto strategy board gameqwinto strategy board game



A follow on from the award-winning bestseller Qwixx.

It’s a race to fill your scoresheets with numbers as quickly – and as highly – as possible in order to score the most points!

What’s in the box?

  • Three dice
  • A scorepad
  • Four pencils

How to play:

Decide how many dice you want to roll, whether 1, 2 or 3. Roll your die or dice and call out the sum.

Now all players can (but do not have to) write down the sum that was called out into exactly one field on their score sheets. The sum can only be entered into a row that matches in colour with the dice that were rolled. Within a coloured row, the numbers must be in ascending order from left to right and no number may appear more than once in the same row. Within a column no number may appear more than once. The order of the numbers in a column doesn’t matter.

It is a failed attempt if the player cannot or doesn’t want to enter a number.

The game is over when a player has two coloured rows completely filled out or when someone has recorded their fourth failed attempt. Points are recorded as follows:

  • If a coloured row contains empty fields, each entered number in this row is scored as a single point.
  • If a coloured row contains no empty fields, the number showing on the far right is scored as points.
  • If there are empty fields in a column, no bonus points are rewarded for this column.
  • If all three fields in the column are filled with numbers, the number in the bonus field is scored as bonus points.

The points from the three coloured rows and the bonus points are then added up. From this sum, subtract points for each failed attempt (-5 each). The player with the most points wins.


Perfect for on the go gaming!

Qwirkle Family Board Game



Over 4 million copies sold worldwide!

Mix, match, score and win! A simple game of quick thinking and tactical manoeuvres. Match colours and shapes in a row or column to score points!

If you love tile laying games, you’ll love Qwirkle. It’s like Scrabble, but with shapes and colours. Quick to learn and quick to play, Qwirkle is a must-have for your next family game night.

What’s in the box?

  • 108 tiles
  • A drawbag

How to play:

On your turn, you complete three actions:

1. Place one or more tiles.
You can play multiple tiles on your turn as long as all tiles played are the same colour or the same shape and are placed in the same line.

2. Count up your score!
One point is scored for each tile in a line that you create or add to. A single tile can score two points if it is part of two lines. Whenever you complete a line of all 6 colours or shapes, this is a Qwirkle! A Qwirkle scores 12 points, six for the tiles in the lines and six bonus points! You’ll be aiming for as many Qwirkles as possible to score big.

3. Draw tiles from the bag back to 6 tiles.

When there are no more tiles to draw, play continues as before, and the first player to run out of tiles scores six bonus points and ends the game.

Highest score wins!


Qwirkle reinforces problem-solving and strategic thinking.