Showing 151–165 of 225 results

Qwirkle Travel Family Board GameQwirkle Travel Family Board Game

Qwirkle Travel


Qwirkle is MindWare’s must-have game and it is easy to see why! Simple to learn, yet strategic and exciting to play, Qwirkle is a favourite of all ages. For on the go gaming, try Qwirkle Travel.

All your Qwirkle needs, but easier to pack! It’s the same brilliant game, now travel sized. Aim for a complete set of 6 to score a Qwirkle!

What’s in the box?

  • 108 tiles
  • A drawbag

How to play:

On your turn, you complete three actions:
1. Place one or more tiles.
You may play multiple tiles on your turn as long as all tiles played are the same colour or the same shape and are placed in the same line. You cannot play two tiles that are exactly the same.

2. Tally your score.
One point is scored for each tile in a line that you create or add to. A single tile can score two points if it is part of two lines. Whenever you complete a line of all 6 colours or shapes, this is a Qwirkle! A Qwirkle scores 12 points, six for the tiles in the lines and six bonus points.

3. Draw tiles from the bag to replenish your hand to six.

When there are no more tiles to draw, play continues as before, but players do not replenish their hands. The first player to run out of tiles scores six bonus points and ends the game. The player with the highest score wins!


Qwirkle Travel reinforces problem solving and strategic thinking.

It comes in a handy travel bag for on the go gaming.

qwixx strategy board gameqwixx strategy board game



A quick-playing dice game in which everyone participates, no matter whose turn it is.

To score points you want to mark off as many numbers as possible! The highest score wins.

What’s in the box?

  • 6 coloured dice
  • A scorepad
  • Four Pencils

How to play:

During the course of the game, the numbers must be crossed out from left to right in each of the four colour-rows. You can leave out numbers, but you can’t go back once you do.

The active player throws with all six dice. The following two actions are now carried out one after the other:

  1. The active player adds the pips of the two white dice together and says aloud, and in a clear voice, the sum that thereby results. Each player may then (but is not obliged to!) cross out the number that the active player has spoken out in any colour-row of their choosing.
  2. The active player may then add together the pips shown on just one white dice together with the pips shown on just one coloured dice of his choosing and cross out the number corresponding to this sum in the colour-row corresponding to the colour of the dice chosen.

To lock the row, you need to get at least 5 crosses in a row. This colour-row is now finished and closed off for all the players and no more crosses can be made in this colour in any of the subsequent rounds.

The game ends immediately as soon as someone has marked their fourth misthrow or as soon as two colour-rows have been completed and closed off.

The player with the highest total result is the winner.


Perfect size for on the go gaming!

Rat-a-Tat Cat Card GameRat-a-Tat Cat Components Card Game

Rat-a-Tat Cat


A game of suspense, strategy, anticipation and a little luck. The object of the game is to get rid of the high cards (rats) and go for the low cards (cats).

Sneak a peek, draw two, or swap cards for an added twist. Bonus super peek lets you spy on opponents’ cards.

Rat-a-Tat Cat is a fun numbers card game with cats – and a few rats!

What’s in the box?

  • 54 cards

How to play:

On your turn, you either:

  • Draw the top card from the discard pile. This card MUST be used to replace one of your cards.
  • Draw the top card from the draw pile. A player may use it to:
    • Replace one of their cards.
    • Peek, swap, or draw 2 if it is a power card.
    • Discard it face up to the discard pile.

If you think you have the lowest score, you can end the round by knocking on the table and saying “Rat-a-Tat Cat” at the end of your turn.

The player with the lowest total score at the end of the game is the winner.

A game may be played three ways:

  1. Play for a certain number of rounds.
  2. Play for a specific length of time.
  3. Play to stay in the game and not reach 100 points. When a player reaches 100 points, there are out of the game. The last player in the game is the winner.


Rat-a-tat Cat reinforces memory skills.

Part of the Gamewright signature card game range.

Rat-a-Tat Roll Children's Board GameRat-a-Tat Roll Children's Board Game

Rat-a-Tat Roll


Roll around the world with Rat-a-Tat Roll, which puts a fresh spin on the best- selling Rat-a-Tat Cat card game – dice!

Look out for peeks, swaps and especially the chancy “wild” spots, where things could really get dicey!

Get the lowest score and Rat-a-Tat Catapult to victory!

What’s in the box?

  • 45 cards
  • 15 tokens
  • Four dice
  • One ‘Catue of Liberty’ pawn
  • One game board

How to play:

Move around the board trying to collect cats while avoiding rats. Choose one, two or three dice, keeping re-roll tokens handy in case you miss your mark.

Whoever most recently visited a famous monument goes first. Decide how far you want the Catue of Liberty to travel with the goal of collecting the lowest rat card. Roll up to three of the number dice depending on how far you want to go – then move Catue that number of spaces.

Complete the action on the space you have landed on – for example if you land on the card symbol, you can either take the card in that section or draw the top card from the draw pile.

Keep playing until you have either have either 5 cards(2 player game) or 4 cards (3-5 players) face-down in front of you. Reveal your cards and if you have the lowest value, you win!


Rat-a-Tat Roll is a fun numbers dice game that reinforces memory skills.

Record Deal Party GameRecord Deal Party Game

Record Deal


You don’t need to be a good singer to rock this game!

Draw song cards and spin for a back-beat genre. Each player gives their best performance in hopes of being awarded a Record Deal.

Rock Paper Switch Party GameRock Paper Switch Strategy Game

Rock Paper Switch


Capture your way to victory in this strategical game that combines the concepts of chess with the rules of classic rock-paper-scissors.

Watch out for switch tiles, they can change the game in a single turn!

What’s in the box?

  • 60 pawns
  • Gameboard

How to play:

On your turn, move one pawn in one direction according to the
pawn’s movement ability:

  • Rock pawns move any one direction up to three spaces. Rocks can only capture scissors.
  • Paper pawns move horizontally or vertically any number of spaces. Paper can only capture rocks.
  • Scissors pawns move diagonally any number of spaces. Scissors can only capture paper.

Capturing a pawn means you land on the space it is occupying and remove it. Players cannot capture more than one of their opponent’s pawns on a turn. Players may not “jump” over or move through any other pawns on the board.

If you land on one of the four “switch” spaces, you may switch that pawn with any other pawn of yours on the board. Switching pawns is optional — you may use the “switch” space as a regular space.

The last player to have at least one of each pawn (rock, paper and scissors) remaining on the board wins. As soon as one player loses all of their rocks or all of their papers or all of their scissors they are out of the game.

Save the Dragon Children's GameSave the Dragon Children's Game

Save the Dragon


Immerse yourself in the role of a Prince or Princess competing to free the dragon.

But this dragon is guarded by an evil sorcerer who will launch enormous boulders to keep you away.

Dodge obstacles, hide behind shields and be the first to save the dragon to be pronounced saviour of the kingdom!

What’s in the box?

  • One staircase to the main keep
  • One Dragon’s room
  • One door
  • One boulder
  • Four Princess/Prince pieces
  • Two dice
  • 12 Bonus tokens
  • One shield

How to play:

On your turn, roll the movement dice and move your Prince/Princess the same number of spaces as indicated on the dice.

If the movement dice’s value is 1 or 2, you then throw the bonus action dice. You’ll get two options:

  • Either move the Shield or the Door
  • Or take the boulder and choose one of the two open doors to the dragon’s room to throw the boulder down! The boulder will hurtle down the stairs, possibly bringing Princes/Princesses down on its way!

The first to reach the top of the keep, enter the Dragon’s Room and set it free wins!


Save the Dragon reinforces fine motor, social play and light strategy skills.

say it party board game

Say It!


The Game of Crazy Combos!

It’s the frantic party game where crazy combinations lead to laugh-out-loud answers.

Draw a pair of prompt cards, and the compete to shout out the most entertaining response. What’s “something sticky”…”that you find in the couch cushions?”

Don’t delay it – just Say It!

Schotten Totten Card GameSchotten Totten Components Card Game

Schotten Totten


A warm spring breeze flows through the valley as the birds begin to sing and the snow slowly melts away. Your precious village is slowly uncovered and the stone lines that define your property become visible. The earth is soft and the stones could easily roll just a bit into your neighbour’s farm granting you the extra room your clan needs. No one will notice, right?

What’s in the box?

  • 54 clan cards numbered one to nine
  • 10 tactic cards
  • Nine stone tiles
  • Two player aids

How to play:

On your turn, choose a card from your hand and place it face-up next to a stone, on your side of the border. Once you have placed a card next to a stone, it cannot be moved. Then draw a card and play moves to your opponent. If the deck is empty, you continue playing without drawing cards.

Claiming a stone: After playing a card on a stone and before drawing, you can claim one or several stones. You can only claim a stone after each player has played three cards on their side of the border. To claim a stone, you must have a stronger combination of cards than those played by your opponent. These combinations, from the strongest to the weakest, are described as follows:

  • Colour run: three cards of the same colour and of three successive strengths
  • Three of a kind: three cards of the same strength
  • Colour: three cards of the same colour
  • Run: three cards of successive strength and of any colour
  • Sum: any three cards

To win, you either need to control three adjacent stones or five stones scattered along the Border!


Part of the IELLO mini-games range. Great for on the go gaming!

schotten totten 2schotten totten 2

Schotten Totten 2


The war between clans is stronger than ever in this explosive sequel! Send your troops to the front line to either attack or defend your position, as the smallest breach in the wall will be fatal!


What’s in the box?

  • 60 siege cards
  • 10 tactical cards
  • Seven wall tiles
  • Three boiling oil tokens
  • Two player aid cards


How to play:

Sit across from each other and choose one player to be the attacker and the other to be the defender. Place the 7 wall tiles side-by-side. Shuffle the siege cards and make a face-down deck. Each player draws 6 siege cards to make their hand, which they keep secret from their opponent.

The attacker takes the first turn.

On your turn, play through these phases in order:

  • Take a preparation action (optional): as the attacker you can retreat from the wall and as the defender you can throw an oil cauldron to push the attacker back.
  • Play a card – choose a card from your hand and place it in front of a wall tile to gain an advantage.
  • Draw a card – draw the top card from the deck. After you have drawn your turn ends and your opponent begins their turn.
  • Declare control (attacker only – optional): at any time during their turn, the attacker can declare control of any wall tile(s) where they have a complete formation. A formation is complete as soon as there are as many cards as rectangles drawn on the tile.

The attacker wins the game if they declare control of a damaged wall tile, or if they damage a fourth wall tile.

Or, when the last card in the deck is drawn, the attacker gets one last turn to try to win. If they don’t succeed, the defender wins.


Part of the IELLO mini-games range. Great for on the go gaming!

shifting stonesshifting tsones

Shifting Stones


Leave no stone unturned! Nine mystical tiles lie before you in a grid of rocky ruins.

Rearrange the tiles to match one or more of the patterns in your hand. The catch is that you must sacrifice a card every time you swap or flip a tile.

Carve out the most points, and your victory is set in stone!

What’s in the box?

  • 77 cards
  • Nine stone tiles

How to play:

Place the stone tiles randomly to form a 3×3 grid.  Shuffle the deck of pattern cards and deal each player a hand of 4 cards.

Stack the rest of the deck above the tile grid, leaving space for a discard pile.

On your turn you may take as many actions as you’d like, and in any order, as long as you have cards to either discard or score. You can:

  • Shift Stones: discard a pattern card from your hand face up to the discard pile, then choose any two adjacent stone tiles and swap their positions.
  • Flip stones: discard a pattern card from your hand face up to the discard pile, then choose a stone tile and turn it over to its opposite side.
  • Score a card: reveal a pattern card from your hand that matches the current layout of the stone tiles.
  • Skip your turn: you can choose to skip your turn and draw two cards from the deck, bringing your hand up to 6 cards.

­­Once all players finish their final turns, tally the points on your scored cards. The player with the most total points is the winner.

Silver and Golf Strategy GameSilver and Golf Strategy Game

Silver & Gold


Distant islands with golden treasures – who hasn’t dreamed of that?!

Silver & Gold combines simple rules, fast action, luck, and planning as players try to complete treasure map after treasure map.

What’s in the box?

  • 47 treasure cards
  • Eight expedition cards
  • Four score cards
  • One round card
  • Four pens

How to play:

On your turn, complete the following three actions:

  1. Reveal an expedition card.
  2. Crossing off boxes – Cross off boxes on any one of your two treasure cards according to the pattern on the revealed expedition card. The pattern may be rotated 90° or 180° or mirrored but otherwise it must be kept completely unchanged and complete.
  3. Complete row of coins or treasure card – resolve the completed rows or treasure card.

The game ends after four rounds. Any treasure cards not completed do not earn any victory points and are put to the side. Each player now adds up the victory points they have achieved on their score card. If you have the highest number of victory points, you’re the winner!


The maps are wipeable, allowing for endless adventures!

Slamwich Card GameSlamwich Components Card Game



Flip and stack the clever loaf of cards to build slamwiches and double deckers. Tomato, lettuce, bacon… slap.

Get there first and win the pile. But watch out – you’ll have to catch the thief and stop the muncher from stealing a stack of cards.

What’s in the box?

  • 55 cards

How to play:

Take turns flipping your top card and putting it onto the centre pile. Slap the centre pile when you spot one of three things:

  • Double Decker – two of the same cards in a row make a double decker e.g two hot dogs.
  • Slamwich – two of the same cards separated by one that’s different make a Slamwich.
  • Thief – any one of the three thief cards, each showing a masked thief stealing a sandwich.

The first player to slap a slamwich or double decker gets to keep the cards in the centre pile. When you spot a thief, stop it and yell “Stop Thief”, get there first and you keep the pile.

When you’re out of cards, you’re out of the game. Keep playing until there’s only one player left. The first player to collect the cards is the winner!


Slamwich reinforces visual discrimination and hand-eye coordination.

Part of the Gamewright signature card game range.

Sleeping Queens Card Game

Sleeping Queens


Rise and shine! The Pancake Queen, the Ladybug Queen and ten of their closest friends have fallen asleep under a sleeping spell and it’s your job to wake them up.

Use strategy, quick thinking and a little luck to rouse these napping nobles from their royal slumbers. But watch out for the wicked potions and dastardly dragons!

What’s in the box?

  • 79 cards

How to play:

On your turn, take ONE of the following actions, then draw a card:

  • Play a King to awaken a Sleeping Queen from the playing area.
  • Play a Knight to steal any one of your opponents’ awakened queens.
  • Dragons: Your opponent can stop your knight by immediately playing a Dragon card from their hand.
  • Play a Sleeping Potion card to put any one of your opponents’ awakened queens back to sleep.
  • Wands: Your opponent can defend against a sleeping potion by immediately playing a Wand card from their hand.
  • Play a Jester card and take a chance!

Discard one or more cards to draw new cards. There are three different ways you can do this:

  • Discard a single card of any kind and draw one card.
  • Discard pair of identical number cards and draw two cards.
  • Discard three or more number cards that make an addition equation and draw three or more cards

The first player to collect 5 queens or 50 points worth of queens in a 2-3 player game, or 4 queens or 40 points worth of queens in a 4-5 player game wins.


Sleeping Queens reinforces mathematical skills.

Part of the Gamewright signature card game range.

SOS Dino Childrens Board Game

SOS Dino


The four volcanoes which were peacefully laying dormant have just erupted! Help Marie, Freddy, Nessie and Louis reach safety! Avoid the lava flows and meteorites, collect the eggs and seek shelter in the mountains.

A cooperative adventure for the whole family.

What’s in the box?

  • Four dinosaur figurines
  • One game board
  • Four volcanoes
  • Four mountains
  • Nine obstacles
  • 58 danger tiles
  • Six dino egg tokens
  • One big fabric bag

How to play:

You’re working to get all the dinosaur to safety, but you must collect all the eggs along the way!. On your turn, you complete three phases:

  • Draw a random tile from the bag
  • Place the tile on the gameboard

If you drew a lava tile, extend the lava flow that has flowers in the same colour. Lava tiles must be placed on an empty space, never on another tile, lake, or obstacle.

If you draw a meteorite tile, put it on the space with the same symbol as the tile you drew. If a dino is on this space, the dino is eliminated from the game.

  • Take the action on the tile

The tile will either tell you to move one or more dinos or to immediately draw another tile.

The game ends in one of three different ways:

  • The last dino on the board climbs a mountain.
  • The last dino on the board is eliminated by lava or meteorites.
  • There are no more danger tiles in the bag.

Count up how many points you have – each dino saved is worth 2 points, and each egg is worth 1. If you score 14 points , it means you means you have successfully saved all the Dinos!


SOS Dino is part of the LOKI range, created by IELLO. This range of games is aimed specifically at children.

You can play this solo! SOS Dino reinforces cooperative and decision-making skills.