Showing 211–225 of 225 results

Tumble Tree Childrens Board Game

Tumble Tree

£9.99

Leopards leap, bats fly, snakes slither and toucans swoop onto the Baobab tree. Beware of overloading branches and the stinging bees as you try to get rid of all your cards first!

What’s in the box?

  • 108 Cards
  • Two reference Cards

How to play:

In this dexterity card game, you play on the game tin, so keep that handy.

On your turn, you announce that you’ll play 1-3 cards, then you turn the cards over from your deck one by one, placing them on the tree as required by what’s depicted on the card. For example, when you place a Monkey card you must place this on the edge of the top of the tree. The ground part must hang off of the tree!

If any cards fall off the tree while you’re adding something to it, then you place those cards (and any cards that you’ve yet to place that turn) in a personal penalty pile. As soon as someone places their final card, the game ends.

Players count the cards remaining in their deck with those in their penalty pile, and whoever has the fewest cards wins!

Bonus!

Tumble Tree reinforces fine motor, social play, visual perception.

Twin It! Family Party GameTwin It! Family Party Game

Twin it!

£14.49

A game of frantic observation!

In this game of speedy reflexes, try and find a pair of cards with identical patterns faster than your opponents!

But beware – some patterns are deceivingly close and others can be stolen if a third match appears! So focus your eyes and ready your hands – you’ve got to be in it to Twin it!

With 3 modes of play: competitive, team, or cooperative, you’ll be spotting matches for hours!

Ultimate Werewolf Party Game

Ultimate Werewolf

£17.49

The ultimate party game of deduction for two teams: Villagers and Werewolves.

The Villagers don’t know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time!

More than 40 unique roles and 18 different scenarios to allow groups of all sizes and experience levels to play!

Unicorns and Urinals Party GameUnicorns and Urinals Party Game

Unicorns & Urinals

£22.99

Unicorns and Urinals is the gabby game of this and that.

Task your team to guess weird word pairs – like chains and cherries or ninjas and nightgowns.

Don’t doddle though, opposing players can usurp the urinal cake and pilfer your points if you wait too long!

And remember, you can lead a unicorn to a urinal, but you can’t make it pee!

unmatched battle of legends iello strategy game

Unmatched – Battle of Legends

£35.99

Battle of Legends, Vol. 1 includes four legendary heroes: Medusa, King Arthur, Alice and Sinbad. Each hero has a unique deck of cards that fits their fighting style – but remember, in the end, there can only be one winner!

What’s in the box?

  • Four miniature figures
  • Six sidekick tokens
  • Seven health dials
  • 124 cards
  • One double-sided gameboard
  • One size token

How to play:

Each hero has a unique deck of cards that fits their fighting style. King Arthur sacrifices cards to power up his attacks and gets some timely assistance from Merlin’s magic. Alice is back from Wonderland with a giant vorpal blade and the Jabberwock by her side as she grows and shrinks to gain advantages on attack and defense. Medusa is happy to attack from range and let her harpies hound you, but just one devastating glance could end the battle quickly. Sinbad grows in power as he gains experience on each of his voyages.

Players take turns manoeuvering their fighters on the battlefield, playing schemes, and attacking their opponent’s fighters.

On your turn, you must take two actions; you cannot skip an action. You may choose two different actions or the same action twice. The possible actions are:

  • Manoeuver: when you take the manoeuver action, you first draw the top card of your deck, then you may move your fighters.
  • Attack: when you take the attack action, you must declare which of your fighters is performing the attack; they are the active fighter. You may not take the attack action if you do not have an attack card in hand or if none of your fighters have valid targets to attack.
  • Scheme: when you take the scheme action, you choose a scheme card from your hand and play it onto the table, face up. You must declare which of your fighters is playing the scheme card. Each card in your deck indicates which fighters are allowed to play it.

You have a hand limit of seven cards. At the end of your turn, if you have more than seven cards in your hand, you must discard down to seven cards, placing any discarded cards in your discard pile. Then it is your opponent’s turn.

When your opponent’s hero is defeated, which happens when they are reduced to zero health, the game ends immediately and you win!

Bonus!

You can mix and match fighters from any Unmatched set! Try the Unmatched – Robin Hood vs. Big Foot set to continue the brawl!

unmatched robin hood vs big foot iello strategy gameunmatched robin hood vs big foot iello strategy game

Unmatched – Robin Hood vs. Big Foot

£26.99

In this version of Unmatched, the legendary outlaw Robin Hood and the mythical beast Big Foot battle it out for supremacy – in the end, there can only be one winner!

What’s in the box?

  • Two miniature figures
  • Five sidekick tokens
  • Three health dials
  • 62 cards
  • One double-sided gameboard

How to play:

Each character has a unique deck of cards that fits their fighting style. Robin Hood and his outlaws excel at ranged attacks and robbing from their opponents. Bigfoot and his pal, the Jackalope, crash through the forest for quick attacks before disappearing like a figment of the mind.

Players take turns manoeuvering their fighters on the battlefield, playing schemes, and attacking their opponent’s fighters.

On your turn, you must take 2 actions; you cannot skip an action. You may choose two different actions or the same action twice. The possible actions are:

  • Manoeuver: when you take the manoeuver action, you first draw the top card of your deck, then you may move your fighters.
  • Attack: when you take the attack action, you must declare which of your fighters is performing the attack; they are the active fighter. You may not take the attack action if you do not have an attack card in hand or if none of your fighters have valid targets to attack.
  • Scheme: when you take the scheme action, you choose a scheme card from your hand and play it onto the table, face up. You must declare which of your fighters is playing the scheme card. Each card in your deck indicates which fighters are allowed to play it.

You have a hand limit of seven cards. At the end of your turn, if you have more than seven cards in your hand, you must discard down to seven cards, placing any discarded cards in your discard pile. Then it is your opponent’s turn.

When your opponent’s hero is defeated, which happens when they are reduced to zero health, the game ends immediately and you win!

Bonus!

You can mix and match fighters from any Unmatched set! Try the Unmatched – Battle of Legends set to continue the brawl!

Uxmal Strategy Board GameUxmal Strategy Board Game

Uxmal

£39.99

As a priest of the City of Uxmal, your mission is to build a pyramid!

Working with the other priests, decorate the pyramid with the most popular idols of the moment and you will collect renown points. Keep an eye out, as the popularity of idols changes as time goes on!

What’s in the box?

  • Game board
  • Scoreboard
  • 29 Pyramid tiles
  • Five Idol tiles
  • 45 Idol cards
  • 16 Priests

How to play:

On your turn, you must do one of the following four actions:

Place a tile on the board: take a tile from the stock and place it on the board. Placing tiles will bring you Idol cards.

Place a priest on one of the pyramid tiles: you can place 1 of your available priests on one of the pyramid tiles. Choose 1 of the 3 Idols on the tile and place your priest on it.

Move one of your priests: to move a priest that is on the pyramid, you need to use the Idol
cards. For each space the priest moves, you’ll need to discard one card.

Honour or Curse an Idol: You can influence the popularity of Idols by honouring or cursing them. If an Idol is honoured, increase their popularity rating on the scoreboard by moving them one space towards the 1. If they are cursed, they lose popularity and should be moved one space towards the 5.

After each phase, the number of accumulated status points for each player must be counted. Use the points pyramid on the scoreboard to count your status points. Only the cards in your possession that correspond to Idols in squares 1 and 2 win 2 and 1 bonus points respectively per card.

The game ends once phase 3 is complete. Carry out one last point scoring. The player who has collected the most status points wins the game!

Bonus!

Uxmal reinforces maths, problem solving and social play skills.

Valentines Day Strategy Board GameValentines Day Strategy Board Game

Valentine’s Day

£12.99

Set your heart on a player of your choice and offer them a rose. Will they accept?

Create bouquets of roses to win points but be careful: the task isn’t that simple! Too many thorny roses will spoil the bouquet! Sometimes, it’s important to know when to say “no”.

What’s in the box?

  • 54 rose cards
  • 28 heart tokens

How to play:

On your turn, offer one of your rose cards to another player by sliding it across the table to them, face down. During this turn, you and the other player are on a date. The player receiving the cards has two options:

  • They accept your rose and add the card face-up to their bouquet
  • They reject your rose in which case, you must take the card and add it, face-up, to your bouquet.

If the bouquet containing the new rose contains a total of 5 or more thorns then this bouquet is ruined. All the cards from this bouquet are discarded, face-up, next to the rose cards. The player whose turn it is draws a new card from the pile of rose cards so that they keep four cards in hand.

If your bouquet contains a minimum of 4 roses you can swap the whole bouquet (in front of you) for charisma points. Take 1 or more heart tokens according to the total value of the roses in the bouquet.

The game can end in the following 3 ways:

  • a player reaches 5 or more charisma points.
  • a player gets rid of a bouquet containing 10 or more roses.
  • when there are no more rose cards in the pile, the game continues until everyone’s turn is over.

The player with the most charisma points wins the game.

Bonus!

Valentine’s Day reinforces social play and maths skills.

Welcome Back to the Dungeon Card Game

Welcome Back to the Dungeon

£12.99

The sun is shining in the Abysmal Woods where you’re strolling without a care in the world, your weapon at your belt, dreams of adventure in your head. On your path, you stop before a damaged dungeon door.

You recognise this dungeon from the ballads sung in your village! However, you’re not the only one who wants to enter, despite the warnings left around the entrance by the previous adventurers. Will you muster your courage to break open the door or will you let your opponent’s brave the monsters found inside? Let the adventure begin!

What’s in the box?

  • 19 monster cards
  • 28 tiles
  • Eight player aids
  • Five success cards
  • One health point board
  • One dragon token

How to play:

The game plays over several rounds, during which players bid to determine who has to take the Adventurer into the dungeon.

Each round has two phases:

Bidding phase: either draw a card from the monster deck or pass your turn. If you chose to draw a card, take the top card of the monster deck. Then either:

  • Add the monster to the dungeon.
  • Place the monster in front of you, face down.

Once all players but one has passed, the bidding phase ends. The remaining player must enter the Dungeon alone.

Dungeon phase: starting with the last monster placed into the dungeon, reveal
the cards in the dungeon pile one by one:

  • If you reveal a monster that is defeated by a piece of equipment in play, discard the monster without losing any HP.
  • If you reveal a monster that can’t be defeated, lose as many HP as its strength.
  • If you reveal a special monster, apply its effect, move the Dragon token on the HP board if necessary

The Dungeon phase ends when one of these two conditions is met:

  • You defeated all the monsters in the dungeon and your HP is greater than 0 on the HP board. Take a success card.
  • The dragon token reaches the box 0 HP space and no equipment will allow you to come back to life. Flip your player card onto the red side, if it is already on the red side, you are eliminated.

You win the game in either of the following ways:

  • You earn a second success card.
  • All the other players have been eliminated from the game.

Bonus!

Part of the IELLO mini games range. Great for on the go gaming!

Welcome to the Dungeon Card GameWelcome to the Dungeon Components Card Game

Welcome to the Dungeon

£12.99

You all stand at the entrance to the dungeon, but only one will enter: the bravest, the craziest, or maybe just the one who hasn’t had a chance to flee yet!

Are you tough enough to hit the dungeon? Or will you let someone else go down – and hope they stay down?

What’s in the box?

  • 13 monster cards
  • Four-player aids
  • Four adventurer tiles
  • 24 equipment tiles
  • Eight success cards

How to play:

The game plays out over several rounds, during which the players bid to determine who gets to take the Adventurer into the Dungeon. That one player will take the Adventurer into the Dungeon, drawing ever nearer to victory or defeat, depending on their success.

Each round contains two phases:

1. Bidding Phase:

Either draw a card from the monster deck or pass your turn. If you chose to draw a card, take the top card of the monster deck. Then either:

  • Add the monster to the dungeon.
  • Place the monster in front of you, face down.

Once all players but one have passed, the bidding phase ends. The remaining player must take the Adventurer into the dungeon all by themselves, with whatever equipment the Adventurer has left.

2. Dungeon Phase:

Reveal the cards from the dungeon pile, if you have equipment that can eliminate the monster, discard the monster without losing any HP. Otherwise, you lose HP equal to the monster’s strength. Continue like this until there are no more monsters in the dungeon. If you have remaining health points, you have succeeded, take a success card! If you have lost all your health points, you have failed, flip your player card onto the red side. If it is already on the red side, you are eliminated.

You win the game in either of the following ways:

  • You earn a second success card.
  • All the other players have been eliminated from the game.

Bonus!

Part of the IELLO mini games range. Great for on the go gaming!

Yum Yum Island Children's Board GameYum Yum Island Children's Board Game

Yum Yum Island

£24.99

Once upon a time, on Yum Yum Island, a pig, a panda, and other animals of all kinds used to live together in peace until the day when the Giant devoured all their food!

Your mission, as crew members of the Pelican 1 Air Squadron is to rescue the animals by airdropping them food… Be careful though, the bad weather will interfere with your mission!

What’s in the box?

  • One giant (his name is Ferdinand!)
  • Four trees
  • 12 animals
  • One giant turtle
  • 70 food tokens (pink represents meat and green is for veg
  • Five pairs of aviator goggles
  • One die

How to play:

Yum Yum Island is a cooperative game. You have to feed the animals by dropping food tokens into their mouths… blindfolded!

For your first game, you’ll use the Lion, the Spider, the Panda, the Kangaroo, the Pig, and the Mama Elephant. When it’s your turn, you’re the squadron leader. Roll the die and apply its result:

  • Take one green food token and one pink token and place them in the giant’s throat.
  • Attempt to feed the animals!

Pick the animal you want to feed and memorise what food tokens you need! Lower your goggles and collect the food tokens you need in one go. Pile them up and drop them into the mouth of your chosen animal.

Food tokens that do not directly land in the animal’s mouth are immediately placed in the giant’s mouth and pushed down his throat!

Each animal has a specific food diet (except for the pig that eats everything!) If food tokens that do not match the food diet of the animal land in its mouth (wrong colour or token(s) in excess), they too are placed in the giant’s mouth. So you have to be careful!

You successful rescue animals once they have received the right food. Some animals have special effects when they are rescued. To win the game you’ll need to rescue all the animals!
If the giant’s throat is full or you run out of food tokens, unfortunately the game is lost.

Bonus!

There are variations to increase the difficulty and make it more challenging!

Zeus on the Loose Card Game

Zeus on the Loose

£12.49

The great Greek God has bolted from Mount Olympus and it’s up to you to nab this dashing deity.

Grab Zeus when the total reaches a multiple of 10 or use the power of the Gods to help!

What’s in the box?

  • 56 cards
  • Zeus figurine

How to play:

On your turn, play one card face up onto a discard pile next to the draw pile. If you play a number card, add it to the previous Mount Olympus total and announce the new total out loud to the group.

Grab and hold onto the Zeus figurine any time you play a card that:

  • Makes the Mount Olympus total add up to a multiple of 10.
  • Is an identical match to the number card on top of Mount Olympus played by an opponent.
  • Is a Greek God that says “Steal Zeus”.

The round can end in a number of ways:

  • If you play a card that makes Mount Olympus add up to exactly 100 on your turn, steal Zeus and win the round.
  • If you play an exact matching number card that makes Mount Olympus equal to or exceed 100, steal Zeus and win the round.
  • If you play a card that makes the total of Mount Olympus add up to more than 100, the person who already has Zeus wins the round.
  • If the draw pile runs out, whoever has Zeus wins the round.

Whoever wins the round gets the first letter of the word ‘Zeus’. The first player to spell ‘Zeus’ wins the game!

Bonus!

Zeus on the Loose reinforces mathematical skills and strategic thinking.

Part of the Gamewright signature card game range.

Zombie Kidz Evolution Childrens Board GameZombie Kidz Evolution Components Childrens Board Game

Zombie Kidz Evolution

£19.99

Zombies have invaded your school! Everyone else is running away, so you’ll have to be the one to beat back these creatures!

Can you lock all four doors before the zombies take over?

What’s in the box?

  • One double-sided game board
  • One zombie die
  • Four hero tokens
  • Eight zombie tokens
  • Four lock tokens
  • Eight plastic standees
  • 13 sealed evolution envelopes

How to play:

Depending on player count, you’ll need to either play the ‘day’ or ‘night’ version of the school.

On your turn, you complete the following actions in order:

  1. Roll the zombie die, then place the first zombie in the line in the room of the same colour as the die. If the result is “white”, good news! No zombie will enter the school!
  2. Move your hero to an adjacent space or leave them where they are.
  3. Eliminate the zombies on the space in which your hero is located.
  4. If your hero is located on the same entryway as another hero, high-five the other player then place a lock on that entryway.

You can kick out up to 2 zombies per turn, but watch out, once 3 zombie enter a room, you’re barred!

To win, you’ll need to lock all the doors. If there are no zombies in the reserve, this means the zombies have taken over the school and you have lost.

After each game, give yourself a sticker on the tracker!

Bonus!

Zombie Kidz Evolution is the first legacy-style game for kids, the more you play, the more the game transforms! Complete special missions to unlock new features. In time, you’ll gain new powers, but be careful, the zombies will become more ferocious as well…

Once the game has been completed, there are two further missions to complete. You can also colour in your favourite characters.

zombie teenz evolutionzombie teenz evolution

Zombie Teenz Evolution

£24.99

Zombies are wreaking havoc! Can you find the antidote before it is too late? Packed full with missions and mystery envelopes, Zombie Teenz will evolve and change right before your eyes.

Zombie Teenz is a standalone game, however it can be combined with Zombie Kidz for double the trouble!

Zoo Run Children's Board GameZoo Run Children's Board Game

Zoo Run

£16.99

Discover two games in one box! Work together to free as many animals as possible from the zoo before the zookeeper arrives. Then play head-to-head to win the frantic karting race with your favourite animal!

What’s in the box?

  • 50 animal tokens
  • 30 cards
  • Five cars
  • One Zookeeper
  • 10 path tokens
  • One double-sided board

How to play:

Game 1

Work together to help the animals escape the zoo before the Zookeeper comes and shuts the gate! Line up your cards so that they show whole animals to set them free!

You all play at the same time. Line up your 3 cards in whatever order you choose to form whole animals. If you form whole animals, well done! Take the corresponding token and place it on the animal on your cards.

Once you have all finished lining up your cards and placing your animal tokens, place those tokens in the box. Well done! You freed them!

You now move onto the next path, moving the Zookeeper with you. If there are no more path tokens, the Zookeeper enters the enclosure and wins the game.

The game ends when there are no more animals tokens or the Zookeeper enters the enclosure.

Game 2

Now that the animals have escaped from the Zoo, cheer them on in the race of the year. Choose an animal to be your favorite and help them cross the finish line! Once again you all play at the same time, but this time against each other!

With 4 cards, try to create as many animals as possible. Score 1 point per animal you create (2 if it’s your animal) and move you along the race track the corresponding number of points. You’ll also collect a crown if you create your animal. They might help you later if you cross the line at the same time as another!

Keep one card and reshuffle the rest. Draw 3 new cards and go again! First to cross the finish line wins!

Bonus!

Zoo Run is part of the LOKI range, created by IELLO. This range of games is aimed specifically at children.

You can play game 1 solo!