Showing 16–30 of 225 results

Blankdemic Card GameBlankdemic Card Game

Blankdemic

£5.49

Infect your game with Blankdemic!

Add these cards to your copy of Blank, then get ready to save the world in a very different way. Deal with diseases, ready your roles, and make it your game… all over again!

What’s in the box?

  • 10 Blankdemic game effect cards

How to play:

  1. Start with a fresh copy of Blank.
  2. Remove all six game effect cards. Also remove the plain blue 2, green 2, green 3 and orange 4.
  3. Add all ten Blankdemic game effect cards to the deck.
  4. Set aside all fourteen basic rule cards. These are replaced by the ten Blankdemic rule cards.
  5. You are now ready to play, using the standard rules of Blank.

Bonus!

A copy of Blank is required to play

Bloom Strategy Board GameBloom Strategy Board Game

Bloom

£11.99

Flowers are power in this freshly picked dice game!

Roll the dice, choose a colour, and then circle the number of matching flowers. Choose wisely – the dice you pass might score for your opponents!

What’s in the box?

  • 150 score sheets
  • Six dice

How to play:

A round proceeds in the following order:

  • Roll the 6 dice
  • Choose customers & make bouquets

Starting with the start player, take turns choosing 1 die from the common pool of dice. Then each player circles the exact number of flowers equal to the value of their chosen die. You may circle a smaller number of flowers, but this will result in unhappy customers.

A customer is unhappy if you circle either: flowers in a different colour than your chosen die or a smaller number of flowers than your die value. Add a tick mark in the unhappy customer section on your sheet for each unwanted or missing flower. Each tick mark is worth -1 point.

If you circle all flowers of a colour, shout “Bouquet!” and circle the highest available number of the matching colour in the scoring section.

The flowers are divided into six garden beds on every sheet. Once you circle all 12 flowers in a garden bed, you may circle the first available number in the “garden beds” scoring section.

A round ends when all players have taken a die and circled flowers. Collect all 6 dice and give them to the next player. Continue playing rounds until either one player has circled three numbers in the colour section or one player has circled the fourth number in the garden bed section.

Most points win!

Bonus!

Bloom reinforces visual discrimination.

Break the Code Strategy GameBreak the Code Strategy Game

Break the Code

£17.49

Oh my code! Your goal is to guess the numbers and colours of the cipher tiles. Ask the best questions and be the first player to decipher the code to win!

Will you break the code before your opponents?

What’s in the box?

  • 20 number tiles
  • 21 question cards
  • Four game screens
  • Memo pad

How to play:

In a two-player game, on your turn, you may perform one of the following two actions:

Ask a question: choose one of the six face up question cards to ask your opponent. Your opponent must answer truthfully. Once you have asked the question, remove it from the game.

Guess your opponent’s tiles: when you believe you know all of your opponent’s tiles, you may choose to guess your opponent’s tiles instead of asking a question. State the number and colour of your opponent’s tiles from left to right.

Your opponent answers either “correct” if you were right, or “wrong” if you were not. If your opponent guessed your tiles and only some were correct, do not tell them which were correct, as they can guess again on their next turn.

Should the first player correctly guess the other player’s number yiles, the second player has one chance to guess the first player’s number tiles. If the second player correctly guesses the first player’s number tiles, the game ends in a tie.

Bonus!

In a 3-4 player game, you are trying to guess hidden number tiles in the middle of the table!

Brikks Strategy Board Game

Brikks

£13.49

It’s Tabletop tetris!

Place falling blocks onto your grid to score the most points. You can use energy points to rotate the blocks. If you don’t want a piece you can use a bomb to blow it up, but it will cost you! As soon as you can no longer place a block in your grid, the game is over!

What’s in the box?

  • Game sheets
  • Two die
  • Pens

How to play:

On your turn, roll both dice. The die with the numbers determines the vertical column, while the coloured die determines the horizontal line. The block that has been determined by both dice has to be used by ALL players.

Marking down means that blocks always fall down from the top to the bottom until they hit the bottom or get stuck on another block. Every player gets to decide where a block falls down. At the place where a block stops falling down the player draws the outline of the block and makes a cross in every square of the block. While falling down, a block can be moved to the left or to the right in order to move it in a matching gap or to manoeuvre it through a narrow place.

Energy points that have been marked by a circle around them on the energy bar have been activated and can be used for one of the following actions:

  • To rotate blocks.
  • For five energy points a player can exchange the current block for a block of their choice.

A player drops out of the game when they are no longer able to completely fit a block on their game sheet. The other players continue the game until they are also no longer able to fit a block on their game sheet.

The player with the most points wins!

Bonus!

One of many Schmidt roll-and-writes!

Bunny Kingdom Strategy Board GameBunny Kingdom Components Strategy Board Game

Bunny Kingdom

£49.99

Play as Rabbit Lords conquering a new world on behalf of the Bunny King.

Take control of vast Territories across the New World, build Cities, and farm Resources to make your Fiefs prosper and harvest precious Golden Carrots. Don’t forget to satisfy the King by accomplishing missions on behalf of his Majesty. Each choice can bring you closer to victory, but only one of you will be named “Big Ears” by the Bunny King…

Will you be worthy?

What’s in the box?

  • New world board
  • 144 rabbit figurines
  • 39 city figurines
  • 24 building tokens
  • 182 exploration cards
  • Four player aid cards

How to play:

Exploration phase

  • Draft cards: look at the cards in your hand and choose 2 that you will play. Put them face-down in front of you. Place the rest of your cards face-down in front of your neighbour.
  • Play cards: play the 2 cards you chose in the first step.

Construction phase: during this phase, you can place your buildings on the New World board. Buildings increase the Strength, Wealth, or size of your Fiefs.

Harvest phase: harvest all Golden Carrots from your Fiefs (A Fief is a Territory or group of connected Territories that you control. Territories are connected on their sides). During each Harvest Phase, every one of your Fiefs gives you: Golden Carrot from a Fief = Strength x Wealth.

At the end of the game, it’s time to reveal your Parchments! One at a time, each player reveals their cards and checks to see if they have fulfilled the requirements of their missions. The player with the most Golden Carrots wins the game and the honorific title of “Big Ears” until the next game!

Bunny Kingdom in the Sky Strategy Board GameBunny Kingdom in the Sky Strategy Board Game

Bunny Kingdom in the Sky

£31.99

This expansion offers a new game board to the world of Bunny Kingdom that allows you to link fiefs in the sky with those on land!

It also includes new cards, new resources, a set of playing pieces, allowing five bunnies to play and a larger type of building that increases your influence by a factor of 5!

What’s in the box?

  • Great cloud board
  • 86 rabbit figurines
  • Seven city figurines
  • 20 building tokens
  • 30 coin tokens
  • 50 exploration cards

A copy of Bunny Kingdom is required to play.

cahoots party board game

Cahoots

£15.99

The Cooperative Hint and Sync Game!

Work together as a team to complete a series of goals – without communicating what’s in your hand.

Can you make all piles purple or green? Every card lower than four? All cards add up to ten?

There’s only one way to win before the time runs out: play in cahoots!

Candy LabCandy Lab

Candy Lab

£19.99

There will be only one Master Confectioner!

Machines are operating at full capacity in the candy factory! Box those candies and compete for the title of Master Confectioner! Collect barley sugar sticks and use the special effects to hinder your opponents. Fulfil your customers orders to end up on top!

What’s in the box?

  • 27 candy bar pieces
  • 48 order cards
  • One golden sugar cane card
  • Four help cards

How to play:

Place all candy bars in the middle of the table forming a line with their numbers and symbols visible. This is your conveyor belt!

Shuffle the order cards and deal to each player: 5 cards for a 3-4 player game, 6 cards for a 2 player game.

With the remaining cards create a draw pile and place the first 3 cards face up next to the pile.

On your turn, do one of the following:

  • Play a card from your hand to fulfill an order.
  • Put back into play one, two or three of your candy bars in order to draw cards.
  • Draw one single card if you can’t play a card and you don’t have any candy bars to put in play.

The game ends when:

  • A player retrieves the last candy bar. They also get the golden sugar cane, worth 3 bonus points.
  • When a player draws the last face down card of the draw pile.

Count your points, adding your candy bar points and the order cards fulfilled. Highest points wins the game and is appointed master confectioner!

Captain Bluff Helvetiq Card Game

Captain Bluff

£14.99

Unhappy in his job, a baggage handler has been caught messing up with luggage, sending it to every destination but the right one!

Now it’s your turn! Open new conveyor belts, swap round departure cities, and get rid of your luggage quickly. But be careful as your colleagues also want to leave early and can call you out if they realise you are getting rid of luggage on the wrong conveyor belt!

What’s in the box?

  • Six conveyor belt cards
  • 51 luggage cards
  • 14 special airport cards

How to play:

On your turn, complete the following five actions in order:

  1. Place luggage on a conveyor belt: place one or more pieces of luggage on a conveyor belt face up. Luggage must be placed in ascending or descending order. All luggage must come from the same departure city.
  2. Define a departure city: place a card above a conveyor belt, face down. You can choose to place a Luggage card or an Airport special card
  3. Check a departure city: secretly look at one of the cards lying face down above a conveyor belt.
  4. Change a departure city: secretly look at one of the cards lying face down above a conveyor belt.
  5. Close a conveyor belt: remove all cards from a conveyor belt. These cards are then discarded face down, and the departure city card is not revealed.

At any time, even when it is not their turn, players can pick up one or more pieces of luggage from the table. The recovered luggage goes into the player’s hand and they can then place it back on a conveyor belt when it is their turn.

The first player to get rid of all their cards wins the game.

Bonus!

Captain Bluff reinforces memory and bluffing skills.

Cheating Moth Card GameCheating Moth Card Game

Cheating Moth

£9.99

Is cheating wrong? Not in this cheeky card game – in fact, you have to cheat to win!

You can drop them on the floor, hide them up your sleeve or wherever you can. But be careful, you’ll be in big trouble if the Guard Bug catches you!

What’s in the box?

  • 72 playing cards

How to play:

The player with the Guard Bug begins. When it’s your turn, place one of the cards in your hand on the discard pile. The card from your hand must be one number higher or lower than the card at the top of the discard pile. You haven’t got a card in your hand that fits? Then draw a card from the draw pile. It is then the next players turn.

Cheating: you can shrewdly make individual cards disappear by, for example, dropping them under the table, throwing them over your shoulder or hiding them up your sleeve…

Guard Bug: you join in the game and keep a close eye on the other players. They will all try to make cards disappear secretly. As the Guard Bug, you are not allowed to cheat. If you catch another player in the act, you call out loud: “Caught!”. If a player is caught:

  • If correctly accused, the player adds the card back to their hand and is given a card by the Guard Bug.
  • If incorrectly accused, then the Guard Bug must take a card from the draw pile.

Each card has an action that must be resolved when played. The round ends when a player has no cards left. You play as many rounds as there are players. Have the fewest minus points at the end of the game to win!

Bonus!

Perfect travel sized game for on the going gaming.

cloud city blue orange strategy board game

Cloud City

£24.99

The city is kickstarting one of its most exciting projects with buildings so high that they rise above the clouds. As an architect, put together the most ambitious project than your rivals. Using your models, see what your project will look like from above the clouds to earn the most votes from the City Council!

What’s in the box?

  • 96 buildings
  • 93 walkways
  • 48 cloud tiles
  • 10 special request cards

How to play:

The game is played in 8 rounds starting with the player who has the starting tile number 1. Gameplay continues clockwise. On your turn, carry out the following actions in order:

  • Expand the base of your city – choose a cloud tile from your hand and add it to your city face up in front of you.
  • Choose and place buildings – on all cloud tiles there are two building locations. Each location is represented by a space that is the colour of the building that should be placed on it. Take the two buildings you need from the box and place these on their corresponding locations.
  • Build walkways – walkways will allow you to connect your buildings and will win you council votes. If a connection between two buildings of the same height is possible once your buildings have been placed on your cloud tile, you can take the corresponding walkway and place it across
    the two buildings.
  • Draw a cloud tile – draw a new cloud tile so that you always have three in hand.

When all players have built their 3 x 3 city model, votes can be counted. Add together the council votes for each walkway built in your city, based on their length. The value of each walkway is marked on it. The player with the most council votes wins the game!

 

 

Cockroach Poker Card GameCockroach Poker Card Game

Cockroach Poker

£9.99

Can you keep a poker face and bluff your way to victory? Stink bugs, toads and rats are just some of the creatures in this bug-rilliant game.

As soon as a player has four of a kind, or when a player no cards left to pass, they lose – and everyone else wins!

What’s in the box?

  • 64 cards

How to play:

On your turn, you pick a card from your hand. Lay it face down on the table, slide it over to another player of your choice and state what it is, e.g. Cockroach.

The player you slid the card over to now has two options:

  • Accept it: before picking it up, say loudly ‘true’ or ‘false’. If the player is correct, the card is passed back to you, if the player is wrong, they have to take the card themselves.
  • Pass it: the player decides to not accept the card but pass it on. In this case, the player can peek at the card before sliding it onto another player. In addition to this, the player must confirm your statement of Cockroach, or make a new claim, e.g. Stink Bug. A card can be passed on multiple times, with each player being able to either accept it or pass it, until it has reached the last player, who must accept it.

The game can end in two ways:

  • When a player gets ‘four-of-a-kind’, four cards with the same creature, e.g. four cockroaches, palmed off on him. This player has lost. The other players share in the victory.
  • As soon as a player with no more cards in his hand has to start a round. This player cannot offer a card and has lost. All other players share the victory here as well.

Bonus!

Perfect travel sized game for on the going gaming. Plus there is a two player variant!

ColleXion Blue Orange Strategy Board GameColleXion Blue Orange Strategy Board Game

ColleXion

£17.49

Collect polygons to create sets which will win you points.

Seems easy? Well, watch out! All the pieces you collect that aren’t part of a set will lose you points at the end of the game! Don’t be too greedy and make sure to keep an eye on your opponents’ pieces!

What’s in the box?

  • 80 polygons
  • 12 score tokens
  • 12 power tokens

How to play:

Turns are divided into three stages:

  1. Pick one or more polygons from the game space: you must take a minimum of one accessible polygon from those in the game space.
  2. Add the chosen polygon(s) to your collection: add the polygons you picked on your turn to your collection. A collection corresponds to all your polygons that have not yet made up a set.
  3. Complete one or more sets: once you have added the polygon(s) to your collection, if you have one or more sets you must submit them all.

Each time a colour set is discarded, take one score token found at the top of the matching colour pile. Each time a shape set is discarded, take a score token from the smallest pile. If there are several piles of the smallest size, choose which one to pick from.

On your turn, you can use one and only one of your 3 power tokens to give yourself an
edge. Each power can only be used once. At the end of the game, turn over all your unused Power tokens. You will get a bonus point for each one.

The game can end in two ways:

  1. There are no more bonus tokens at the end of a player’s turn. Turns stop so that each player has played the same number of times. During this last turn, as an exceptional rule, it is not required to take the minimum one polygon. You can complete one or more sets or use a power token.
  2. There are no more polygons. The round must be completed so that each player has played the same number of times.

The player with the highest score wins!

Bonus!

ColleXion reinforces maths and problem solving skills.

cross clues blue orange party gamecross clues blue orange party game

Cross Clues

£12.99

Cooperate to connect and win!

Can you come up with a clue that is a cross between “Bear” and “Doctor”? Got one? Then say it out loud to the other players and hope they can figure out which two code words you crossed to make your clue!

Consider your clues carefully and think as a team to fill in as much of the grid as you can! With thousands of combinations of code words, this party game guarantees endless fun!

What’s in the box?

  • Ten axis tiles
  • 25 clue cards
  • 50 code word cards
  • One five-minute timer

How to play:

Each player draws one clue card from the pile, without revealing it to the other players.

Clue cards have coordinates on them that represent a unique crossing of two of the code words laid out during setup (row and column). You must try to come up with a single word that best combines both of the code words listed on your clue card.

There is no turn order. If a player is ready, then they may give their clue.

All other team members work together to intercept the clue. If they guess the coordinates correctly, that player places their card in its location in the grid facing up. If they guess incorrectly, the clue card is placed to the side of the table without revealing its coordinates.

Keep drawing cards until the pile is empty and players have no cards left (or the timer runs out!)

Players then count the number of clue cards correctly placed in the grid and use the scoring table to determine their final grade!

Will you get a perfect score and show you’re telepathically linked?

decrypto party board gamedecrypto components party board game

Decrypto

£19.99

Communicate safely! Join the greatest Encryptor team in the world!

Your mission: transmit secret codes to your teammates without letting the opposing team intercept.

Decrypto is a “scramble communication” game: you must give clues to your teammates that are precise enough so they can understand you, but vague enough to make sure your opponents don’t get the message…