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Ligretto Red fast play board gameLigretto components fast play board game

Ligretto Red


Speed, reasoning and reactions are vital when playing Ligretto.

Everyone plays at the same time, attempting to discard as many cards as possible to the communal piles in ascending order.

Add a second different colour box and up to eight can play, add the third and now twelve players can compete!

Little Battle - Children's Board GameLittle Battle Children's Board Game

Little Battle


Recruit the best adventurers to add to your crew and grab the treasures from the beach before your opponents!

Dig out chests and collect the most gold coins, but beware, not all the chests contain treasure!

What’s in the box?

  • 30 adventurer cards
  • 18 treasure chest cards
  • Five longships

How to play:

The game is played in 2 steps:

Recruit Adventurers

You have 5 cards in your hand. Choose 1 that you want to keep and place it face-down on your longship. Pass your other cards, face-down, to the player to your left and pick up the cards that the player to your right has just passed to you. Repeat these steps till you have 5 adventurers.

Gold Rush

Phase 1: Raid the Chests – pick up the 5 cards you placed on your longship. Take a look at the Treasure Chests on the beach and choose the Adventurer card you want to play. When you are all ready, let out your best battle cries and places your card face-down next to the chest pile of your choice.

Phase 2: Divide up the loot – once the raid on the chests is finished, you need to divide up the loot. Turn all of the Adventurer cards on the beach face up.

Repeat these phases until you’ve looted with all of your adventurers. Count up all your gold – if you have the most you are the winner!


Little Battle is part of the LOKI range, created by IELLO. This range of games is aimed specifically at children.

Great introduction into card drafting for little ones.

Little Hands Card Holder Card Game

Little Hands Card Holder


Give a big hand for this amazing card holder that makes playing card games easier than ever.

Put as many cards as you can between the plastic paddles and before you know it, you’ll be playing like a pro!

What’s in the box?

  • One playing card holder (cards not included)
Little Town Strategy Board GameLittle Town Strategy Board Game

Little Town


Far beyond the farthest mountains, there is a rich and bountiful land still unexplored.

This region is the ideal place to build the town of your dreams. Which architect will be the most talented and ambitious? Collect, constuct, optimize… and build a perfect Little Town!

What’s in the box?

  • Double-sided game board
  • 18 objective cards
  • 60 resource cubes
  • 52 player tokens
  • Round token
  • First player token
  • 24 coin tokens
  • 29 building tiles
  • 4 “60” tokens

How to play:

Gather and Activate
On your turn, you may choose to place an unused worker on the game board. It can only be placed on an empty grass space. A worker gathers resources and can activate buildings in the 8 adjacent spaces. The forest, mountain, and lake spaces allow you to gather wood, stone and fish respectively.

If you place a Worker adjacent to one or more building tiles, you may activate them and benefit from their effects. If the building that you want to activate belongs to another player, you must first pay them one coin.

Build a Building
To build a Building, you need to place one of your workers in the construction area and buy a tile from the market. Place the building on an empty space and claim it with a house token. Add the victory points gained to the tracker.

A round is over once all players have placed all their workers. Now it is time to feed them by discarding resources. Points are deducted if they go hungry!

At the beginning of the game, you receive a certain number of objective cards that can direct your strategy. If you complete an objective, you gain the corresponding victory points immediately.

The game ends after three rounds have been played. The player with the most victory points wins!


The perfect light-strategy introduction to worker placement. Recommended for the 2020 Spiel des Jahres!

Long Cow Children's GameLong Cow Childrens Board Game

Long Cow


An Udderly Ridiculous Card Game!

It’s the moo-mentous card game of competitive cattle construction! The longer the cow, the more points you score. But make hay before your herd is hit by a tornado or worse – an alien abduction!

Round up the biggest bovines and party like the cows came home!

What’s in the box?

  • 90 cards
  • Two tokens
  • One “mooer”

How to play:

Play cards to assemble cows of all different lengths and breeds. At the same time, thwart your opponents with attack cards to shrink their herds. Earn bonus ribbons for first cow, longest cow, and biggest herd. Whoever scores the most points wins!

During set-up you’ll receive 6 cards each.

On every turn, start by drawing either two cards from the top of the deck, or any one “cow” part (head middle, or tail) card from anywhere in the discard pile. Then play as many cards as you wish from your hand, there are many different types of cards you can play that have different requirements and scoring.

If you don’t want your turn, you can pass by saying ‘Your Mooooove!’

There are three types of cow you’re trying to build: Longhorn, Holstein and Highland. Certain cards allow you to cross-breed, wild cards can be what you want and there are even attack cards to try and make your opponents herds smaller!

The game ends when the last card has been drawn from the draw deck. However, everyone else gets one final turn to play any remaining cards in their hands. Tally the cards in front of you, the person with the highest total wins!


Long Cow reinforces strategic thinking and spatial relations.

Loot Card Game

Loot Deluxe Tin


Set sail for an exciting adventure of strategy and skullduggery in this captivating card game.

Storm your opponents’ merchant ships and seize valuable treasure. But watch your back, matey – plundering pirates are out to capture your ships as well!

What’s in the box?

  • 78 cards

How to play:

Shuffle the deck and deal 6 cards to each player. Stack the remaining cards in a draw pile in the middle of the table. On your turn, complete one of the following actions:

  • Draw a card from the deck.
  • Play a merchant ship – your ship is now “at sea” and can be attacked by pirate ship cards.
  • Play a pirate ship – pirate ships are used to attack merchant ships.
  • Play a pirate captain – pirate captains strengthen your attack on a merchant ship.
  • Play the admiral – the admiral has the same strength as a pirate captain but is played to defend your own merchant ship.

Capturing merchant ships: you have captured a merchant ship at the beginning of your turn if it is:

  • Your own merchant ship that you played on your last turn and it has not been attacked by pirates.
  • Any merchant ship where you have been able to retain the highest attack strength since your last turn.

The game ends when the draw pile has been depleted and one player is out of cards. Any uncaptured merchant ships left in play are placed in the discard pile. Total all of the gold coins from the merchant ships you’ve won. The player with the highest score wins!


Loot Deluxe Tin reinforces strategic thinking.

Magic Labyrinth Children's Board GameMagic Labyrinth Children's Game

Magic Labyrinth


The little magician apprentices have lost some magic objects inside of the master’s maze. Collect them all before the master notices, or you’ll be in trouble!

In this charming memory game, you’ll have to make your way through the maze by means of a good memory and lots of skill!

What’s in the box?

  • Multi-layer playing field, consisting of an underground labyrinth and the floor plate
  • 24 wall parts of wood
  • 24 chips with magic symbols
  • One cloth bag
  • One dice
  • Four magicians
  • Four metal balls

How to play:

A maze is constructed under the game board and once in place, it becomes invisible.

Draw a token and put it openly next to the playing field, so that everybody can see it. Now rotate the box several times and loudly proclaim: “Labyrinth, turn around, walls disappear, ways will be found!”

When it is your turn: roll the die once and then move your magician in any direction according to the number of points (or less by forfeiting steps). Move your magician horizontally or vertically, and you may turn whenever you want.

When you reach the magic symbol that matches the one you’re searching for, take the symbol token. Remaining steps are forfeit. Then draw a new symbol token from the bag and put it down openly.

Sounds simple? With every step you might end up hitting a wall! When this happens, you’ll have to start back at the beginning. This game will test your memory as you’ll need to remember where the walls are!

Be the first to collect 5 magic tokens to win!


The Magic Labyrinth reinforces memory skills.

marshmallow testmarshmallow test

Marshmallow Test


It’s a tricky-sticky situation: a game that rewards patience, but only for so long… Win tricks by playing the highest card in the established colour. The longer you wait to go out, the more points you score. But don’t delay too long or else you get nothing! Find the sweet spot and victory is your ultimate prize!

What’s in the box?

  • 60 cards
  • 35 marshmallow scoring tokens

How to play:

Shuffle the deck and deal each player a hand of 12 cards.

The dealer begins the round by playing a card from their hand face up to the middle of the playing area, starting the “trick.”

Play proceeds clockwise, with each player adding one of their own cards face up to the trick which matches the suit. If no match the lead suit, any card from your hand may be played.

When each player has played a card, whoever played the highest card in the lead suit wins the trick.

The player who won the trick collects all of the cards from the centre of the play area and puts them face down in a stack.

The winner of that trick continues the round by playing a card from their hand to start the next trick.

Continue playing rounds until one player collects a total of 20 (or more) points. The game ends instantly when this happens!


Marshmallow Test reinforces probability and strategic thinking to get those minds into gear!

master word iello party gamemaster word iello party game

Master Word


Are you as clever as a fox? As dogged as a bloodhound? Do you have an eagle-eye for details? Pool your team’s resources together to seek out the Master Word!

What’s in the box?

  • 150 Master Word cards
  • One card holder
  • 30 clue cards
  • Three solution cards
  • Five markers
  • One cloth
  • One separator
  • 24 tokens

How to play:

Master Word is a co-operative word-based deduction game in which players have to work together to try to find a secret word from a single starting hint.

Each game, a guide selects a card, looks at the master word, then shows the other players (seekers) the starting hint.

The seekers then have 90 seconds to discuss and each write a clue on a card, which they place in a row.

Once this is done, the guide places a number of tokens at the end of the row equal to the number of clues that are “on the right track” toward the master word. The only catch: the seekers don’t know which clues the tokens refer to!

If the seekers write the master word on a solution card before the end of seven rounds, everyone wins!

If they fail to do this or if they accidentally write the master word on a clue card, everyone loses!

Follow the Guide, find the Master Word!

meeple land

Meeple Land


Roll up, roll up! Build the most renowned amusement park of all time! Offer the best rides and services to ensure all your customers have a fun time. Unsatisfied customers will cost you…

What’s in the box?

  • Four individual plot boards
  • One parking lot board
  • Four plot extension tiles
  • Four extra park entrances
  • 101 attraction/service tiles
  • 17 bus tiles
  • 124 visitor meeples
  • One park tickets token
  • One round marker
  • 52 coins
  • Four player park entrances
  • One scorecard notebook

How to play:

The game is played in four rounds made up of several turns. On your turn:

  • Buy a tile: you must choose and buy one of the central market tiles. This can be an attraction, a service, a plot extension or a park entrance.
  • Advertise: you can buy an advertisement for the price indicated on the tile. You will receive the visitors indicated on the advertisement.
  • Pass: if you cannot buy a tile, or do not wish to on your turn, you must pass. Once you pass, you cannot carry out an action until the end of the round.

The round ends once all players have passed and collected a bus card.

At the end of the round you will:

  • Welcome visitors: place the Meeples from your bus card to your park entrance(s) and discard the bus card. Visitors at the entrance(s) can then be placed on any free space that matches their colour.
  • Receive revenue: each visitor inside the park earns you $1 and visitors on the special spaces each you $1 more.
  • Determine the first player: the player with the least money becomes the first player of the next round.
  • Place the new buses: complete the parking lot board by drawing new buses so that there are as many buses as players plus one.

The game ends at the end of the 4th round. Players then use their scorecard to calculate their total reputation points and the player with the highest amount wins!

MegaCity Strategy Board GameMegaCity Strategy Board Game

MegaCity Oceania


You are the next generation of architects who will create the MegaCity.

Race to collect contracts, construct beautiful buildings and vie for awards as a unique MegaCity emerges each time you play. It’s a competitive business where prestige points are everything! Will your building remain tall when you float it to the centre?

What’s in the box?

  • Draw bag
  • 150 building pieces
  • 29 double-sided hexagonal tiles
  • 36 contract cards
  • Awards bar
  • Nine awards
  • Two rulers
  • Tallest building markers
  • 32 player cubes
  • 60 prestige tokens

How to play:

Each turn, you get to take up to 2 standard actions from the list below or choose the special deliver action.

Standard actions:

  • Take a building contract
  • Take a platform
  • Take building pieces
  • Rezone a platform
  • Refresh platforms
  • Reorganise building contracts

Between their turns, players should build on the platforms, constructing buildings that will meet the requirements of their contract cards.

Once ready, you need to deliver your contract! Slide the platform with its building into position, physically moving it across the table to connect it to the MegaCity. If a building falls during the deliver action, you forfeit your turn and have to build again!

When the final standard contract has been completed, each player takes 1 more full turn as normal. Once all players are done, you must make a final decision to either recycle your pieces or deliver a final building.

At the end of the game, an awards ceremony takes place where awards are handed out. The player with the highest number of prestige points is the winner.


One-of-a-kind dexterity tile placement game.




Deep inside Menara, you discover fragments of an ancient structure. Can you bring the temple of Menara back to life? You’ll need a steady hand, for every mistake you make will cost you!

What’s in the box?

  • 76 column pieces
  • One cloth bag
  • One camp
  • 18 temple floors
  • 35 construction plan cards
  • Five level cards

How to play:

Draw out six columns and place them in the camp and form a quarry with the 18 temple floors.

Take the 3 top temple floors and put them in the middle of the table so that they touch each other at two points to form the temple base.

Next to that, lay out the level cards in a row. The number of level cards you lay out determines how many levels the temple must have at the end of the game.

Each player then draws a certain number of columns out of the bag and places them in front of them, dependent on the number of players and on the degree of difficulty of the game.

During each turn you carry out the following steps in order:

  1. You may exchange columns with the camp.
  2. You reveal a construction plan card.
  3. You build as specified by the revealed construction plan card.
  4. You replenish your columns to their full number.

If any temple floors collapse, the game ends immediately. The game ends also if any columns fall over and then can’t be put back on their previous place.

To win the game you need to build your temple high enough!

Metro X Strategy Board GameMetro X Strategy Board Game

Metro X


X marks the stops! Flip a card, choose a subway line, and cross off the given number of stops on your map. Earn bonuses for making transfers but lose points for incomplete tracks.

Everyone plays at the same time, so there’s never a dull moment as you race to complete routes. Get the highest score and become an underground sensation!

What’s in the box?

  • 15 transit cards
  • Six double-sided subway maps
  • Six dry-erase markers
  • Six summary cards

How to play:

At the start of every turn, the designated card flipper reveals the top card of the transit deck and discards it face-up next to the deck. All players must now simultaneously pick a route on their own board with an empty train car window, filling it in with either a number or X based on the revealed card, and subsequently mark off the appropriate stations along the train’s route.

There are four types of transit cards:

  1. Number: fill in any empty train car window with the number on the card. Then, on that subway route find the first empty station space from the start point and cross it off.
  2. Skip: skip cards function the same as number cards with one exception: you can skip over previously crossed off stations along a route.
  3. Transfer: fill in an empty train car window with an X. Then, on that subway route find the first empty station space from the start point and fill it with a number equal to twice (2x) the number of train lines that make a stop there.
  4. Free Space: cross off any one empty station, anywhere on your board.

The game ends after all the train car windows are filled. Most points wins!


Metro X reinforces probability and strategic thinking skills. A flip and write!

Metro X Print & Play

Misty Card GameHelvetiq Misty Card Game



It’s raining outside and you’re doodling on the windowpane, when suddenly your drawings come to life: trucks are moving, rockets are soaring, leaves are falling.

But watch out, a flower eating monster is lurking nearby… welcome to Misty!

What’s in the box?

  • 54 cards

How to play:

On your turn, choose one card from your hand and put it in front of you, face down. When every player is done, they simultaneously reveal their cards and place them in front of them.

The five remaining cards go to the next player to your left, face down. Take the cards you got from your neighbour: this is your new hand. Repeat the choosing card and passing the hand phase until you have six cards in front of you. Then repeat with six more cards until you have a full window of twelve cards in front of you.

Once the construction phase is finished, each player activates their window, in turn. To activate your window, you can start with any card you want and then activate the other cards in the order you choose. To activate a card, complete the action it states on the card.

When every player is done activating their window, the players count up their scores.

The first player to win two rounds is the winner!


Misty comes in a travel-sized box, perfect to take away on holiday!

Part of the Helvetiq pocket collection range.

Monsieur Carrousel Childrens Board Game

Monsieur Carrousel


Work together to help the kids on the carousel before it starts to rain!

Roll the die, place a kid on one of the seats, then turn the carousel while keeping an eye on the weather. Try to get everyone on before the rain starts falling!

What’s in the box?

  • One wooden carrousel
  • One game board
  • Six seating discs with various difficulty levels
  • 10 wooden sunbeam fragments
  • Eight wooden raindrops
  • 12 wooden kid tokens
  • One multi-coloured die

How it plays:

On your turn, roll the die. The colours on the die match the colours on the wooden carousel. Choose a kid token that is not yet on the carousel and place it on an empty seat that matches the colour you just rolled.

Once the kid has been placed on an empty seat, turn the carousel (it must complete at least one full turn). Don’t lose sight of your kid!

There are two different zones surrounding the carousel, they show the weather. Depending on which zone your kid token lands in, complete the following actions:

  • Rain zone – place a raindrop on one of the corresponding spaces on the game board.
  • Sun zone – choose a sunbeam fragment and place it immediately on one of the corresponding spaces on the game board.

The game can end in one of two ways:

  • If all of the kids are on the carousel and the rain zone is incomplete, congratulations! All of the kids had a great day and you won the game!
  • If at the end of a player’s turn all of the raindrops have been placed on the game board and there are empty seats on the carousel. It’s just too rainy and the ride has to close for the day. You have lost this game.


Monsieur Carrousel is part of the LOKI range, created by IELLO. This range of games is aimed specifically at children.

It promotes working together and reinforces memory skills.