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Monster Match fast play board gameMonster match components fast play board game

Monster Match


Monster Match is the screaming-fast game of catching cute, donut-eating, monsters.

How fast can you find a monster with 3 eyes…or 4 arms?

Just be faster than the other players to win donut points!




In this udderly simple game, be the first player to get rid of all cow cards and yell out “Moono!”. Match the position of the spots on the cow cards with the position of Moono on the central cow pat. Prepare to be amooosed!

What’s in the box?

  • 64 cards

How to play:

Shuffle all cards with the cowpat side facing up. Each player gets 7 cards with the cow side facing them. Put the remaining cards in the middle of the table, with the cowpat facing up; they form the cowpat pile. Moono is always sitting on these cowpats.

On your turn, you place one cow alongside one of the four sides of the cowpat. Try to match the position of the spots on the cow to where Moono is sitting on the cowpat and makes sure your cow is facing in the right direction.

If you are not able to play any cow from your hand, you take the top card from the cowpat pile. If you now have a suitable cow, you may place it. Otherwise, your turn ends, and next player takes theirs.

As soon as one player places their last cow correctly, they have to shout “Moono!”. The round ends immediately, no matter what cow is shown on that card.

Each player who still has cow cards in their hands adds up their spots and notes the total on a sheet of paper; these are their dung points.

Play as many rounds as there are players. The player who has the fewest dung points at the end of all rounds wins the game!

Mountains of Madness Strategy Board GameMountains of Madness Strategy Board Game

Mountains of Madness


Players must cooperate to reach the top of the Mountain and then escape safely, but the Mountain has more than one trick up its ghastly sleeve.

The higher you fly, the crazier your teammates become! Quick and clear communication is the key – but how will you stick together when your team starts developing weirder and weirder behaviour?

What’s in the box?

  • One mountain board
  • Five player boards
  • One airplane figurine
  • One sand timer
  • One sled board
  • Six leadership tokens
  • One penalty die
  • 36 encounter tiles
  • 66 madness cards
  • 11 relic tokens
  • 48 equipment cards
  • 11 relic cards
  • 15 injury cards

How to play:

Each turn consists of five phases.

Movement: the Leader decides which direction to move the expedition. Over the course of the game, you start from the Coast, scale the Mountain, enter the City, and reach the Edge of Madness before making your escape across the sky.

Encounter: you only have the time allotted by the Sand Timer to gather the necessary Equipment. Use this time to discuss which Equipment you have in hand and are able to spend to overcome the Challenges.

Resolution: you will determine if you successfully overcame the challenges you faced in the previous phase, earning any rewards or suffering any failures.

Draw: the Leader deals Equipment cards to every player (including themselves) from the Equipment deck until all players reach the hand size limit or the deck is empty.

Rest (optional): This is the only moment when you can breath a little in this hostile terrain…

The expedition to the Mountains of Madness can end in several ways:

  • If you must return your last Leadership token to the box, you immediately lose the game.
  • If you must draw an injury card and the injury deck is empty, you immediately lose the game.
  • If you are on the third escape tile at the end of a turn, you managed to escape the Mountain.


Expert Variant
When you must draw a Madness card of the next level, do not discard the card you already have. During the Encounter Phase, you must apply the effects of all the Madness cards you have.

Mr Wolf Childrens Board Game

Mr Wolf


Mr. Wolf is slowly creeping in the forest.

“Quick, let’s go home”, warns one of the animals in the farm. Want to help them? Show them to the right barn before Mr. Wolf comes up the stone path!

What’s in the box?

  • Four 3-D Barns
  • 28 Animal Tokens
  • 16 Barn Tiles
  • One wooden Mr. Wolf

How to play:

After set up, flip over the Animal Token of your choice, revealing the animal underneath.

If the animal matches an animal on one or more of the 4 Barn Tiles, put the token in the corresponding Barn through the slot.

If the Animal Token does not match any animal on a Barn tile, or if it does but it has already been placed in that Barn, it is placed in the farm yard side up.

If the token has Mr. Wolf printed on the underside, the player moves Mr. Wolf 1 space up on his path. The Mr. Wolf Animal Token is then placed back in the same spot in the field, flower side up.

The game ends one of two ways:

  1.  If you think the barns are full, check to see if all the tokens correctly match the tiles. You win If they do!
  2.  Mr. Wolf makes it up to the field before all the animals are in the correct barns then he wins the game!


Mr. Wolf reinforces memory and co-operation skills. There are 3 challenge variations to Mr. Wolf, including a solo variant!

Nessos Card Game



In this fast-paced bluffing game, can you capture the creatures from Ancient Greece that have escaped?

Be careful not the cross the path of the terrible Charon, keeper of the Underworld! He is only interested in taking you on a one way trip to Hell!

What’s in the box?

  • 55 Amphora cards (40 Creature & 15 Charon)
  • One first player pawn

How to play:

Shuffle all Amphora cards and give 5 cards to each player. Put the rest of the Amphora cards in a pack, face down, in the centre of the table, as the draw.

The player who has the first player pawn chooses a card in their hand of cards and offers it by putting it face down in front of another player of his choice.

  • If the card offered is a Creature card, you must say out loud the number of the card without lying.
  • If the card offered is a Charon card, you can (and should) lie by saying out loud any number you wish.

The player who gets the card has 3 choices:

  • To accept the card and place face up in front of them.
  • To refuse the card and pass it back.
  • To add a from their hand, face down, and passes the two cards to another player.

As soon as a player turns the cards face up in front of them, it ends the round. The Creature cards in front of you face up bring you closer to victory. Add their value to the ones you won before.

The game may end 3 ways:

  • A player reaches or exceeds the number of points required becomes the chosen one!
  • If players are eliminated as they have 3 Charons, the last one standing wins the game.
  • When a total number of 9 Charon cards are face-up on the table, the game ends. the player who has the higher number of points wins the game.


Part of the IELLO mini-games range. Great for on the go gaming! If you like the bluffing in Cockroach poker, you’ll love Nessos!

Ninja Academy Card Game

Ninja Academy


As an apprentice Ninja, it’s time for you to show all your skills in challenging and exciting tricky trials. Will you be quicker, stronger and smarter than your opponents?

Be strong enough to collect points depending on your score but also be strategic enough when you bet on the winner of each duel!

Dexterity is the key to winning!

What’s in the box?

  • 10 Ninja pawns
  • 10 wood logs
  • Three order cards
  • 20 trial cards
  • Four tatami cards
  • 30 victory point tokens

How to play:

Each game of Ninja Academy is divided into a series of alternating trials that play as follows:

Collective Trial: Draw the first Collective Trial Card, show the picture to the other players, then read aloud the text at the back of the card. All players should take part in this Trial. The winner of the Trial gains 3 Victory Coins.

Duel Trials: Draw the first Duel Trial Card, shows the picture to the other players, then read aloud the text at the back of the card. Players who do not take part in the Trial are called bystanders – they must now choose their favourite. To mark their choice, they place their Tatami in front of the player that is going to win the Trial (according to them). Players that have been summoned for the Duel should take part in the Trial as per the rules. The winner of the Trial gains 2 Victory Coins. Each player that bet on the winner gains 1 Victory Coin.

After the third Collective Trial, the game ends. The player with the most Victory Coins receives the highest grade and wins the game.

They are also declared a Ninjutsu Master – and that’s something. The players who scored at least 10 points can still be proud – they also graduate!


Part of the IELLO mini-games range. Great for on the go gaming!

Ninja Night Strategy Board GameNinja Night Strategy Board Game

Ninja Night


The sun is about to rise, you have a few minutes left to break into the most luxurious houses and steal their treasures.

But beware, these homes are scrupulously guarded and other ninjas from across the region are hot on your tail. Complete missions to honour your clan!

What’s in the box?

  • Village board
  • Counter board
  • Moon marker
  • Two trees
  • 16 buildings
  • One stickers board
  • Four ninjas and bases
  • Four backpack boards
  • 4 action planners
  • 28 trunk tokens
  • 12 injury tokens
  • One fighting string
  • One moving string
  • First player token
  • One base

How to play:

A game takes place over 6 rounds representing the 6 minutes before sunrise. A round is made up of 2 phases:

  • Choose your actions: take your action planner and using the wheels, secretly choose the 2 actions you will carry out on your turn.
  • Carry out your actions: everyone flips their action planner face up at the same time to reveal their 2 actions.

The five actions are:

  • Move: move your ninja from building to building
  • Attack: attack a ninja located on another building.
  • Collect: take all or some of the tokens present from the roof where your ninja is
  • Steal: take a token of your choice from another player whose ninja is on the same building as yours.
  • Heal: you can heal one of your injuries.

After this, move the Moon marker forward a notch. The game ends at the end of the 6th round. Each player adds the values of their pink and yellow trunk tokens together.

The player with the highest total value wins the game!


Ninja Night reinforces problem solving, fine motor and social play skills.

Oceans Strategy GameOceans Strategy Board Game



Oceans is a stand-alone in the highly acclaimed Evolution product line.

Oceans depicts the interconnected ecosystem of marine life and combines it with the powerful mysteries of the unknown.

Enter a vast, underwater cosmos, with mysteries so bizarre they hardly seem natural! Venture into the deep at your own risk!

What’s in the box?

  • 200 population tokens
  • 24 species boards
  • Reef
  • Ocean
  • 25 scenario cards
  • 120 surface cards
  • 89 deep cards
  • One cambrian explosion card
  • Four player screens
  • Four bonus tokens

How to play:

Your turn consists of four phases.

Playing cards: play 1 surface card during this phase if the cambrian explosion has not yet started. If it has started play 2 cards (surface and/or deep).

Feeding: choose 1 of your species to feed. It may either forage to take population from the Reef, or attack to take population from another species.

Aging: if the Cambrian Explosion has not yet started, remove 1 population from each of your species and place it behind your player screen in your score pile, or if it has started, place 2 population from each of your species into your score pile. Score all of your population if you cannot score the full amount.

Drawing cards: discard & draw back up to 6 cards.

The last round of the game is triggered immediately when every Ocean zone is completely empty of population. Place the 60 population tokens from the “reserve” zip-lock bag into the 3rd Ocean zone and continue playing as normal. The game ends when the final player in the turn order completes their turn, even if there is still population in the Reef.

The player with the highest score wins.

Okiya Strategy Board GameOkiya Components Strategy Board Game



Arrange your clan tokens to gain the favour of the emperor. Replace a garden tile with one of your clan tokens, limiting your opponent’s choices.

Positioning your Geishas in a row or square will win control of the garden! Prove ultimate control by blocking your opponent from entering the garden.

What’s in the box?

  • Eight red geisha tokens
  • Eight black geisha tokens
  • 16 Imperial garden tiles

How to play:

The starting player must take a border tile from the garden. Remove the chosen tile and put it face up on the table. Then place one of your geisha tokens on this position.

The garden tile which is taken out of the garden defines the rules for the second player. The next player must place their geisha token according to the rules. They can only remove a tile which matches one of the two symbols as the previous removed tile.

The next player removes a garden tile according to the rules and replaces it with a geisha token of their own. They place the removed tile face up on the table. Again, this tile defines the rules for the other player. The game continues like this until one player achieves one of the winning conditions:

  • A vertical, horizontal or diagonal row of 4 geishas of one player’s colour.
  • A square of 4 geishas of one player’s colour.
  • One player is blocked so they cannot move anymore.


Okiya reinforces focus and attention, problem solving and visual perception skills.

Omerta Card Game



Chicago, 1932. You are a prohibition gangster. The untouchables are about to raid your smuggling warehouse.

Don’t get caught handling illegal alcohol and try to get rid of as many banned bottles as possible before your opponent’s get rid of theirs!

What’s in the box?

  • 40 bottle cards
  • 20 character cards
  • Four Famous Gangster cards

How to play:

On your turn, you draw a card, then you choose to either:

  • Replace one of your cards with the card you just picked, but without looking at the card from your hand.
  • Or put the card you just drew directly on the discard pile, face up (this is only when you draw from the draw pile, not the discard pile).

When a player discards a bottle card, all the players can get rid of an identical card by revealing it and discarding it. When the active player discards a character card, the power of the card is activated. The powers are described on the cards.

When you think your stock is 7 or lower, including points from character cards, you can call Omerta. The game ends immediately. Everyone reveals their hands and counts their scores.

If no one calls Omerta, the game ends after a certain number of rounds: you play as many rounds as players around the table. Lowest score wins!


Omerta is a classic card game revisited in the best way possible with an original theme.

Outfoxed Childrens Board GameOutfoxed Childrens Board Game



Mrs. Plumpert’s prized pot pie has gone missing and it’s now a chicken chase to crack the case!

You’ll have to work together quickly because the guilty fox is high-tailing it towards the exit!

Will you halt the hungry hooligan before it flies the coop… or will you be Outfoxed?

What’s in the box?

  • 16 suspect cards
  • 16 thief cards
  • 12 clue markers
  • Four detective hat pawns
  • Three custom dice
  • One fox figurine
  • One clue decoder
  • One game board

How to play:

Once the game has been set up, it’s the player who last ate pie who gets to start the game!

On your turn, take the three dice and before rolling, say out loud whether you will be ‘Searching for Clues’ or ‘Revealing Suspects’. If all three dice show the icon that match your choice after three rolls – footprint symbol for clues or eye symbol for suspects – you may perform the following action:

  • Search for Clues: Move your detective pawn up the board. If you land in a space that contains a paw print, draw the top clue marker and place it in the clue decoder. If the colour showing through the hole on the marker is red, you have discovered a clue as the thief is wearing that item. If it is red, the thief is not wearing the item – eliminate any face up suspect cards that do not match the description.
  • Reveal Suspects: Reveal two facedown suspect cards, then look at the face up clue markers that are on the board and check if they are wearing any of those items.
    If the three dice do not match the action that you chose by your third roll, the thief moves three spaces closer to the foxhole.

The game can end in one of three ways:

  • You have a strong suspicion of who the guilty fox is – name the suspect out loud, if it is correct, you have caught the thief and won! If it isn’t correct, the thief has escaped, and you have lost.
  • You eliminate all but one suspect cards – remove the thief from the decoder, if it matches you have won!
  • The fox escapes via the foxhole and you have therefore lost.


Outfoxed reinforces cooperation, deductive reasoning and visual discrimination. There are also two variants available for when you want more of a challenge!

Over Under Party GameOver Under Party Board Game



The Game of Guesstimates

How many bricks are in the Empire State building? How far away is Pluto?

Make your best guess in this party game of estimating far-out facts.

Draw a card and ask others for their best estimate to one of 600 questions. Then decide whether their answer is either OVER or UNDER the correct amount.

Collect the most cards and guess what? You win!

Panic Diner Family Board Game

Panic Diner


Your team has one week to save the reputation of the restaurant! It’s time to panic! In this cooperative game, you must find your customers’ orders amongst those mixed in the
centre of the table.

But don’t forget to wash the dishes! Every day brings a new challenge. Keep your customers happy to win the game!

What’s in the box?

  • 1 game board
  • 1 dishwasher (lid box)
  • 48 dish tokens (double-sided)
  • 15 star tokens
  • 7 trophy tokens
  • 40 customer cards (round)
  • 20 challenge cards (square)
  • 90-second hourglass timer

How to play:

The game is played over 7 rounds. One round corresponds to one day’s work. However, a day at Panic Diner only lasts 90 seconds!

To ensure a successful day, you must manage to collect all of the star tokens that have been placed around the timer. But that’s not all: every day is livened up by an event or a challenge in addition to your main objective. All this is decided by the challenge cards.

Look at the challenge card you have turned over during set up. Turn the timer upside down to start counting and you’re off! Each player flips their customer card face-up. As quickly as possible, find the dishes ordered by your customers.

The game ends after 7 rounds. This marks the end of the week and it’s time to check your restaurant’s reputation.

To find this out, count the number of success trophies you have obtained:

  • 0-3: Close your doors, your restaurant is a disaster!
  • 4-5: Not a bad restaurant, but the service sometimes takes a while.
  • 6-7: Congratulations! You’ve earned all these good reviews.

Panic Diner reinforces cooperation, processing speed, fine motor, and visual perception skills.

There is a variation to make this even more eventful!

Papageno Card GameHelvetiq Papageno Card Game



With the help of the famous bird catcher, attract the lightest birds into your enchanted garden!

To impress the Queen, you’ll need to attract only the best birds. Choose carefully, as the heaviest birds might cost you the victory…

What’s in the box?

  • 50 cards

How to play:

On your turn, take one card from the draw pile and look at it secretly or take the top face-up card from the discard pile.

Special cards: there are three special cards. Their power is activated when you place them on your game area.

  • Capture: when a you place this card in your game area, you can capture a bird or a special card from an opponent’s collection
  • Pan flute: when Papageno plays his flute, birds dance around! After placing this card in your game area, the active player gives their exchanged card to the neighbour on their left.
  • Egg: an egg card takes the value of the card to its left or right. If it is placed in the middle column, then you can decide if the value of this card is identical to the one on its left or right.

The game ends as soon as one player has all their cards face up. All players reveal their cards and count their scores. Remember small is beautiful – collect the smallest and lightest birds and win two rounds to be victorious!


Papageno comes in a travel-sized box, perfect to take away on holiday!

Part of the Helvetiq pocket collection range.

Pappy Winchester Family Board GamePappy Winchester Family Board Game

Pappy Winchester


Pappy Winchester has kicked the bucket, he was the king of swindlers and everyone knows he was filthy rich!

His final wish was that his descendants would share his fortune and the plots of his ranch. After all, for him the most important thing was that his money stayed in the family!

What’s in the box?

  • 1 game board
  • 110 $1000 bank notes
  • 50 hat tokens in different player colours
  • 43 tokens
  • 30 cards
  • 1 first player token
  • 1 locomotive
  • 1 boat
  • 1 auction in progress token

How to play:

Each turn is carried out in three steps:

  • Bidding on land

Starting with the first player and moving clockwise, you are free to choose one of the following actions:

Bid: either by bidding first or by outbidding the previous player‘s bid by at least $1000.

Pass: if you can no longer participate in the current auction, then you can pass. Bidding continues until all but one of the players have passed.

  • Buying a plot

If you win the action you take possession of the land. You’ll need to pay the other players the correct value first.

  • Checking objectives

If you have completed any of the shared objectives, then you discard that card and take the prize!

Once all 19 plots have been bought, the game ends. If you’re the richest player at the end of the game, you become the new head of the family!


Pappy Winchester reinforces problem solving, maths and social play skills