Showing 1–15 of 22 results

10 Dice10 Dice

10 Dice


Make an association from the dice – could be a word, a place, a character, a title – anything is possible! As you progress, the number of dice needing to be linked increases, which increases the difficulty – and the fun!

What’s in the box?

  • 24 dice
  • 2 pawns
  • 1 double-sided board
  • 1 dice tray

How to play:

You’ll need at least four players. Split into two equal teams. Take 10 random dice from the pool of dice and roll them. You’ll now have 10 words!

The amount of dice you use depends on the number of the game board track. Once you have an idea, grab the dice and pop them in front of you. You become the “ideafier”.

You’ll need to let everyone know the number of words that make up your answer. Your teammates have 30 seconds to make one guess. For example, if the dice said “yellow”, “sky”, “hot” – the association answer would be sun!

Was it the right answer? Perfect! Advance your team’s pawn to the next space. This round is complete!

Wrong answer? Yikes. The other team gets 30 seconds to agree on a guess. If they get it right, they stole your idea, and the other team advances their pawn.

The first team to reach the space in the middle of the board, wins!


For an extra challenge, play together in a supercharged co-op mode! Minimum two player required.


3 Things Party Game3 Things Party Game

3 Things


You’ve got 30 seconds and a collection of random objects to choose from. Can you figure out a way to get through a crazy survival scenario? Think fast to piece together your plan! It better be good though; there are only so many rations that you can win and you never know what your fellow competitors have up their sleeves…

3 Things is a witty game of ridiculous persuasion, perfect for your most creative group of friends.

What’s in the box?

  • 80 scenario cards
  • 110 survival item cards
  • 150 scoring rations
  • One whistle

How to play:

Each round, one player serves as the Judge. The Judge reads a scenario card to the group. Each player then races to gather three items that they think would help them survive the given scenario within 30 seconds.

In turn, players explain to the Judge how their three things will allow them to survive. The Judge awards ration tokens in the denominations of one, two or three points, based on how many of the three things are deemed acceptable to survive in the scenario.

Once every player has served as the Judge, the game is over and the player with the most rations is the winner. In the event of a tie, players participate in a final round using random things to solve a scenario.


3 Things comes in a nifty zip travel bag, and also bundled is a handy safety whistle – should a survival situation ever arise…

anomia party board gameanomia components party board game



Anomia: [uh-NO-mee-uh] – Noun –

1) A problem with word finding or recall.

2) Chaos.

3) The game where common knowledge becomes uncommonly fun!

What’s in the box?

  • Two decks, each with 92 unique playing cards and eight wild cards

How to play:

Pick which card deck you want to play with and shuffle! Split into two piles to form the draw piles.

The first player draws a card from either pile and quickly flips it face up in front of them so everyone can see it.

Play continues clockwise until a match is found! When symbols on two players’ cards match, both players compete to be the first to call out a correct example of the person, place or thing on the opponent’s card. The winner takes the opponent’s card and forms a winning pile.

WATCH OUT! A new match may be revealed. Complete all possible matches before drawing new cards.

When a wild card is drawn, place it in between the two draw piles. Matches can now occur between the symbols on the wild card. This wild card remains in play until a new wild card is drawn. If you draw a wild card, you take another turn, after all challenges have been settled.

When there are no cards left in the draw piles, each player counts up their winning pile. The player with the most matches wins!


Anomia has sold over one million copies and can be used in the classroom as a vocabulary builder!

cahoots party board game



In Cahoots, cooperation is key! Work together as a team to complete a series of goals – without communicating what’s in your hand. Can you make all piles purple or green? Every card lower than four? All cards add up to 10? There’s only one way to win before time runs out: play in cahoots!

What’s in the box?

  • 56 number cards
  • 50 goal cards

How to play:

Everyone works in cahoots to complete a series of goal cards. Each goal card states a specific requirement that needs to be showing on the four face up piles of number cards.

On your turn, play one card from your hand onto one of the four number card piles. The card you play must either be the same colour or the same number as the card that is on top of the pile. Then draw back up to four number cards, if there are still cards in the deck.

If the card you placed completes any of the visible goals, immediately collect all related goal cards and place them in your wins pile. Then replace them with cards from the goal pile so that there are four visible goals.

If your card does not complete any goals, the next player takes a turn.

As you try to achieve the goals, your team is restricted in what you can say during the game. The only communication allowed is which piles you would like to play onto, or which goal cards you think your team should go for next.

Continue taking turns playing number cards until one of the following happens:

  • You win if… you complete all of the goal cards. Congratulations! You worked in cahoots and beat the game.
  • You lose if… the draw pile runs out and all players are out of cards, OR one player cannot legally play a card before all of the goals have been completed. Your team was defeated by the game. Reshuffle the cards and try again!
cross clues blue orange party gamecross clues blue orange party game

Cross Clues


Cooperate to connect and win!

Can you come up with a clue that is a cross between “Bear” and “Doctor”? Got one? Then say it out loud to the other players and hope they can figure out which two code words you crossed to make your clue!

Consider your clues carefully and think as a team to fill in as much of the grid as you can! With thousands of combinations of code words, this party game guarantees endless fun!

What’s in the box?

  • Ten axis tiles
  • 25 clue cards
  • 50 code word cards
  • One five-minute timer

How to play:

Each player draws one clue card from the pile, without revealing it to the other players.

Clue cards have coordinates on them that represent a unique crossing of two of the code words laid out during setup (row and column). You must try to come up with a single word that best combines both of the code words listed on your clue card.

There is no turn order. If a player is ready, then they may give their clue.

All other team members work together to intercept the clue. If they guess the coordinates correctly, that player places their card in its location in the grid facing up. If they guess incorrectly, the clue card is placed to the side of the table without revealing its coordinates.

Keep drawing cards until the pile is empty and players have no cards left (or the timer runs out!)

Players then count the number of clue cards correctly placed in the grid and use the scoring table to determine their final grade!

Will you get a perfect score and show you’re telepathically linked?

decrypto party board gamedecrypto components party board game



Communicate safely! Join the greatest Encryptor team in the world!

Your mission: transmit secret codes to your teammates without letting the opposing team intercept.

Decrypto is a “scramble communication” game: you must give clues to your teammates that are precise enough so they can understand you, but vague enough to make sure your opponents don’t get the message…

What’s in the box?

  • 110 keyword cards
  • One sand timer
  • Two screens
  • Eight tokens
  • 48 code cards
  • 50 note sheets

How to play:

Each round, both teams appoint one of their members to be the Encryptor, whose job is to transmit a secret three-digit code to their teammates without the opposing team intercepting the code.

To transmit their codes (a sequence of three numbers, like 4-2-1), each team has four keywords numbered 1 to 4 that all team members can see, but are hidden from the opposing team. These remain the same for the duration of the game. To transmit their three-digit code, the Encryptor comes up with three clues (one per digit). Each clue refers to one keyword.

The clues are written on the three lines of the current round on their team’s note sheet.

Both team’s Encryptors read their three clues out loud and give their teammates the note sheet.

The members of both teams quietly discuss the clues, trying to work out the code. When the members of one of the teams think that they have solved the code, they write the number down.

Both teams attempt an interception by reading out the three-digit code that they have written, hoping to match the other team’s code.

If you succeed in guessing the opposing team’s code, you win an Interception Token. If a team isn’t able to guess the code given by their own Encryptor, they receive a Miscommunication Token.

Over the course of the game, if you manage to get two Interception Tokens, your team wins! If you get two Miscommunication Tokens, your team loses…


For further secret coding fun, try the expansion Decrypto: Laserdrive!

Decrypto Laserdrive Expansion Party GameDecrypto Laserdrive Expansion Party Game

Decrypto Laserdrive (Expansion)


The world of communication enters a new era thanks to Laser Discs! This cutting-edge technology promises to reinvent how we communicate with each other. The future is now in Decrypto: Laserdrive – the expansion to the amazing Decrypto!

A copy of Decrypto is required to play.

What’s in the box?

  • 53 drive cards
  • Six laser tokens
  • Two interception tokens

How to play:

Set up as you would to play the base game. Shuffle the drive cards and place them in a facedown pile in the middle of the table. Place the laser tokens near the Interception and Miscommunication tokens.

At the beginning of each turn, reveal a drive card. Each Encryptor must make sure that at least one of their three clues respects the category on the drive card. For example, if it calls for a movie title, at least one of the three clues must be a movie title.

If none of your clues correspond to the category, you receive a Miscommunication token. A clue must fully comply with the drive card’s category – you cannot add or make anything up!

An Encryptor can, if they wish, use three clues that correspond to the required category. If they do so, their team receives a laser token immediately after the clues have been read (it does not depend on the success of your communication).

A team may never have more than three laser tokens. At the end of every round you may attempt to guess one of the opposing team’s keywords to earn an Interception token. To do this, simply announce your intent to do so, and return two of your laser tokens to the supply.

The opposing team must immediately decide whether they will do the same  When making an attempt, you must specify which keyword you are targeting, and say a single word.

If you guess the keyword exactly, you receive an Interception token. If not, nothing happens.

A team may now end a round (and the game) with three Interception tokens, even though only two are required to win.

Flash 8 Scorpion Masque Party GameFlash 8 Scorpion Masque Party Game

Flash 8


Play in a flash! Speed through the city!

Line up your electrons to get the current flowing and frustrate your opponents in the process. To win, reproduce the configurations as fast as you can. That’s all!

What’s in the box?

  • Four player tablets
  • 32 electron tokens
  • 52 game cards
  • Three high score cards

How to play:

When everyone is ready, give the start signal. All players play at the same time and as quickly as possible, there are no game turns. Each player moves the electrons on their tablet to try to reproduce any of the configurations shown on the cards in the middle of the table.

Electrons are moved one at a time by sliding them with a finger into a “free” space on the player’s tablet. When a player perfectly reproduces any one of the combinations shown in the middle, they say, loudly, “FLASH”. They first confirm with the other players that they’ve correctly reproduced the configuration of one of the cards.

The player then takes the card and places it next to them, revealing the next card in the stack. Play resumes immediately.

The game ends when there are no cards left in the middle of the table. Each player tallies their points by counting the cards they have collected. Each card is worth 1 point, except for those marked with 2 stars, which are worth 2 points. The player with the highest total wins.


Flash 8 is the modernised version of a well-known classic; the question is not if you can do it, it’s how fast! Because the game plays non-stop through to the end, Flash 8 is one of the most dynamic games ever!

Hello My Name is Party Gamehello my name is party board game

Hello, My Name Is


Can you name an actor who’s blonde and musical? How about an athlete that’s bearded and married? Play a trait and then race to name someone – real or fictional – who fits the description.

Win the most cards and hello… your name is champion!

What’s in the box?

  • 160 description cards
  • 18 tokens
  • One sand timer

How to play:

Shuffle the deck and deal each player three cards. Stack the rest of the cards face down in a draw pile in the centre of the playing area.

The game is played in rounds. To start a round, all players, including the active player, select one card from their hands and simultaneously play them face down in the centre of the playing area.

Another player flips the timer, signalling that the active player now has 30 seconds to pick a group of same-colour cards and name someone who fits ALL of the traits in that row.

The person can be famous, fictional, or just an average Joe, as long as at least one other person playing can verify that it’s a valid answer. For example: If the cards read “British,” “teen,” and “famous,” the player could answer, “Hello my name is Harry Potter!”

The active player then turns all of the cards face up and arranges them into rows, grouping by colour.

If the active player comes up with a correct answer before the timer runs out, they collect the cards in that row and place them in a face down pile in front of them.

If the active player can’t come up with an answer, they earn one clear token from the centre.

The first player to collect 14 or more cards wins. For a longer or shorter game, agree on a different number of cards before starting the game.


Hello, My name is… is part of Gamewright’s port-a-party range.

Hit List


1 clue, 6 answers, 30 seconds.

Put this hit party game at the top of your list! How quickly can your team name ice cream brands? Vampires? Cartoon cats? Answers can be obvious or obscure, but they score only if they’re on the Hit List!

What’s in the box?

  • 200 cards
  • 10 Scoring chips
  • Sand timer

How to play:

One teammate takes on the role of “reader,” draws a card from the box, and looks at it without showing others. Then a player from the other team flips the sand timer. Simultaneously, the reader announces the category at the top of the card and – without taking turns – the reader’s teammates start shouting examples that fit the category.

Whenever the reader hears an item that matches one on the card, they shout “Hit!” and reveal one of the remaining available scoring tokens. If a teammate shouts out the “pink” item, reveal two tokens. Keep shouting examples until either:

  • time runs out
  • all items have been guessed

If time runs out and the team did not guess all of the items on the list, the other team gets one chance to guess a remaining item. If they can give a correct example, they collect one of the remaining tokens.

Take turns alternating between teams (selecting a different reader each time) until each player has been the reader twice. Then total the scores. The team with the higher score wins.


Hit List reinforces language & vocabulary skills. Part of the Gamewright port-a-party range!

in a pickle party board game

In a Pickle


Can a giraffe fit in a phone booth? Does a sofa fit in a shopping cart? It all depends on how you size it up in this game of creative thinking and outrageous scenarios!

Try to win a set of cards by fitting smaller things into bigger things – There’s some juice in a pickle, in a supermarket, in a parking lot.

Play the fourth word card to claim the set, unless one of your opponents can trump with a larger word.

The player with the most sets at the end is the BIG winner!

What’s in the box?

  • 250 cards

How to play:

On your turn, play one noun card from your hand face up to any of the four rows. If it’s smaller (or fits inside) the existing card, then play it underneath the card closest to the centre. If it’s larger than the outer card, place it so that it overlaps on top of the card furthest from the centre.

If you can’t play or choose not to play, you can exchange up to three cards and skip a turn. Draw from the deck to bring your hand back up to five cards at the end of each turn.

If you play the 4th card to any row, you start a Pickle round, in which all players vie to win that row of cards. Starting with the player to your left and continuing clockwise, each player gets one chance to play a card that is LARGER than the card furthest from the centre. If you don’t have one, then ‘pass’. Whoever plays the largest card, wins the round. That player collects the row of cards and places it face down in front of them, then starts a new row by drawing a new card from the deck.

Creativity is encouraged, but if you are ‘challenged’, you can defend your logic with a sentence, then there is a vote – thumbs up = OK, thumbs down = no way. Majority wins. Ties decide in favour of the challenged player. If you lose the vote, you lose your turn and card (draw another one).

To win, be the 1st player to collect the required number of rows of cards:

2 players: 5 rows

3 or 4 players: 4 rows

5 or 6 players: 3 rows


Hello, My name is… is part of Gamewright’s port-a-party range.

Keep it Clean Party GameKeep it Clean Party Game

Keep it Clean


The edgy, play-on-words game! You don’t need to know what the innuendos mean in Keep it Clean!

Score points by having the most creative and “strictly innocent” alternative definition for phrases like “Well Hung” and “Top Heavy”.

A must-have for lovers of wit and words, with extra spice!

What’s in the box?

  • 200 cards
  • One sand timer
  • One pad of paper

How to play:

Choose a judge to draw a card and read the phrase out loud.

Write a clean, clever alternative meaning to the phrase.

Be judged. If the judge is shocked by your answer, no points for you! Only unique, squeaky-clean answers are awarded a point. The judge may also award an extra point to especially virtuous responses.

The player with the most points after all players have judged two rounds is the winner.


Keep It Clean is part of the Sheninigames range from MindWare.

master word iello party gamemaster word iello party game

Master Word


Are you as clever as a fox? As dogged as a bloodhound? Do you have an eagle-eye for details? Pool your team’s resources together to seek out the Master Word!

What’s in the box?

  • 150 Master Word cards
  • One card holder
  • 30 clue cards
  • Three solution cards
  • Five markers
  • One cloth
  • One separator
  • 24 tokens

How to play:

Master Word is a co-operative word-based deduction game in which players have to work together to try to find a secret word from a single starting hint.

Each game, a guide selects a card, looks at the master word, then shows the other players (seekers) the starting hint.

The seekers then have 90 seconds to discuss and each write a clue on a card, which they place in a row.

Once this is done, the guide places a number of tokens at the end of the row equal to the number of clues that are “on the right track” toward the master word. The only catch: the seekers don’t know which clues the tokens refer to!

If the seekers write the master word on a solution card before the end of seven rounds, everyone wins!

If they fail to do this or if they accidentally write the master word on a clue card, everyone loses!

Follow the Guide, find the Master Word!

Over Under Party GameOver Under Party Board Game



How many bricks are in the Empire State building? How far away is Pluto? Make your best guess in this party game of estimating far-out facts. Draw a card and ask others for their best estimate, then decide whether their answer is either OVER or UNDER the correct amount.

What’s in the box?

  • 200 cards

How to play:

Decide who is the question master. When you’re the question master, take the stack of cards and read aloud any one of the three questions on the top card without looking at the answer on the back. Then all the other players decide as a group which number they think comes closest to the actual answer.

When the group announces their final answer, you must then choose whether their answer is “over” (higher), “under” (lower) or “spot on” (exactly correct). Now look at the answer on the back of the card and announce it to the group.

If you chose “spot on” and were correct, you win the card and keep playing. Place it face up in front of you and read a question from the next card.

If you chose “over” or “under” and were correct, you win the card but your turn is over. Keep the card and pass the stack to the player on your left, who becomes the next question master.

If you did not choose correctly, place the card back in the box and pass the stack of cards to the left.

The game continues until the stack of cards has been depleted. Whoever has the most cards wins the game!


Over/Under is part of Gamewright’s port-a-party range.

Record Deal Party GameRecord Deal Party Game

Record Deal


You don’t need to be a good singer, have had a troubled childhood or beat the devil in a fiddle-off to be a star. Record Deal is the game of ludicrous lyrics paired with 16 song styles. Will you be singing a Doo-Wop version of “Pancakes ” or jamming out to a reggae rendition of “Dad Pants?”  Earn Record Deals by getting the most votes each round – whether your performance is hilarious or hilariously bad!

What’s in the box?

  • 192 song cards
  • 12 voting chips
  • Seven record deal tokens
  • Six fire the band tokens
  • One genre spinner
  • One dry-erase marker

How to play:

Draw two song cards.

Spin to determine your music style from 16 different backbeats. Stream it right from your internet-connected device.

Choose one of your songs to perform. Sing, croon, rap or shout the words from your song card. Add your own twist to the lyrics to impress your friends. Bust out dance moves that would disappoint your dad.

Vote for your favourite, hilarious – or hilariously bad – performances each round.

Earning the most votes gets you a record deal. Get two record deals to win the game!


Record Deal is part of the Sheninigames range from MindWare. Use your internet-connected device to enhance the game with different backbeats.