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Adventure Mart Hub Games Strategy Board GameAdventure Mart Hub Games Strategy Board Game

Adventure Mart


Welcome to the world of Adventure Capitalism!

As managers of competing Adventure Mart convenience stores, only one thing matters to your CEOs; get as much gold as possible!

Hire staff, purchase store upgrades and new stock, and sell incredible items to all manner of fantastical visitors… Just make sure you don’t get sent to the abyss!

Anubixx Strategy GameAnubixx Strategy Game



Pharaoh Cheops has called upon the best master builders in his realm.

Your job is to create the stateliest pyramid with an arch of triumph and beautiful floor mosaic. Prove your skill by choosing your dice cleverly to construct the pyramid and become the greatest master builder of all time!

What’s in the box?

  • Four coloured dice
  • Score pad
  • Five pens

How to play:

The starting player is the first active builder. Roll the dice and place them in the middle of the table. Then you can cross out up to two stones on your building sites. For each stone you cross out, you have to immediately take the matching die from the middle of the table and place it at the top of your playing card.

If there is no matching die, you must cross out either a stone of the same colour or joker stone in your quarry. You must cross out the coloured stones in your quarry from left to right, once you skip a stone, you cannot go back and use it.

Once a player has completed all their building works, all dice are returned to the middle of the table to be used by the next player.

If you cross out a unique symbol in a building or the last symbol in the same group, declare this to the other builders and as a reward, you can cross out the same bonus symbol on your playing card.

The round is completed when all builders have had a turn. Play continues clockwise from the first active builder they roll all the dice and continue play.

The game finishes when one of the builders has completed their second building. In order to score, each builder needs to determine the points for each of their buildings and their bonuses and enters the score on their gamesheet. The player with the highest score wins!


Perfect for on the go gaming!

Biblios Strategy Board GameBibilios Components Strategy Board Game



As the head of a medieval monastery, your goal is to assemble the greatest book collection and build the most famous library.

Use your limited gold wisely to acquire the necessary pigments for decorative lettering, hire the best copyists and reproduce the most precious works!

What’s in the box?

  • One category level board
  • Five special six-sided dice
  • 87 cards

How to play:

Your goal is to win the most victory points by having the highest total score in one of the five categories: pigments, holy books, monks, manuscripts and forbidden tomes.

The game is split into two phases.

Gift phase
Allocate the designated number of cards (according to player count) and then give the remaining players an opportunity to draw a card. When you allocate a card it is placed in one of three locations:

  1. In front of the active player (face-down)
  2. Into the public space (face-up)
  3. Into the auction pile (face-down)

Once all the cards have been picked from the public space, then your turn ends. The player to the left then becomes the active player. Players continue taking turns in the gift phase until the draw pile has been exhausted.

Auction phase
Reveal the topmost card of the draw pile and lay it face up at the centre of the table. Then all players bid for the card. The highest bidder pays the bid amount by discarding a certain number of cards from their hand.

Once all the cards in the draw pile have been purchased or discarded, it’s time to add up your points for each of the five categories. The player with the highest number of points in each category wins the victory points for that category and takes the corresponding die from the Scriptorium.

When the winner of each category has been determined, the players add the numbers on their dice. You win the game if you have the most victory points!

Bloom Strategy Board GameBloom Strategy Board Game



Flowers are power in this freshly picked dice game!

Roll the dice, choose a colour, and then circle the number of matching flowers. Choose wisely – the dice you pass might score for your opponents!

What’s in the box?

  • 150 score sheets
  • Six dice

How to play:

A round proceeds in the following order:

  • Roll the 6 dice
  • Choose customers & make bouquets

Starting with the start player, take turns choosing 1 die from the common pool of dice. Then each player circles the exact number of flowers equal to the value of their chosen die. You may circle a smaller number of flowers, but this will result in unhappy customers.

A customer is unhappy if you circle either: flowers in a different colour than your chosen die or a smaller number of flowers than your die value. Add a tick mark in the unhappy customer section on your sheet for each unwanted or missing flower. Each tick mark is worth -1 point.

If you circle all flowers of a colour, shout “Bouquet!” and circle the highest available number of the matching colour in the scoring section.

The flowers are divided into six garden beds on every sheet. Once you circle all 12 flowers in a garden bed, you may circle the first available number in the “garden beds” scoring section.

A round ends when all players have taken a die and circled flowers. Collect all 6 dice and give them to the next player. Continue playing rounds until either one player has circled three numbers in the colour section or one player has circled the fourth number in the garden bed section.

Most points win!


Bloom reinforces visual discrimination.

Break the Code Strategy GameBreak the Code Strategy Game

Break the Code


Oh my code! Your goal is to guess the numbers and colours of the cipher tiles. Ask the best questions and be the first player to decipher the code to win!

Will you break the code before your opponents?

What’s in the box?

  • 20 number tiles
  • 21 question cards
  • Four game screens
  • Memo pad

How to play:

In a two-player game, on your turn, you may perform one of the following two actions:

Ask a question: choose one of the six face up question cards to ask your opponent. Your opponent must answer truthfully. Once you have asked the question, remove it from the game.

Guess your opponent’s tiles: when you believe you know all of your opponent’s tiles, you may choose to guess your opponent’s tiles instead of asking a question. State the number and colour of your opponent’s tiles from left to right.

Your opponent answers either “correct” if you were right, or “wrong” if you were not. If your opponent guessed your tiles and only some were correct, do not tell them which were correct, as they can guess again on their next turn.

Should the first player correctly guess the other player’s number yiles, the second player has one chance to guess the first player’s number tiles. If the second player correctly guesses the first player’s number tiles, the game ends in a tie.


In a 3-4 player game, you are trying to guess hidden number tiles in the middle of the table!

Brikks Strategy Board Game



It’s Tabletop tetris!

Place falling blocks onto your grid to score the most points. You can use energy points to rotate the blocks. If you don’t want a piece you can use a bomb to blow it up, but it will cost you! As soon as you can no longer place a block in your grid, the game is over!

What’s in the box?

  • Game sheets
  • Two die
  • Pens

How to play:

On your turn, roll both dice. The die with the numbers determines the vertical column, while the coloured die determines the horizontal line. The block that has been determined by both dice has to be used by ALL players.

Marking down means that blocks always fall down from the top to the bottom until they hit the bottom or get stuck on another block. Every player gets to decide where a block falls down. At the place where a block stops falling down the player draws the outline of the block and makes a cross in every square of the block. While falling down, a block can be moved to the left or to the right in order to move it in a matching gap or to manoeuvre it through a narrow place.

Energy points that have been marked by a circle around them on the energy bar have been activated and can be used for one of the following actions:

  • To rotate blocks.
  • For five energy points a player can exchange the current block for a block of their choice.

A player drops out of the game when they are no longer able to completely fit a block on their game sheet. The other players continue the game until they are also no longer able to fit a block on their game sheet.

The player with the most points wins!


One of many Schmidt roll-and-writes!

Bunny Kingdom Strategy Board GameBunny Kingdom Components Strategy Board Game

Bunny Kingdom


Play as Rabbit Lords conquering a new world on behalf of the Bunny King.

Take control of vast Territories across the New World, build Cities, and farm Resources to make your Fiefs prosper and harvest precious Golden Carrots. Don’t forget to satisfy the King by accomplishing missions on behalf of his Majesty. Each choice can bring you closer to victory, but only one of you will be named “Big Ears” by the Bunny King…

Will you be worthy?

What’s in the box?

  • New world board
  • 144 rabbit figurines
  • 39 city figurines
  • 24 building tokens
  • 182 exploration cards
  • Four player aid cards

How to play:

Exploration phase

  • Draft cards: look at the cards in your hand and choose 2 that you will play. Put them face-down in front of you. Place the rest of your cards face-down in front of your neighbour.
  • Play cards: play the 2 cards you chose in the first step.

Construction phase: during this phase, you can place your buildings on the New World board. Buildings increase the Strength, Wealth, or size of your Fiefs.

Harvest phase: harvest all Golden Carrots from your Fiefs (A Fief is a Territory or group of connected Territories that you control. Territories are connected on their sides). During each Harvest Phase, every one of your Fiefs gives you: Golden Carrot from a Fief = Strength x Wealth.

At the end of the game, it’s time to reveal your Parchments! One at a time, each player reveals their cards and checks to see if they have fulfilled the requirements of their missions. The player with the most Golden Carrots wins the game and the honorific title of “Big Ears” until the next game!

Bunny Kingdom in the Sky Strategy Board GameBunny Kingdom in the Sky Strategy Board Game

Bunny Kingdom in the Sky


This expansion offers a new game board to the world of Bunny Kingdom that allows you to link fiefs in the sky with those on land!

It also includes new cards, new resources, a set of playing pieces, allowing five bunnies to play and a larger type of building that increases your influence by a factor of 5!

What’s in the box?

  • Great cloud board
  • 86 rabbit figurines
  • Seven city figurines
  • 20 building tokens
  • 30 coin tokens
  • 50 exploration cards

A copy of Bunny Kingdom is required to play.

cloud city blue orange strategy board game

Cloud City


The city is kickstarting one of its most exciting projects with buildings so high that they rise above the clouds. As an architect, put together the most ambitious project than your rivals. Using your models, see what your project will look like from above the clouds to earn the most votes from the City Council!

What’s in the box?

  • 96 buildings
  • 93 walkways
  • 48 cloud tiles
  • 10 special request cards

How to play:

The game is played in 8 rounds starting with the player who has the starting tile number 1. Gameplay continues clockwise. On your turn, carry out the following actions in order:

  • Expand the base of your city – choose a cloud tile from your hand and add it to your city face up in front of you.
  • Choose and place buildings – on all cloud tiles there are two building locations. Each location is represented by a space that is the colour of the building that should be placed on it. Take the two buildings you need from the box and place these on their corresponding locations.
  • Build walkways – walkways will allow you to connect your buildings and will win you council votes. If a connection between two buildings of the same height is possible once your buildings have been placed on your cloud tile, you can take the corresponding walkway and place it across
    the two buildings.
  • Draw a cloud tile – draw a new cloud tile so that you always have three in hand.

When all players have built their 3 x 3 city model, votes can be counted. Add together the council votes for each walkway built in your city, based on their length. The value of each walkway is marked on it. The player with the most council votes wins the game!



ColleXion Blue Orange Strategy Board GameColleXion Blue Orange Strategy Board Game



Collect polygons to create sets which will win you points.

Seems easy? Well, watch out! All the pieces you collect that aren’t part of a set will lose you points at the end of the game! Don’t be too greedy and make sure to keep an eye on your opponents’ pieces!

What’s in the box?

  • 80 polygons
  • 12 score tokens
  • 12 power tokens

How to play:

Turns are divided into three stages:

  1. Pick one or more polygons from the game space: you must take a minimum of one accessible polygon from those in the game space.
  2. Add the chosen polygon(s) to your collection: add the polygons you picked on your turn to your collection. A collection corresponds to all your polygons that have not yet made up a set.
  3. Complete one or more sets: once you have added the polygon(s) to your collection, if you have one or more sets you must submit them all.

Each time a colour set is discarded, take one score token found at the top of the matching colour pile. Each time a shape set is discarded, take a score token from the smallest pile. If there are several piles of the smallest size, choose which one to pick from.

On your turn, you can use one and only one of your 3 power tokens to give yourself an
edge. Each power can only be used once. At the end of the game, turn over all your unused Power tokens. You will get a bonus point for each one.

The game can end in two ways:

  1. There are no more bonus tokens at the end of a player’s turn. Turns stop so that each player has played the same number of times. During this last turn, as an exceptional rule, it is not required to take the minimum one polygon. You can complete one or more sets or use a power token.
  2. There are no more polygons. The round must be completed so that each player has played the same number of times.

The player with the highest score wins!


ColleXion reinforces maths and problem solving skills.

diamant strategy board gameDiamant Components Strategy Board Game



Venture down mine shafts by turning up cards from a deck to collect treasure.

Before the next card is turned up, you have the chance to leave the mine and stash your finds, including any gems you get on the way out! How far will you push your luck?

What’s in the box?

  • 35 expedition cards
  • 16 decision cards
  • 100 precious stones
  • Eight explorer figurines
  • Eight chests
  • Five barricade tiles
  • One game board

How to play:

When you advance into the cave you reveal the next expedition card. There are three types:

  • Treasure card: take as many precious stones from the reserve as there are rubies on the card.
  • Trap card: if the same trap is revealed a second time, all players in the cave immediately return to camp emptyhanded.
  • Relic card: go directly to the “Players’ Decision” Phase.

Player’s Decision: before a new expedition card is revealed, each player still in the cave must decide to continue the expedition and delve deeper into the cave, or to return to camp to put their precious stones safely in their chest.

If you return to camp, gather all rubies that were left on Treasure Cards. If multiple players are leaving at the same time, no one takes the relic cards. However, if only one player leaves, they take all relics in the cave.

The game ends when the last barricade tile is placed on the fifth cave entrance. Count your rubies – the player with the highest score is declared the winner.

Dizzle Strategy Board GameDizzle Strategy Board Game



Take turns to pick up dice from the middle of the table and place them on your sheet. The next dice you take must match the others… watch out for the bombs!

With four levels of difficulty, you can keep rolling until you become a certified Dizzle superstar!

What’s in the box?

  • One pad with four different levels
  • Four pens
  • 13 dice

How to play:

On your turn, roll all the dice and sort the dice in ascending order. In a clockwise direction, everyone takes exactly one die and puts it on a field on their game sheet. The following rules apply:

  • The die must be put on an unused field.
  • The die must be put on the fields matching the number of pips.
  • Every player must put their first die chosen horizontally or vertically next to any field that has already been crossed out.

If there is no available field next to already placed dice you can “jump”. Jumping means that the player can put the next die on any available field next to an X on their game sheet. Only when a player is no longer able to place dice according to the rules are they allowed to choose to roll again or drop out. When all players but one have dropped out, the last active player has exactly one more opportunity to choose a die.

The game ends once all rounds have been played. Points are now awarded. Each player adds up the points they earned for special fields minus the points for bombs and brown piles.

Whoever earned the most points wins the game.


One of many Schmidt roll-and-writes!

Four modes of play in the box.

Doppelt so Clever Strategy Board GameDoppelt so Clever Strategy Board Game

Doppelt so Clever


Next in the series is Doppelt so Clever!

With five new dice-marking challenges and a new action beyond the re-roll and “use one more die” actions of the earlier game, you really have to be twice as clever to score big!

What’s in the box?

  • Six dice
  • Four pens
  • Score pad

How to play:

On your turn, roll all 6 dice at once, then choose a die and place it on your scorepad. Cross off that value and colour on you sheet. The white die is a wild colour and can be used in place of any other colour. But remember, the white and blue dice will always combine.

Put all dice that show a lower value than the currently selected die on the silver tray printed in the box. If you’ve picked the lowest value die, no dice are placed on the silver tray. Dice on the silver tray can no longer be used.

With the remaining dice, repeat this process twice till you have three dice on your game sheet. Place the three remaining dice on the silver tray. The other players can now choose one die to use to mark a space on their score sheet. A round ends after each player has been the active player once.

As you go through the game, you’ll unlock combos and additional moves. You can earn reroll abilities and extra dice. The fox bonus gives you extra points on your lowest scoring area, so make sure to score in every colour!

With new colours and new scoring methods, you’ll have to think twice as much!

Once everyone has taken their last turn, it’s time to count up the points! Highest score wins! If you score over 320 points, you’re twice as clever!


Solo mode available, so the gaming never stops.

One of many Schmidt roll-and-writes!

Double Spot Strategy Board GameDouble Spot Strategy Board Game

Double Spot


Get ready to out-pattern your opponent but watch out!

The double-sided disks mean each time you get closer to matching a pattern card, so do they! You’ll need a keen eye and the luck of the die to make a match and claim a card.

What’s in the box?

  • Game board
  • 40 double-sided disks
  • 40 pattern cards
  • Two card stands
  • Coloured die

How to play:

On your turn, roll the die and complete the action as follows:

  • If you roll a solid colour: drop a disk of the corresponding colour in any slot on the vertical board with the colour rolled facing you.
  • If you roll a blue/green split circle: drop a blue/green disk in any slot on the board with either colour (of your choosing) facing you.
  • If you roll a pink/yellow split circle: drop a pink/yellow disk in any slot on the board with either colour (of your choosing) facing you.

Play your disks strategically as you work to match the pattern on either of the pattern cards facing you. If your turn results in making the pattern on either (or both) of the pattern cards facing you, point out the match (or matches) to your opponent and take the card (or cards) to score. When a match is made, replace the card with a new card and continue playing. If the pattern on the new card already exists on the board, the first person to spot the match can claim the card.

The first player to earn five pattern cards is the winner! If you fill the board before that happens, the person with the most pattern cards at that time wins.

Encore Strategy Board GameEncore Strategy Board Game



The ingenious dice game!

Score bonus points by being the first to check off all boxes in a column, and all boxes of the same colour. Will you score big?

What’s in the box?

  • 3 number dice
  • 3 colour dice
  • Scorepad
  • Six pens

How to play:

On your turn, roll all six dice. Choose one colour dice, and one number dice, which you place in front of you and mark off the relevant box on your player sheet.

Any other player may now choose any combination (one colour die and one number die) from the remaining four dice and mark their own sheet.

The ‘?’ number and the ‘X’ colour dice are jokers. If a player chooses the ‘X’ they can choose a colour of their choice. If they choose the ‘?’, they can choose a number between 1 and 5. When a joker is used, you must cross out an exclamation mark on your sheet.

When you fill a column with crosses, you get the points below that column. If you do this first, you get the top beneath that column, the second player who fills a whole column circles the bottom number.

If you complete a colour, you can claim that colour bonus. If you’re the first to do so you get the higher value.

The game ends immediately after the turn in which at least one player succeeds in circling
The second colour bonus (the value does not matter, either high or low).

Whoever has the most points wins!


One of many Schmidt roll-and-writes!