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evolution climate conversion kit strategy board game

Evolution: Climate Expansion


The Evolution: Climate Conversion Kit contains everything you need to transform the Evolution base game into Evolution: Climate.

What’s in the box?

  • 86 trait cards
  • 30 event cards
  • Climate track
  • Climate marker

Evolution: Climate Conversion Kit requires a copy of Evolution to play.

evolution climate stand alone strategy board gameevolution climate stand alone components strategy board game

Evolution: Climate Stand-Alone


A stand-alone game where players adapt their species in an ecosystem where the climate can swing between scorching hot and icy cold.

Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun.

What’s in the box?

  • 177 trait cards
  • 30 event cards
  • 240 food Tokens
  • 20 species boards
  • 40 wooden cubes
  • 6 food token bags
  • 1 climate track
  • 1 climate marker
  • 1 dino starter token

How to play:

A game of Evolution: Climate takes 5 to 7 rounds. Each round consists of the following 5 phases.

Deal Cards: deal each player 4 cards, plus 1 card for each species they have in front of them. When the draw deck runs out, this triggers the final round.

Select Food Cards: every player chooses a trait card from their hand and places it face-down on the watering hole section of the climate board.

Play Cards: play as many trait cards as you want.

Modify Environment: reveal the food cards on the watering hole and complete the following steps in order:

a. Adjust the Climate
b. Trigger Climate events
c. Climate population results
d. Adjust the plant food
e. Replace the climate event card

Feeding: each player must feed one of their hungry species. Feeding ends when all species have food equal to their population, or when all hungry species are no longer able to eat. It may take several times around the table for this to happen.

When the population of any species is reduced to 0, it goes extinct.

Highest score at the end of the game wins!

evolution flight expansion strategy board gameevolution flight expansion components strategy board game

Evolution: Flight Expansion


An expansion for the Evolution game system that introduces avian species into the ecosystem.

Will the ability to fly propel you to new heights? Or will it bring your downfall? Explore the expanding world of Evolution and find out!

What’s in the box?

  • 12 avian species boards
  • 12 flight trait cards
  • 48 trait cards
  • Cliff board

Evolution: Flight Expansion requires a copy of Evolution to play

evolution the beginning strategy board gameevolution the beginning components strategy board game

Evolution: The Beginning


Evolution: The Beginning is a stand-alone game.

With hundreds of ways to evolve your species, every game unfolds in a beautifully unique way. Gather around the table and see who best adapts to the changing world around them!

What’s in the box?

  • Watering hole
  • 160 food tokens
  • 88 cards
  • Five food bags

How to play:

Each turn consists of four phases:

  1. Gather: place food on the watering hole and get your cards.
  2. Adapt: play your cards.
    There are three things you can do in the Adapt phase: create another species, add population to your species or add traits to your species.
  3. Eat: feed your species.
    There are two ways to get food, either from the watering hole or from another species (only if your species is a carnivore). Every species that doesn’t eat starves, a species goes extinct when it has no more Population cards.
  4. Score: score points for Food eaten.

When the deck runs out, shuffle the discard pile to create a new Deck. Then play until the player to the right of the starting player finishes their next turn. At this point, every player has had the same number of turns, and that’s the end of the game.

The player with the highest score is the winner!

Ganz Schon Clever Strategy Board GameGanz Schon Clever Strategy Board Game

Ganz Schön Clever


Choose your dice well in Ganz Schön Clever to rack up the points!

The dice you don’t use are just as important as what you do because every die that’s smaller than the chosen one can be used by the other players!

Keep an eye on the foxes to score big! Highest score wins.

If you like Yahztee, you’ll love Ganz Schon Clever!

What’s in the box?

  • Six dice
  • Four pens
  • Score pad

How to play:

On your turn, roll all 6 dice at once, then choose a die and place it on your scorepad. Cross off that value and colour on you sheet. The white die is a wild colour and can be used in place of any other colour. But remember, the white and blue dice will always combine.

Put all dice that show a lower value than the currently selected die on the silver tray printed in the box. If you’ve picked the lowest value die, no dice are placed on the silver tray. Dice on the silver tray can no longer be used.

With the remaining dice, repeat this process twice till you have three dice on your game sheet. Place the three-remaining dice on the silver tray. The other players can now choose one die to use to mark a space on their score sheet. A round ends after each player has been the active player once.

As you go through the game, you’ll unlock combos and additional moves. You can earn reroll abilities and extra dice. The fox bonus gives you extra points on your lowest scoring area, so make sure to score in every colour!

Once everyone has taken their last turn, it’s time to count up the points! Highest score wins! If you score over 280 points, you’re so clever!

Solo mode available, so the gaming never stops.

One of many Schmidt roll-and-writes!

Gembatan Strategy Board GameGembatan Strategy Board Game



Armed with amulet tiles and dual-direction gems, your goal is to align colours to score points.

You may only lay a tile if you have a matching gem to place within it, so plan your moves wisely. Earn the most points and you will be richly rewarded as the victor!

What’s in the box?

  • 60 tiles
  • 60 gems
  • Game board

How to play:

On your turn, add one or more tiles to the board according to the rules of tile placement.

  1. For every tile you play, you must also play the connecting gem with the colours aligned as shown below.
  2. Gems may be placed in either a socket created when you add a new tile to the grid, or by filling in a socket left empty by another player.
  3. Each tile you play after the first of your turn must connect to a tile you already played that turn.
  4. Your tile cannot cut off a socket.
  5. If placing a tile creates more than 1 socket, you are only required to place a gem in 1 of those sockets.

Every gem you add to the grid counts for one point, this includes gems played to fill an existing open socket. If a gem that you add creates a diagonal chain of 3 or more gems that share a colour, score one point for each gem in the line. You cannot form horizontal or vertical chains. You score points for every gem in the chain, even if you are adding to a chain created by another player.

Play continues until there are no gems left in the tray, and either:

  • One player uses up all of their gems, or
  • A round passes with no player able to make any plays.

Each player then deducts one point for each gem they have left. The player with the most points wins!



HiLo can have you flying high, although you’d rather keep your cards low!

In the highly addictive, quick playing card game, each player tries to replace the high cards in their piles with lower ones.

What’s in the box?

  • 104 playing cards
  • Score pad

How to play:

Each turn is made up of one action. On your turn, you choose to either:

Take the top card from the (face up) discard pile, in which case you must trade it for one of the cards in your layout.

Take the top card from the (face down) draw pile and then make the following decision:

  • You can trade any face up or face down card in your layout with the card from the draw pile. Lay the traded card face up on the discard pile. Then the card drawn from the draw pile is placed face up in the player’s layout.
  • Or you can place the drawn card directly onto the discard pile, face up.

A player gets a HiLo each time they turn over or lay the third card of the same colour as the other two in a row – horizontally, vertically or diagonally. The player can then remove the entire row from their layout and discard the three cards of the same colour on the discard pile. The player then has three fewer cards in his or her layout.

After a player has turned over all of the cards in their layout then all of the other players have exactly one more turn. Should this create a HiLo, the cards are removed as described before. Every player adds together the value of all of the cards in their layout.

The game ends when at least one player has more than 99 total points (total from all rounds) at the end of a round. The player with the fewest total points wins. If two or more players have the same low total, it’s a tie.

Ishtar Strategy Board GameIshtar Strategy Board Game



Play the role of a gardener aiming to transform the dry desert into the Lost Hanging Gardens of Babylon!

To accomplish your mission, you must plant flowers to gather precious gems, buy trees to earn you points or purchase upgrades. Choose carefully and plan ahead to become the best gardener!

What’s in the box?

  • Four player boards
  • Six hexagonal terrain boards
  • One carpet board
  • 42 vegetation tiles
  • Eight blooming tiles
  • 26 tree cards
  • Six cup tiles
  • 20 trees
  • Six fountains
  • 114 gems
  • 16 assistants
  • Scoring pad

How to play:

Players play clockwise until the game end condition is met. On their turn, you perform the following actions in order:

Choose a Vegetation Tile: move the Watering Can clockwise to the next Vegetation. Take the top vegetation tile from the pile.

Place a Vegetation Tile: add the selected tile to any terrain board, making sure not to cover any fountains, sacred tablets, or other vegetation tiles. At least one space of that tile must be adjacent to a fountain or to any other vegetation tile placed previously.

Collect Gems: collect all gems from the corresponding spaces that you covered and place them in your supply in front of you.

Special Action: perform a special action if your tile has either a worker, skill or question mark icon on it. For a worker tile, place one of your gardeners on the tile, the skill icon means you can unlock a special skill on your player board and the question mark icon is a wildcard, meaning you can perform either action.

Plant a Tree: you may plant trees on each turn by buying them with your gems. Take the tree marker that was on the card and place it on any free grass space.

As soon as two piles of vegetation tiles are empty, the end of the game is triggered. Complete the current round so that each player plays the same number of total turns. Then, proceed to the scoring!

The player with the most victory points wins!

islands in the mist schmidt strategy gameislands in the mist schmidt strategy games

Islands in the Mist


Explore the misty terrain from your hot air balloon and use the wind to discover islands and any treasures they hold. Watch landscapes grow, cities rise and monuments form, as you connect your route across the islands.

What’s in the box?

  • Six start tiles
  • 96 landscape tiles
  • 15 “wild” landscape tiles
  • Seven city tiles
  • 15 monument tiles
  • 20 expansion tiles (for Mode 3)
  • Seven clouds
  • One bag
  • One harbor board (for Modes 2 & 3)
  • Four energy track boards
  • Four energy markers
  • Eight spyglasses (Mode 3)
  • Four balloons
  • One scoring pad
  • Four arrows
  • One bonus die
  • One direction die
  • Four island boards

How to play:

The game is played in four phases:

  • Distribute tiles: at the beginning of each round (except the first) the starting player draws landscape tiles randomly from the bag and places one on each cloud. Each cloud may contain a maximum of three tiles.
  • Roll dice: the player sitting to the right of the starting player rolls both the bonus and direction dice. They may decide for each die whether they want to roll it again. The second result of any re-rolled die is binding. The results rolled on the dice apply to all players!
  • Actions: players carry out three actions – moving their balloon, collecting tiles and placing tiles.
  • A new starting player is determined, and the next round begins.

If a player connects all six coasts of their island to their balloon yard with landscape tiles of any kind, the current round will be completed, and one final round will be played before the game ends.

After all players have finished their final turn, a final scoring takes place by counting points from the number of landscape tiles. The player with the highest total of victory points wins the game!


Islands in the Mist has three modes, each providing an increasing level of challenge for experienced players!

Kanagawa Strategy Board GameKanangawa Components Strategy Board Game



1840: In Kanagawa, the great bay of Tokyo, the Master Hokusai decided to open a painting school to share his art with his disciples. You are one of these disciples, and more than anything, you want to prove yourself worthy of the “crazy, old artist”.

Follow his teachings to expand your studio and paint your preferred subjects (trees, animals, characters, buildings), all while paying attention to the changing of the seasons in order to make the most harmonious print…

What’s in the box?

  • One school board
  • Four starting tiles
  • 72 lesson cards
  • One grand master pawn
  • One assistant pawn
  • 19 diploma tiles
  • 15 brush pawns
  • Three storm tokens

How to play:

The game plays over several rounds made up of the following steps:

Follow the teachings of the Master: draw as many lesson cards as there are players, placing them on the first row of the School board. These cards are placed face-up or face-down according to the instructions on the spaces on which they’re played.

Broaden your knowledge: pass your turn to wait for more lesson cards are added to the board.

Put it into practice: Leave the school since you’ve learned enough to continue your work. You must complete the following:

  • Choose a column of lesson cards from the school.
  • Continue your work: add all the lesson cards you took to your Studio and/or your Print, in the order of your choice. You can split your cards however you like between your Studio and your Print.
  • Take the corresponding Diploma: As soon as your Print meets the requirements of a Diploma that is still in the middle of the table, you must immediately choose whether to take it or leave it… to try to do even better!

The end of the game happens when one of these two conditions is met:

  • The deck is empty. The game ends at the end of the round, when all players at school have taken Lesson cards and put them into practice.
  • At the end of a complete round when one or more players have at least 11 cards in their Print.

The player with the most Harmony points wins!


Add the Kanagawa expansion ‘Yokai’ for a more enhanced experience.

Yokai Kanagawa Expansion Strategy Board GameYokai Kanagawa Expansion Strategy Board Game

Kanagawa: Yokai


Introducing the expansion to Kanagawa.

Supernatural spirits have entered the studio! Use them to your advantage but be careful not to keep them too long or you will lose points!

There are three new scoring elements – kites, parasols and paper lanterns!

What’s in the box?

  • Three Yokai
  • 54 lesson cards
  • 11 diploma tiles
kitara iello strategy gamekitara iello strategy game



Restore the greatness of the Kitara Empire! You’ll have more options the more territories you control. Strengthen your army of hunters, cheetah-centaurs and heroes and go to war!

What’s in the box?

  • Two boards
  • 20 wooden pieces in each of the four player colours
  • One first player marker
  • Four kingdom sheets
  • Two kingdom card decks
  • 39 hero tokens
  • One fabric bag

How to play:

On your turn, play the following five phases in this order. Then, the player to your left takes their turn.

  • Draft: choose one kingdom card to draft from among the face-up cards next to the deck.
  • Recruit: the second row of your drafted card will have 0-3 pawn symbols. Take each pawn indicated by the drafted card’s symbols from your supply and place them in any board spaces you already occupy.
  • Move: the third row of the cards in your kingdom will have a number of move symbols. Each move symbol allows you to make one movement. You are not required to use all of your moves. Attacking and retreating occur during the move phase.
  • Score: the fourth row on the cards in your kingdom will have a number of score symbols. Score one prosperity point for each score symbol on your cards.
  • Manage: each card in your kingdom represents people who must be fed. If the card is not fed, those people get angry and leave your kingdom.

If during the draft phase you reveal an Age 5 card, the end of the game is triggered. Continue to play until all players have played the same number of turns. Finally, each player takes one last turn.

The player with the most prosperity points wins the game!

Little Town Strategy Board GameLittle Town Strategy Board Game

Little Town


Far beyond the farthest mountains, there is a rich and bountiful land still unexplored.

This region is the ideal place to build the town of your dreams. Which architect will be the most talented and ambitious? Collect, constuct, optimize… and build a perfect Little Town!

What’s in the box?

  • Double-sided game board
  • 18 objective cards
  • 60 resource cubes
  • 52 player tokens
  • Round token
  • First player token
  • 24 coin tokens
  • 29 building tiles
  • 4 “60” tokens

How to play:

Gather and Activate
On your turn, you may choose to place an unused worker on the game board. It can only be placed on an empty grass space. A worker gathers resources and can activate buildings in the 8 adjacent spaces. The forest, mountain, and lake spaces allow you to gather wood, stone and fish respectively.

If you place a Worker adjacent to one or more building tiles, you may activate them and benefit from their effects. If the building that you want to activate belongs to another player, you must first pay them one coin.

Build a Building
To build a Building, you need to place one of your workers in the construction area and buy a tile from the market. Place the building on an empty space and claim it with a house token. Add the victory points gained to the tracker.

A round is over once all players have placed all their workers. Now it is time to feed them by discarding resources. Points are deducted if they go hungry!

At the beginning of the game, you receive a certain number of objective cards that can direct your strategy. If you complete an objective, you gain the corresponding victory points immediately.

The game ends after three rounds have been played. The player with the most victory points wins!


The perfect light-strategy introduction to worker placement. Recommended for the 2020 Spiel des Jahres!

meeple land

Meeple Land


Roll up, roll up! Build the most renowned amusement park of all time! Offer the best rides and services to ensure all your customers have a fun time. Unsatisfied customers will cost you…

What’s in the box?

  • Four individual plot boards
  • One parking lot board
  • Four plot extension tiles
  • Four extra park entrances
  • 101 attraction/service tiles
  • 17 bus tiles
  • 124 visitor meeples
  • One park tickets token
  • One round marker
  • 52 coins
  • Four player park entrances
  • One scorecard notebook

How to play:

The game is played in four rounds made up of several turns. On your turn:

  • Buy a tile: you must choose and buy one of the central market tiles. This can be an attraction, a service, a plot extension or a park entrance.
  • Advertise: you can buy an advertisement for the price indicated on the tile. You will receive the visitors indicated on the advertisement.
  • Pass: if you cannot buy a tile, or do not wish to on your turn, you must pass. Once you pass, you cannot carry out an action until the end of the round.

The round ends once all players have passed and collected a bus card.

At the end of the round you will:

  • Welcome visitors: place the Meeples from your bus card to your park entrance(s) and discard the bus card. Visitors at the entrance(s) can then be placed on any free space that matches their colour.
  • Receive revenue: each visitor inside the park earns you $1 and visitors on the special spaces each you $1 more.
  • Determine the first player: the player with the least money becomes the first player of the next round.
  • Place the new buses: complete the parking lot board by drawing new buses so that there are as many buses as players plus one.

The game ends at the end of the 4th round. Players then use their scorecard to calculate their total reputation points and the player with the highest amount wins!

MegaCity Strategy Board GameMegaCity Strategy Board Game

MegaCity Oceania


You are the next generation of architects who will create the MegaCity.

Race to collect contracts, construct beautiful buildings and vie for awards as a unique MegaCity emerges each time you play. It’s a competitive business where prestige points are everything! Will your building remain tall when you float it to the centre?

What’s in the box?

  • Draw bag
  • 150 building pieces
  • 29 double-sided hexagonal tiles
  • 36 contract cards
  • Awards bar
  • Nine awards
  • Two rulers
  • Tallest building markers
  • 32 player cubes
  • 60 prestige tokens

How to play:

Each turn, you get to take up to 2 standard actions from the list below or choose the special deliver action.

Standard actions:

  • Take a building contract
  • Take a platform
  • Take building pieces
  • Rezone a platform
  • Refresh platforms
  • Reorganise building contracts

Between their turns, players should build on the platforms, constructing buildings that will meet the requirements of their contract cards.

Once ready, you need to deliver your contract! Slide the platform with its building into position, physically moving it across the table to connect it to the MegaCity. If a building falls during the deliver action, you forfeit your turn and have to build again!

When the final standard contract has been completed, each player takes 1 more full turn as normal. Once all players are done, you must make a final decision to either recycle your pieces or deliver a final building.

At the end of the game, an awards ceremony takes place where awards are handed out. The player with the highest number of prestige points is the winner.


One-of-a-kind dexterity tile placement game.