The Big Book of Madness


In this cooperative deck-building game, you are magic students with your own element deck. Work together to turn all the pages of the book, then shut it by defeating the terrible monsters you’ve just freed.

If you manage to turn six pages and defeat all of the monsters, you win the game!

What’s in the box?

  • 48 curse cards
  • 35 madness cards
  • 136 element cards
  • 56 spell cards
  • Eight magician sheets
  • 17 grimoire cards
  • Invocation marker
  • Round marker
  • Active player token
  • 16 element tokens
  • Game board

How to play:

Your turn is made of four phases:

Concentration Phase: refresh the spells that are in front of you.

Monster Phase: represents the harmful effects of the Grimoire on the players. During this phase, the clock ticks down on the current Monster and you suffer the undesirable effects of Curses. The Monster Phase involves 2 steps; advance the Invocation marker one space and apply the effects of the new space.

Action Phase: during the Action phase, you may use your Element and Spell cards to try to vanquish the Monster and keep it in the Grimoire. Five actions are possible:

  • Activate a Spell
  • Learn a new Spell
  • Acquire an Element card
  • Destroy a Curse
  • Cure one of your Madness cards

Recuperation Phase: at the end of your turn, you must have exactly 6 cards in your hand. If you have 6 Madness in your hand at the end of the Recuperation Phase, you are eliminated from the game.

You all win the game if you turn all the pages of the Grimoire and vanquish the last Monster.

You all lose the game if:

  • You must take a Madness card, but the Madness stack is empty.
  • You fail to vanquish the Monster on the last page of the Grimoire.
  • All players are eliminated from the game due to Madness.


Add the Vth element for a more enhanced experience with the introduction of Dark Matter and more phobias!

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