Colt Super Express

Bandits have managed to slip through the sheriff’s hands!

Shots are coming from everywhere aboard the union pacific train the wild west! But this time, the train cars are being unhooked one by one to protect the passengers and the bandits are getting kicked off. Who will be the last remaining bandit?

What’s in the box?

  • Seven meeples
  • 38 cards; Eight train cars, one locomotive, one card first player and 6×7 action cards.
  • One rulebook

How to play

The last bandit aboard the train at the end of the game wins. The game is played over a series of rounds, each that have two phases.

Phase 1 – Schemin’! each player chooses three cards and puts them face down. Action cards are resolved from the first card at the top of the stack – order is important.

Phase 2 – Shootin’! One by one each player reveals the action card at the top and applies its effect. Each player only plays one card at a time, then the second on their next turn. The phase ends when all player action cards have been resolved.

At the end of the round, the Caboose comes off and the bandit that is on this car is eliminated.

The game ends immediately when a single bandit is in or above the train, that bandit is the winner.


A new taste of Colt Express with brand new game mechanics

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Additional information

Weight 0.18 kg
Dimensions 4.2 × 14 × 14 cm



3 – 7



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