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Next in the series is Doppelt so Clever!
With five new dice-marking challenges and a new action beyond the re-roll and “use one more die” actions of the earlier game, you really have to be twice as clever to score big!
What’s in the box?
How to play:
On your turn, roll all 6 dice at once, then choose a die and place it on your scorepad. Cross off that value and colour on you sheet. The white die is a wild colour and can be used in place of any other colour. But remember, the white and blue dice will always combine.
Put all dice that show a lower value than the currently selected die on the silver tray printed in the box. If you’ve picked the lowest value die, no dice are placed on the silver tray. Dice on the silver tray can no longer be used.
With the remaining dice, repeat this process twice till you have three dice on your game sheet. Place the three remaining dice on the silver tray. The other players can now choose one die to use to mark a space on their score sheet. A round ends after each player has been the active player once.
As you go through the game, you’ll unlock combos and additional moves. You can earn reroll abilities and extra dice. The fox bonus gives you extra points on your lowest scoring area, so make sure to score in every colour!
With new colours and new scoring methods, you’ll have to think twice as much!
Once everyone has taken their last turn, it’s time to count up the points! Highest score wins! If you score over 320 points, you’re twice as clever!
Solo mode available, so the gaming never stops.
One of many Schmidt roll-and-writes!
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