High Risk


“Climb if you will, but remember that courage and strength are nought without prudence, and that a momentary negligence may destroy the happiness of a lifetime” – Edward Whymper.

Only the best can join the expedition to climb the highest peak in the world!

In this fast-paced push your luck game, will you be satisfied to advance slowly but safely, or will you move fast but risk falling off the mountain?

What’s in the box?

  • 1 mountain board
  • 16 climber tokens
  • 6 dice

How to play:

A game is played over an unlimited of turns, until all of one player’s climber tokens reach the summit.

On your turn:

1. If this is your first die roll this turn, roll all 6 dice. If this isn’t your first die roll this turn, pick up all the ‘Danger’ symbols that you rolled last time and re-roll them.
2. Set the ‘Ascension’ and ‘Weather’ symbols aside.

If you only rolled ‘Danger’ symbols on your dice, move your highest token down the mountain, stopping at the first open zone below your next climber token. If this climber token is your only token to have left the basecamp it falls back to the basecamp.

If you have set all 6 dice aside, keep them and immediately play another turn.

If you have chosen to end your turn voluntarily, advance one of your tokens toward the summit as many zones (occupied or not) as Ascension symbols you have set aside.

The first player to have all of their climber tokens in the summit is the winner!


Part of the IELLO mini-games range. Great for on the go gaming!

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