Marshmallow Test


It’s a tricky-sticky situation: a game that rewards patience, but only for so long… Win tricks by playing the highest card in the established colour. The longer you wait to go out, the more points you score. But don’t delay too long or else you get nothing! Find the sweet spot and victory is your ultimate prize!

What’s in the box?

  • 60 cards
  • 35 marshmallow scoring tokens

How to play:

Shuffle the deck and deal each player a hand of 12 cards.

The dealer begins the round by playing a card from their hand face up to the middle of the playing area, starting the “trick.”

Play proceeds clockwise, with each player adding one of their own cards face up to the trick which matches the suit. If no match the lead suit, any card from your hand may be played.

When each player has played a card, whoever played the highest card in the lead suit wins the trick.

The player who won the trick collects all of the cards from the centre of the play area and puts them face down in a stack.

The winner of that trick continues the round by playing a card from their hand to start the next trick.

Continue playing rounds until one player collects a total of 20 (or more) points. The game ends instantly when this happens!


Marshmallow Test reinforces probability and strategic thinking to get those minds into gear!

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