The Taverns of Tiefenthal

£34.99

In the village of Tiefenthal, you take the role of tavern host to attract new and wealthy guests.

Which tavern expansion is best? Do you need more tables? A larger beer warehouse? Skilfully choose the dice to develop your personal deck and become as profitable as possible!

What’s in the box?

  • Monastery board
  • One Round marker
  • 12 Counter guests
  • Four taverns including tavern furnishings
  • 16 white cubes
  • 12 coloured cubes (3 per colour)
  • Four beer coasters
  • Four beer storage markers
  • Four safe markers
  • Four monastery markers
  • Beer mug
  • 207 cards
  • Module two: 20 schnapps tokens, 12 double-sided juggler tiles and three schnapps tiles
  • Module three: four reputation markers, 16 bard cards and 10 guest cards
  • Module four: seven start cards
  • Module five: four guest books and 40 signature tiles

How to play:

The game is played over eight rounds. Each round consists of the following phases:

A new evening over the tavern: move the round market to the next space and collect the corresponding bonus.

The tavern fills up: reveal the top card of your deck and place it face up in the appropriate spot in your tavern. Repeat until all of your tables are occupied.

Here comes the waitress: for each waitress you drew in may take one die in your player colour, roll it and then place it below your tavern board.

How can I serve you?: each player rolls the four white fice on their dice coasters at the same time. Choose one and pass the rest on. Keep going until you have four dice in front of you.

Planning your actions: place all of the dice onto any appropriate action spaces.
Time to serve the guests: all of the players take their actions that they planned out in the previous turn, resolving all the actions necessary. Thalers are used to buy equipment, while you’ll need beer to buy guests! Nobles will score you the highest points!

Closing time: each player now picks up all the cards placed in or next to their tavern in and places them in the discard pile.

The game ends after the 8th round. Count up your victory points, highest score wins!

Bonus!

There are five modules in the game, which ensures that there is plenty of replayability. The game is played as a mixture of turn order and at the same time, keeping everyone in the game.

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Additional information

MANUFACTURER

Schmidt

PLAYERS

2 – 4

AGE

12+

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